<kbd id="afajh"><form id="afajh"></form></kbd>
<strong id="afajh"><dl id="afajh"></dl></strong>
    <del id="afajh"><form id="afajh"></form></del>
        1. <th id="afajh"><progress id="afajh"></progress></th>
          <b id="afajh"><abbr id="afajh"></abbr></b>
          <th id="afajh"><progress id="afajh"></progress></th>

          Android實現(xiàn)超簡單九宮格抽獎功能

          共 9936字,需瀏覽 20分鐘

           ·

          2021-03-17 09:58

          效果展示



          實現(xiàn)步驟

          1.生成抽獎矩形:

          其中每個矩形的寬高相同,長度為整個控件寬度的1/3。


          代碼展示

          public class NineLuckPan extends View {    private Paint mPaint;    private ArrayList<RectF> mRects;//存儲矩形的集合    private float mStrokWidth = 5;//矩形的描邊寬度    private int mRectSize;//矩形的寬和高(矩形為正方形)    private int[] mItemColor = {Color.GREEN, Color.YELLOW};//矩形的顏色
          public NineLuckPan(Context context) { this(context, null); }
          public NineLuckPan(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); }
          public NineLuckPan(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); }
          /** * 初始化數(shù)據(jù) */ private void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStyle(Paint.Style.FILL); mPaint.setStrokeWidth(mStrokWidth); mRects = new ArrayList<>(); }
          @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mRectSize = Math.min(w, h) / 3;//獲取矩形的寬和高 mRects.clear();//當控件大小改變的時候清空數(shù)據(jù) initRect();//重新加載矩形數(shù)據(jù) }
          /** * 加載矩形數(shù)據(jù) */ private void initRect() { //加載前三個矩形 for (int x = 0; x < 3; x++) { float left = x * mRectSize; float top = 0; float right = (x + 1) * mRectSize; float bottom = mRectSize; RectF rectF = new RectF(left, top, right, bottom); mRects.add(rectF); } //加載第四個 mRects.add(new RectF(getWidth() - mRectSize, mRectSize, getWidth(), mRectSize * 2)); //加載第五~七個 for (int y = 3; y > 0; y--) { float left = getWidth() - (4 - y) * mRectSize; float top = mRectSize * 2; float right = (y - 3) * mRectSize + getWidth(); float bottom = mRectSize * 3; RectF rectF = new RectF(left, top, right, bottom); mRects.add(rectF); } //加載第八個 mRects.add(new RectF(0, mRectSize, mRectSize, mRectSize * 2)); //加載第九個 mRects.add(new RectF(mRectSize, mRectSize, mRectSize * 2, mRectSize * 2)); }
          @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawRects(canvas); }
          /** * 畫矩形 * * @param canvas */ private void drawRects(Canvas canvas) { for (int x = 0; x < mRects.size(); x++) { RectF rectF = mRects.get(x); if (x == 8) {//中心的矩形背景為白色 mPaint.setColor(Color.WHITE); canvas.drawRect(rectF, mPaint); } else { mPaint.setColor(mItemColor[x % 2]); canvas.drawRect(rectF, mPaint); } } }}


          效果展示



          2.添加獎品圖片:


          我們在矩形的中心點畫出圖片,圖片的寬高都為矩形寬高的1/2,其中矩形的中心點通過rectF.centerX()和rectF.centerY()獲取。



          代碼展示(為了方便只展示部分代碼)

          public class NineLuckPan extends View {    private int[] mImgs = {R.drawable.ic_df, R.drawable.ic_jt, R.drawable.ic_mf, R.drawable.ic_scjx, R.drawable.ic_scng, R.drawable.ic_thl, R.drawable.ic_x, R.drawable.ic_xc, R.drawable.ic_j};
          @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawRects(canvas);//畫矩形 drawImages(canvas);//畫圖片 }
          /** * 畫圖片 * * @param canvas */ private void drawImages(Canvas canvas) { for (int x = 0; x < mRects.size(); x++) { RectF rectF = mRects.get(x); float left = rectF.centerX() - mRectSize / 4; float top = rectF.centerY() - mRectSize / 4; canvas.drawBitmap(Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), mImgs[x]), mRectSize / 2, mRectSize / 2, false), left, top, null); } }}


          效果展示



          3.實現(xiàn)抽獎動畫:


          這里我們使用ValueAnimator使數(shù)字從0遞增到我們的中獎位置比如3,然后改變遞增所在的位置的矩形的背景以實現(xiàn)抽獎的效果,另外為了讓用戶感到逼真我們需要讓抽獎色塊多轉(zhuǎn)幾圈,同時我們需要將下一次的開始位置設為上一次的結(jié)束位置。



          代碼展示(為了方便只展示部分代碼)


          NineLuckPan:

          public class NineLuckPan extends View {    private int mRepeatCount = 3;//轉(zhuǎn)的圈數(shù)    private int mLuckNum = 3;//最終中獎位置    private int mPosition = -1;//抽獎塊的位置    private int mStartLuckPosition = 0;//開始抽獎的位置    /**     * 畫矩形     * @param canvas     */    private void drawRects(Canvas canvas) {        for (int x = 0;x<mRects.size();x++){            RectF rectF = mRects.get(x);            if(x == 8){                mPaint.setColor(Color.WHITE);                canvas.drawRect(rectF, mPaint);            }else {                mPaint.setColor(mItemColor[x%2]);                if(mPosition == x){                    mPaint.setColor(Color.BLUE);                }                canvas.drawRect(rectF, mPaint);            }        }    }    public void setPosition(int position){        mPosition = position;        invalidate();    }    /**     * 開始動畫     */    public void startAnim(){        ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000);        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {            @Override            public void onAnimationUpdate(ValueAnimator animation) {                int position = (int) animation.getAnimatedValue();                setPosition(position%8);            }        });        valueAnimator.addListener(new AnimatorListenerAdapter() {            @Override            public void onAnimationEnd(Animator animation) {                mStartLuckPosition = mLuckNum;            }        });        valueAnimator.start();    }}


