Android實現(xiàn)超簡單九宮格抽獎功能
效果展示

實現(xiàn)步驟
1.生成抽獎矩形:
其中每個矩形的寬高相同,長度為整個控件寬度的1/3。

代碼展示
public class NineLuckPan extends View {private Paint mPaint;private ArrayList<RectF> mRects;//存儲矩形的集合private float mStrokWidth = 5;//矩形的描邊寬度private int mRectSize;//矩形的寬和高(矩形為正方形)private int[] mItemColor = {Color.GREEN, Color.YELLOW};//矩形的顏色public NineLuckPan(Context context) {this(context, null);}public NineLuckPan(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);}public NineLuckPan(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);init();}/*** 初始化數(shù)據(jù)*/private void init() {mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setStyle(Paint.Style.FILL);mPaint.setStrokeWidth(mStrokWidth);mRects = new ArrayList<>();}@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);mRectSize = Math.min(w, h) / 3;//獲取矩形的寬和高mRects.clear();//當控件大小改變的時候清空數(shù)據(jù)initRect();//重新加載矩形數(shù)據(jù)}/*** 加載矩形數(shù)據(jù)*/private void initRect() {//加載前三個矩形for (int x = 0; x < 3; x++) {float left = x * mRectSize;float top = 0;float right = (x + 1) * mRectSize;float bottom = mRectSize;RectF rectF = new RectF(left, top, right, bottom);mRects.add(rectF);}//加載第四個mRects.add(new RectF(getWidth() - mRectSize, mRectSize, getWidth(), mRectSize * 2));//加載第五~七個for (int y = 3; y > 0; y--) {float left = getWidth() - (4 - y) * mRectSize;float top = mRectSize * 2;float right = (y - 3) * mRectSize + getWidth();float bottom = mRectSize * 3;RectF rectF = new RectF(left, top, right, bottom);mRects.add(rectF);}//加載第八個mRects.add(new RectF(0, mRectSize, mRectSize, mRectSize * 2));//加載第九個mRects.add(new RectF(mRectSize, mRectSize, mRectSize * 2, mRectSize * 2));}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);drawRects(canvas);}/*** 畫矩形** @param canvas*/private void drawRects(Canvas canvas) {for (int x = 0; x < mRects.size(); x++) {RectF rectF = mRects.get(x);if (x == 8) {//中心的矩形背景為白色mPaint.setColor(Color.WHITE);canvas.drawRect(rectF, mPaint);} else {mPaint.setColor(mItemColor[x % 2]);canvas.drawRect(rectF, mPaint);}}}}
效果展示

2.添加獎品圖片:
我們在矩形的中心點畫出圖片,圖片的寬高都為矩形寬高的1/2,其中矩形的中心點通過rectF.centerX()和rectF.centerY()獲取。

代碼展示(為了方便只展示部分代碼)
public class NineLuckPan extends View {private int[] mImgs = {R.drawable.ic_df, R.drawable.ic_jt, R.drawable.ic_mf, R.drawable.ic_scjx, R.drawable.ic_scng, R.drawable.ic_thl, R.drawable.ic_x, R.drawable.ic_xc, R.drawable.ic_j};@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);drawRects(canvas);//畫矩形drawImages(canvas);//畫圖片}/*** 畫圖片** @param canvas*/private void drawImages(Canvas canvas) {for (int x = 0; x < mRects.size(); x++) {RectF rectF = mRects.get(x);float left = rectF.centerX() - mRectSize / 4;float top = rectF.centerY() - mRectSize / 4;canvas.drawBitmap(Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), mImgs[x]), mRectSize / 2, mRectSize / 2, false), left, top, null);}}}
效果展示

3.實現(xiàn)抽獎動畫:
這里我們使用ValueAnimator使數(shù)字從0遞增到我們的中獎位置比如3,然后改變遞增所在的位置的矩形的背景以實現(xiàn)抽獎的效果,另外為了讓用戶感到逼真我們需要讓抽獎色塊多轉(zhuǎn)幾圈,同時我們需要將下一次的開始位置設為上一次的結(jié)束位置。

代碼展示(為了方便只展示部分代碼)
NineLuckPan:
public class NineLuckPan extends View {private int mRepeatCount = 3;//轉(zhuǎn)的圈數(shù)private int mLuckNum = 3;//最終中獎位置private int mPosition = -1;//抽獎塊的位置private int mStartLuckPosition = 0;//開始抽獎的位置/*** 畫矩形* @param canvas*/private void drawRects(Canvas canvas) {for (int x = 0;x<mRects.size();x++){RectF rectF = mRects.get(x);if(x == 8){mPaint.setColor(Color.WHITE);canvas.drawRect(rectF, mPaint);}else {mPaint.setColor(mItemColor[x%2]);if(mPosition == x){mPaint.setColor(Color.BLUE);}canvas.drawRect(rectF, mPaint);}}}public void setPosition(int position){mPosition = position;invalidate();}/*** 開始動畫*/public void startAnim(){ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000);valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {int position = (int) animation.getAnimatedValue();setPosition(position%8);}});valueAnimator.addListener(new AnimatorListenerAdapter() {@Overridepublic void onAnimationEnd(Animator animation) {mStartLuckPosition = mLuckNum;}});valueAnimator.start();}}
Activity:
public class MainActivity extends AppCompatActivity {private NineLuckPan luckpan;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);luckpan = (NineLuckPan) findViewById(R.id.luckpan);luckpan.setOnClickListener(new View.OnClickListener() {@Overridepublic void onClick(View v) {luckpan.startAnim();}});}}
效果展示

