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          定時(shí)器的實(shí)現(xiàn)原理及參考

          共 8520字,需瀏覽 18分鐘

           ·

          2022-04-20 20:18

          走過路過不要錯(cuò)過

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          如果讓你來實(shí)現(xiàn)一個(gè)定時(shí)器的功能,簡單點(diǎn)就是,每隔n秒,去執(zhí)行一次A任務(wù),你打算怎么實(shí)現(xiàn)

          我覺得一般都能想到,使用一個(gè)死循環(huán),然后每次循環(huán)比較時(shí)間,時(shí)間到了就去執(zhí)行A任務(wù)就好了。但是這樣會不會有問題?每次循環(huán)會不會性能消耗太大?別人都是怎么做的?如果有語言提供的工具,那我自然更加相信他而不是自己去實(shí)現(xiàn)。

          好吧,用編程語言自身提供的工具一般情況下自然是比較明智的選擇,因?yàn)閯e人本來就比你厲害啊。

          那么,java中的定時(shí)器?不用說,timer。是怎么做的呢?他到底比自己好在哪里,他肯定是用了什么我不知道的高深莫測的算法干出來的。好吧,你可以把一切不知道的東西歸之于大神。但是正確的打開方式是這樣的,去看一下他怎么干的就好了。

          timer源碼閱讀:

          demo:

          public class DebugerTest {
          public static void main(String[] args) { DebugerTest test = new DebugerTest(); Timer timer = new Timer(); timer.schedule(new TimerTask() { @Override public void run() { try { test.moveABrick(); } catch (Exception e) { e.printStackTrace(); } } }, 1000, 5000);
          timer.schedule(new TimerTask() { @Override public void run() { Long nowTimestamp = System.currentTimeMillis() / 1000; System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": hello, new schedule..."); } }, 1000, 1000); }
          // 去搬磚 public void moveABrick() { int i = 0; while (true) { if(i++ < 3) { Long nowTimestamp = System.currentTimeMillis() / 1000; System.out.println(nowTimestamp + " [" + Thread.currentThread().getName() + "] " + ": moving step +" + i); // 用于展示并發(fā)效果, 驗(yàn)證結(jié)果是,正常情況下并不會存在并發(fā) try { Thread.sleep(3000L); } catch (InterruptedException e) { // interrupt } } else { break; } } System.out.println("move over."); }}


          正確的打開方式:new Timer().schedule(xx, 1000, 5000);

          然后他就吭哧吭哧的每過xx秒就去做事了。
          看第一句new,其實(shí)他創(chuàng)建了一個(gè)實(shí)例級的線程,并把他打開了,然后,接下來就看想干啥了。這里schedule, 他自然就在線程開工里去判定了。

          // java.util.Timer, 構(gòu)造方法

          private final TimerThread thread = new TimerThread(queue);
          public Timer() { this("Timer-" + serialNumber()); }
          public Timer(String name) { thread.setName(name); // 看到了吧,只要new一個(gè)定時(shí)器,就會有一個(gè)線程在跑了,所以沒事別搞那么多 timer出來哈哈 thread.start(); }

          start 之后,干啥去了呢?那就是去輪詢隊(duì)列去了!

          class TimerThread extends Thread {    /**     * This flag is set to false by the reaper to inform us that there     * are no more live references to our Timer object.  Once this flag     * is true and there are no more tasks in our queue, there is no     * work left for us to do, so we terminate gracefully.  Note that     * this field is protected by queue's monitor!     */    boolean newTasksMayBeScheduled = true;
          /** * Our Timer's queue. We store this reference in preference to * a reference to the Timer so the reference graph remains acyclic. * Otherwise, the Timer would never be garbage-collected and this * thread would never go away. */ private TaskQueue queue;
          TimerThread(TaskQueue queue) { this.queue = queue; }
          public void run() { try { // 就干一件事,去循環(huán)輪詢,當(dāng)然還要做一些善后工作 mainLoop(); } finally { // Someone killed this Thread, behave as if Timer cancelled synchronized(queue) { newTasksMayBeScheduled = false; queue.clear(); // Eliminate obsolete references } } }
          private void mainLoop() { while (true) { try { TimerTask task; boolean taskFired; // 由于queue是非線程安全的,所以要使用同步鎖定 synchronized(queue) { // 如果隊(duì)列為空則一直等待,如果發(fā)生了異常,則結(jié)束任務(wù) while (queue.isEmpty() && newTasksMayBeScheduled) // 此等待為 Object 類的阻塞等等,與 synchronized 一起使用 queue.wait(); if (queue.isEmpty()) break;
          long currentTime, executionTime; // 獲取隊(duì)列頭的任務(wù)(最早可能執(zhí)行的任務(wù)),進(jìn)行判定 task = queue.getMin(); synchronized(task.lock) { // 如果任務(wù)已設(shè)置取消,則移除隊(duì)列 if (task.state == TimerTask.CANCELLED) { queue.removeMin(); continue; } currentTime = System.currentTimeMillis(); executionTime = task.nextExecutionTime; // 時(shí)間判定,如果小于當(dāng)前時(shí)間,則可以執(zhí)行任務(wù) if (taskFired = (executionTime<=currentTime)) { // period=0,意味著不需要再循環(huán)任務(wù)了 if (task.period == 0) { queue.removeMin(); task.state = TimerTask.EXECUTED; } else { // 如果是需要多次執(zhí)行的任務(wù),則重新讓把隊(duì)列加入,然后重排序 queue.rescheduleMin( task.period<0 ? currentTime - task.period : executionTime + task.period); } } } // 任務(wù)執(zhí)行時(shí)間還沒有到,阻塞等待,超時(shí)時(shí)間到時(shí),也就是任務(wù)開始執(zhí)行的時(shí)刻到了 if (!taskFired) queue.wait(executionTime - currentTime); } // 經(jīng)過前面的檢查,到此處一般就可以執(zhí)行任務(wù)了,同步調(diào)用 if (taskFired) // 注意是同步調(diào)用, 原因嘛,我也不知道 task.run(); } catch(InterruptedException e) { } } }}

