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          卷,AAAI 2024 的投稿量接近14,000了!

          共 10096字,需瀏覽 21分鐘

           ·

          2023-08-18 21:19

          導(dǎo)讀

          今天不經(jīng)意間看到這么一個(gè)激動(dòng)人心的數(shù)字,此刻只能用一個(gè)字表達(dá)內(nèi)心的感受:"卷"!為此,小編默默打開塵封許久的 CMT 后臺。。。

          只能說要換成今年投稿,可能只有1篇能中,又或者全軍覆沒?國內(nèi)這行情,現(xiàn)在無論是考公、考研、考教師編,亦或者送外賣、做網(wǎng)約車司機(jī)等,處處卷上天??赡苓@個(gè)時(shí)代最利好的人群便是整天“販賣焦慮”轉(zhuǎn)手又“賣服務(wù)”給你的那群人,把流量賺足了再順便把你給收割了,留下一片綠油油的韭菜田子。。。

          作為一名初入自媒體創(chuàng)作的新手,奶蓋一直堅(jiān)持利用工作學(xué)習(xí)之余的業(yè)余時(shí)間進(jìn)行創(chuàng)作無私分享給大家,不求質(zhì)量超群,只求問心無愧,做人還是要堅(jiān)持底線?,F(xiàn)在也慢慢察覺到,以前一些經(jīng)常關(guān)注的技術(shù)號,現(xiàn)在幾乎都淪陷成營銷號了,實(shí)屬可惜,可能這也是如今大內(nèi)卷時(shí)代必然的產(chǎn)物。然而,筆者仍希望能在這個(gè)浮躁的社會(huì)風(fēng)氣下,保持初心,堅(jiān)持創(chuàng)作。誰也不能預(yù)知未來會(huì)什么事情,可能某一天也停筆了,但人最重要的還是要活在當(dāng)下,畢竟人生是一段旅程,在旅行中遇到的每一個(gè)人,做的每一件事,看過的每一個(gè)美麗景色,都有可能成為一生中難忘的回憶。

          回到正文,投稿數(shù)量的激增會(huì)帶來很多問題,顯而易見的便是審稿人數(shù)量不足、工作量激增、部分審稿人資質(zhì)不足等。當(dāng)然,這不是我們應(yīng)該考慮的問題,作為一名科(磕)研(鹽)人(汪),我們首要掌握的核心秘訣便是——斐波那契投稿法??梢哉f,自從有了斐波那契投稿法,爸爸媽媽再也不用擔(dān)心我們沒有論文了。

          斐波那契投稿法:
          本次投稿的文章 = 上次被拒的文章 + 上上次被拒的文章

          該法則得以成立的一個(gè)前提條件便是:“只要投出去的論文,總會(huì)在某一處被接收”。下面簡單附上本屆 AAAI 會(huì)議的相關(guān)信息以及往年的一些統(tǒng)計(jì)數(shù)據(jù),希望大家都能有所收獲。

          會(huì)議信息

          AAAI 2024: AAAI Conference on Artificial Intelligence

          日期 事件
          2023.07.04 AAAI-24 網(wǎng)站開放作者注冊
          2023.07.11 AAAI-24 網(wǎng)站開放論文提交
          2023.08.08 截止日期:摘要提交(UTC-12 時(shí)區(qū))
          2023.08.15 截止日期:完整論文提交(UTC-12 時(shí)區(qū))
          2023.08.18 截止日期:補(bǔ)充材料和代碼提交(UTC-12 時(shí)區(qū))
          2023.09.25 截止日期:NeurIPS 快速通道提交的注冊、摘要和完整論文(UTC-12 時(shí)區(qū))
          2023.09.27 第一階段拒絕通知
          2023.09.28 截止日期:NeurIPS 快速通道提交的補(bǔ)充材料和代碼(UTC-12 時(shí)區(qū))
          2023.11.02-05 作者反饋窗口
          2023.12.09 最終錄取或拒絕通知
          2023.12.19 提交論文預(yù)印本以包含在電子會(huì)議材料中
          2024.02.20-27 AAAI-24 會(huì)議

          今年 AAAI 也對使用 LLM 做出了相應(yīng)規(guī)定:

          • 不允許提交包含如ChatGPT這類大型語言模型(LLM)生成的文本的論文,除非這些文本是作為論文實(shí)驗(yàn)分析的一部分。
          • 但可以使用LLM進(jìn)行文本的編輯或潤色。
          • 根據(jù)AAAI的政策,任何AI系統(tǒng)(包括Chat-GPT、BARD、DALL-E等生成模型)不滿足AAAI論文的作者資格,也不能作為AAAI論文的可引用來源。作者需對內(nèi)容承擔(dān)全部責(zé)任,包括檢查抄襲和文本的真實(shí)性

          同往年一樣,今年依舊采用雙階段評審:第一階段兩次評審,第一階段未被拒絕的論文在第二階段進(jìn)行額外評審。僅第一階段未被拒絕的論文在第二階段后有作者回應(yīng)。