          Activity:

          public class MainActivity extends AppCompatActivity {    private NineLuckPan luckpan;
          @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); luckpan = (NineLuckPan) findViewById(R.id.luckpan); luckpan.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { luckpan.startAnim(); } }); }}


          效果展示



          雖然效果實現(xiàn)了但是我們發(fā)現(xiàn)好像點哪里都能啟動動畫,因此我們需要調(diào)整一下代碼使只有點擊中心的矩形才開始動畫。

          //(為了方便只展示部分代碼)public class NineLuckPan extends View {    private boolean mClickStartFlag = false;//是否點擊中間矩形的標記
          //這樣需要我們將Activity里的啟動動畫的邏輯刪掉 @Override public boolean onTouchEvent(MotionEvent event) { if(event.getAction() == MotionEvent.ACTION_DOWN){ if(mRects.get(8).contains(event.getX(),event.getY())){ mClickStartFlag = true; }else { mClickStartFlag = false; } return true; } if(event.getAction() == MotionEvent.ACTION_UP){ if(mClickStartFlag){ if(mRects.get(8).contains(event.getX(),event.getY())){ startAnim();//判斷只有手指落下和抬起都在中間的矩形內(nèi)才開始抽獎 } mClickStartFlag = false; } } return super.onTouchEvent(event); }}


          4.實現(xiàn)動態(tài)設置參數(shù):


          效果基本實現(xiàn)了,接下來就需要實現(xiàn)動態(tài)設置數(shù)據(jù)了。


          代碼展示(這里為了方便只展示部分代碼)

          public class NineLuckPan extends View {    private int mLuckNum = 3;//最終中獎位置    private int [] mImgs = {R.drawable.ic_df,R.drawable.ic_jt,R.drawable.ic_mf,R.drawable.ic_scjx,R.drawable.ic_scng,R.drawable.ic_thl,R.drawable.ic_x,R.drawable.ic_xc,R.drawable.ic_j};    private String[] mLuckStr = {"豆腐","雞腿","米飯","卷心菜","南瓜","糖葫蘆","大蝦","香腸"};//這是抽獎的提示信息
          public int getmLuckNum() { return mLuckNum; }
          public void setmLuckNum(int mLuckNum) { this.mLuckNum = mLuckNum; }
          public int[] getmImgs() { return mImgs; }
          public void setmImgs(int[] mImgs) { this.mImgs = mImgs; invalidate();//要注意設置完后要進行重繪 }
          public String[] getmLuckStr() { return mLuckStr; }
          public void setmLuckStr(String[] mLuckStr) { this.mLuckStr = mLuckStr; invalidate();;//要注意設置完后要進行重繪 }}


          5.添加抽獎結(jié)果回調(diào)


          這里需要在動畫結(jié)束的回調(diào)里加入我們自定義的回調(diào)函數(shù)。


          代碼展示(這里為了方便只展示部分代碼)

          public class NineLuckPan extends View {    private OnLuckPanAnimEndListener onLuckPanAnimEndListener;
          public OnLuckPanAnimEndListener getOnLuckPanAnimEndListener() { return onLuckPanAnimEndListener; }
          public void setOnLuckPanAnimEndListener(OnLuckPanAnimEndListener onLuckPanAnimEndListener) { this.onLuckPanAnimEndListener = onLuckPanAnimEndListener; }
          /** * 開始動畫 */ private void startAnim(){ ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { int position = (int) animation.getAnimatedValue(); setPosition(position%8); } }); valueAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { mStartLuckPosition = mLuckNum; //在動畫結(jié)束的回調(diào)函數(shù)里加入我們自定義的回調(diào)函數(shù) if(onLuckPanAnimEndListener!=null){ onLuckPanAnimEndListener.onAnimEnd(mPosition,mLuckStr[mPosition]); } } }); valueAnimator.start(); } public interface OnLuckPanAnimEndListener{ void onAnimEnd(int position,String msg); }}


          Activity代碼:

          public class MainActivity extends AppCompatActivity {    private NineLuckPan luckpan;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        luckpan = (NineLuckPan) findViewById(R.id.luckpan);        luckpan.setOnLuckPanAnimEndListener(new NineLuckPan.OnLuckPanAnimEndListener() {            @Override            public void onAnimEnd(int position, String msg) {                Toast.makeText(MainActivity.this, "位置:"+position+"提示信息:"+msg, Toast.LENGTH_SHORT).show();            }        });    }}


          效果展示



          源碼地址:

          https://github.com/myml666/NineLuckPan


          到這里就結(jié)束啦!


          點擊這里留言交流哦



          瀏覽 52
          點贊
          評論
          收藏
          分享

          手機掃一掃分享

          分享
          舉報
          評論
          圖片
          表情
          推薦
          點贊
          評論
          收藏
          分享

          手機掃一掃分享

          分享
          舉報
          <kbd id="afajh"><form id="afajh"></form></kbd>
          <strong id="afajh"><dl id="afajh"></dl></strong>
            <del id="afajh"><form id="afajh"></form></del>
                1. <th id="afajh"><progress id="afajh"></progress></th>
                  <b id="afajh"><abbr id="afajh"></abbr></b>
                  <th id="afajh"><progress id="afajh"></progress></th>
                  日韩精品网站 | 欧美三级双乳紧扣的肉体市场 | 一区大宝贝 | 日日日想日日碰日日撸 | 老司机一区 |