雖然效果實現(xiàn)了但是我們發(fā)現(xiàn)好像點哪里都能啟動動畫,因此我們需要調(diào)整一下代碼使只有點擊中心的矩形才開始動畫。
//(為了方便只展示部分代碼)public class NineLuckPan extends View {private boolean mClickStartFlag = false;//是否點擊中間矩形的標記//這樣需要我們將Activity里的啟動動畫的邏輯刪掉@Overridepublic boolean onTouchEvent(MotionEvent event) {if(event.getAction() == MotionEvent.ACTION_DOWN){if(mRects.get(8).contains(event.getX(),event.getY())){mClickStartFlag = true;}else {mClickStartFlag = false;}return true;}if(event.getAction() == MotionEvent.ACTION_UP){if(mClickStartFlag){if(mRects.get(8).contains(event.getX(),event.getY())){startAnim();//判斷只有手指落下和抬起都在中間的矩形內(nèi)才開始抽獎}mClickStartFlag = false;}}return super.onTouchEvent(event);}}
4.實現(xiàn)動態(tài)設置參數(shù):
效果基本實現(xiàn)了,接下來就需要實現(xiàn)動態(tài)設置數(shù)據(jù)了。
代碼展示(這里為了方便只展示部分代碼)
public class NineLuckPan extends View {private int mLuckNum = 3;//最終中獎位置private int [] mImgs = {R.drawable.ic_df,R.drawable.ic_jt,R.drawable.ic_mf,R.drawable.ic_scjx,R.drawable.ic_scng,R.drawable.ic_thl,R.drawable.ic_x,R.drawable.ic_xc,R.drawable.ic_j};private String[] mLuckStr = {"豆腐","雞腿","米飯","卷心菜","南瓜","糖葫蘆","大蝦","香腸"};//這是抽獎的提示信息public int getmLuckNum() {return mLuckNum;}public void setmLuckNum(int mLuckNum) {this.mLuckNum = mLuckNum;}public int[] getmImgs() {return mImgs;}public void setmImgs(int[] mImgs) {this.mImgs = mImgs;invalidate();//要注意設置完后要進行重繪}public String[] getmLuckStr() {return mLuckStr;}public void setmLuckStr(String[] mLuckStr) {this.mLuckStr = mLuckStr;invalidate();;//要注意設置完后要進行重繪}}
5.添加抽獎結(jié)果回調(diào)
這里需要在動畫結(jié)束的回調(diào)里加入我們自定義的回調(diào)函數(shù)。
代碼展示(這里為了方便只展示部分代碼)
public class NineLuckPan extends View {private OnLuckPanAnimEndListener onLuckPanAnimEndListener;public OnLuckPanAnimEndListener getOnLuckPanAnimEndListener() {return onLuckPanAnimEndListener;}public void setOnLuckPanAnimEndListener(OnLuckPanAnimEndListener onLuckPanAnimEndListener) {this.onLuckPanAnimEndListener = onLuckPanAnimEndListener;}/*** 開始動畫*/private void startAnim(){ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000);valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {public void onAnimationUpdate(ValueAnimator animation) {int position = (int) animation.getAnimatedValue();setPosition(position%8);}});valueAnimator.addListener(new AnimatorListenerAdapter() {public void onAnimationEnd(Animator animation) {mStartLuckPosition = mLuckNum;//在動畫結(jié)束的回調(diào)函數(shù)里加入我們自定義的回調(diào)函數(shù)if(onLuckPanAnimEndListener!=null){onLuckPanAnimEndListener.onAnimEnd(mPosition,mLuckStr[mPosition]);}}});valueAnimator.start();}public interface OnLuckPanAnimEndListener{void onAnimEnd(int position,String msg);}}
Activity代碼:
public class MainActivity extends AppCompatActivity {private NineLuckPan luckpan;protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);luckpan = (NineLuckPan) findViewById(R.id.luckpan);luckpan.setOnLuckPanAnimEndListener(new NineLuckPan.OnLuckPanAnimEndListener() {public void onAnimEnd(int position, String msg) {Toast.makeText(MainActivity.this, "位置:"+position+"提示信息:"+msg, Toast.LENGTH_SHORT).show();}});}}
效果展示

源碼地址:
https://github.com/myml666/NineLuckPan
到這里就結(jié)束啦!
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