          錄用率

          年份 提交數(shù) 錄取數(shù) 錄取率(%)
          2022 9020 1349 15%
          2021 7911 1692 21.4%
          2020 7737 1591 20.6%
          2019 7095 1150 16.2%
          2018 3800 933 24.6%
          2017 2590 638 24.6%
          2016 2132 549 25.8%
          2015 1991 531 26.7%
          2014 1406 398 28.3%
          2011 975 242 24.8%
          2010 982 264 26.9%
          2008 937 227 24.2%
          2007 921 253 27.5%
          2006 774 171 22.1%
          2005 803 148 18.4%
          2004 453 121 26.7%
          2002 469 121 25.8%
          2000 431 143 33.2%
          1999 400 109 27.3%
          1998 475 144 30.3%
          1997 323 117 36.2%
          1996 643 197 30.6%
          1994 780 222 28.5%
          1993 524 126 24%
          1992 636 133 20.9%
          1991 603 142 23.5%
          1990 892 161 18%
          1988 850 148 17.4%
          1987 715 149 20.8%
          1986 817 187 22.9%

          往年最佳論文

          年份 最佳論文
          2022 Online certification of preference-based fairness for personalized recommender systems
          2021 Exploration-Exploitation in Multi-Agent Learning: Catastrophe Theory Meets Game Theory
          2021 Informer: Beyond Efficient Transformer for Long Sequence Time-Series Forecasting
          2021 Mitigating Political Bias in Language Models Through Reinforced Calibration
          2020 A Distributed Multi-Sensor Machine Learning Approach to Earthquake Early Warning
          2020 WinoGrande: An Adversarial Winograd Schema Challenge at Scale
          2020 Fair Division of Mixed Divisible and Indivisible Goods
          2019 Zero Shot Learning for Code Education: Rubric Sampling with Deep Learning Inference
          2019 How to Combine Tree-Search Methods in Reinforcement Learning
          2018 Counterfactual Multi-Agent Policy Gradients
          2018 Memory-Augmented Monte Carlo Tree Search
          2017 The Option-Critic Architecture
          2017 Label-Free Supervision of Neural Networks with Physics and Domain Knowledge
          2016 Toward a Taxonomy and Computational Models of Abnormalities in Images
          2016 Bidirectional Search That Is Guaranteed to Meet in the Middle
          2015 Surpassing Human-Level Face Verification Performance on LFW with GaussianFace
          2015 From Non-Negative to General Operator Cost Partitioning
          2014 Recovering from Selection Bias in Causal and Statistical Inference
          2013 SMILe: Shuf?ed Multiple-Instance Learning
          2013 HC-Search: Learning Heuristics and Cost Functions for Structured Prediction
          2012 Learning SVM Classiiers with Indeinite Kernels
          2012 Document Summarization Based on Data Reconstruction
          2011 Complexity of and Algorithms for Borda Manipulation
          2011 Dynamic Resource Allocation in Conservation Planning
          2010 How Incomplete Is Your Semantic Web Reasoner?
          2010 A Novel Transition Based Encoding Scheme for Planning as Satisfiability
          2008 Optimal False-Name-Proof Voting Rules with Costly Voting
          2008 How Good is Almost Perfect?
          2007 PLOW: A Collaborative Task Learning Agent
          2007 Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
          2006 Model Counting: A New Strategy for Obtaining Good Bounds
          2006 Towards an Axiom System for Default Logic
          2005 The Max K-Armed Bandit: A New Model of Exploration Applied to Search Heuristic Selection
          2004 Learning and Inferring Transportation Routines
          2002 On Computing all Abductive Explanations
          2000 The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
          1999 PROVERB: The Probabilistic Cruciverbalist
          1998 Acceleration Methods for Numeric CSPs
          1998 The Interactive Museum Tour-Guide Robot
          1998 Learning Evaluation Functions for Global Optimization and Boolean Satisfiability
          1997 Statistical Parsing with a Context-Free Grammar and Word Statistics
          1997 A Practical Algorithm for Finding Optimal Triangulations
          1997 Building Concept Representations from Reusable Components
          1997 Fast Context Switching in Real-Time Propositional Reasoning
          1996 Verification of Knowledge Bases Based on Containment Checking
          1996 A Novel Application of Theory Refinement to Student Modeling
          1996 Pushing the Envelope: Planning, Propositional Logic and Stochastic Search
          1994 A Prototype Reading Coach that Listens
          1993 Equations for Part-of-Speech Tagging
          1992 Hard and Easy Distributions of SAT Problems
          1991 Improving Rule-Based Systems Through Case-Based Reasoning
          1988 Qualitative Results Concerning the Utility of Explanation-Based Learning
          1988 Approach to Qualitative Algebraic Reasoning
          1987 An Approach to Default Reasoning Based on a First-Order Conditional Logic
          1987 PROMPT: An Innovative Design Tool
          1987 Curing Anomalous Extensions
          1987 Non-Deterministic Lisp with Dependency-directed Backtracking
          1987 Defining Operationality for Explanation-based Learning
          1987 Word-Order Variation in Natural Language Generation
          1987 Energy Constraints on Deformable Models: Recovering Shape and Non-Rigid Motion
          1987 Incremental Causal Reasoning
          1986 Default Reasoning, Nonmonotonic Logics, and the Frame Problem
          1986 Generating Tests by Exploiting Designed Behavior
          1984 The Tractability of Subsumption in Frame-Based Description Languages
          1984 Choices without Backtracking
          1984 A Logic of Implicit and Explicit Belief
          1984 Shading into Texture

          未完,待續(xù)。

          來源:CVHub

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