          至此,我們已經(jīng)new完了,好累啊!

          下面來看一下 schedule(xx, 1000, 5000), 設(shè)置任務(wù)執(zhí)行方式。


          // 以定時(shí)間隔的方式重復(fù)執(zhí)行    public void schedule(TimerTask task, long delay, long period) {        if (delay < 0)            throw new IllegalArgumentException("Negative delay.");        if (period <= 0)            throw new IllegalArgumentException("Non-positive period.");        sched(task, System.currentTimeMillis()+delay, -period);    }    // 調(diào)用內(nèi)部封裝好的任務(wù)計(jì)劃     private void sched(TimerTask task, long time, long period) {        if (time < 0)            throw new IllegalArgumentException("Illegal execution time.");
          // Constrain value of period sufficiently to prevent numeric // overflow while still being effectively infinitely large. if (Math.abs(period) > (Long.MAX_VALUE >> 1)) period >>= 1;
          synchronized(queue) { if (!thread.newTasksMayBeScheduled) throw new IllegalStateException("Timer already cancelled.");
          synchronized(task.lock) { if (task.state != TimerTask.VIRGIN) throw new IllegalStateException( "Task already scheduled or cancelled"); // 設(shè)置任務(wù)執(zhí)行時(shí)間,狀態(tài) task.nextExecutionTime = time; task.period = period; task.state = TimerTask.SCHEDULED; }
          // 添加任務(wù)到隊(duì)列,則判定如果當(dāng)前任務(wù)就是第一個(gè)(有且僅有時(shí),定時(shí)器處理阻塞等待狀態(tài))的話,觸發(fā)一次notify(), 使用線程的 wait() 開始執(zhí)行。 queue.add(task); if (queue.getMin() == task) queue.notify(); } }

          等等,有一個(gè)關(guān)鍵的點(diǎn)我們沒有考慮到,那就是當(dāng)有多個(gè)任務(wù)時(shí),怎樣確定任務(wù)的先級,為什么每次只要取出第一個(gè)任務(wù)執(zhí)行即可?

          class TaskQueue {    /**     * Priority queue represented as a balanced binary heap: the two children     * of queue[n] are queue[2*n] and queue[2*n+1].  The priority queue is     * ordered on the nextExecutionTime field: The TimerTask with the lowest     * nextExecutionTime is in queue[1] (assuming the queue is nonempty).  For     * each node n in the heap, and each descendant of n, d,     * n.nextExecutionTime <= d.nextExecutionTime.     * 隊(duì)列的容器,是經(jīng)過按時(shí)間排序的數(shù)組     */    private TimerTask[] queue = new TimerTask[128];
          private int size = 0;
          int size() { return size; }
          // 添加任務(wù),必要時(shí)進(jìn)行擴(kuò)容 void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length) queue = Arrays.copyOf(queue, 2*queue.length);
          queue[++size] = task; fixUp(size); }
          /** * 獲取隊(duì)列頭的任務(wù),即第一個(gè)元素 */ TimerTask getMin() { return queue[1]; }
          TimerTask get(int i) { return queue[i]; }
          /** * 執(zhí)行完成后,刪除隊(duì)頭 */ void removeMin() { queue[1] = queue[size]; queue[size--] = null; // Drop extra reference to prevent memory leak fixDown(1); }
          /** * 快速刪除隊(duì)列 */ void quickRemove(int i) { assert i <= size;
          queue[i] = queue[size]; queue[size--] = null; // Drop extra ref to prevent memory leak }
          /** * 將隊(duì)頭任務(wù)重新入隊(duì),僅改下下次執(zhí)行時(shí)間即可,每次添加更新完成都需要做一次重排序 */ void rescheduleMin(long newTime) { queue[1].nextExecutionTime = newTime; fixDown(1); }
          boolean isEmpty() { return size==0; }
          void clear() { // Null out task references to prevent memory leak for (int i=1; i<=size; i++) queue[i] = null;
          size = 0; }
          /** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy * (by swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent. * 隊(duì)列重排序,增加元素時(shí)使用 */ private void fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } }
          /** * Establishes the heap invariant (described above) in the subtree * rooted at k, which is assumed to satisfy the heap invariant except * possibly for node k itself (which may have a nextExecutionTime greater * than its children's). * * This method functions by "demoting" queue[k] down the hierarchy * (by swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children. * 隊(duì)列重排序,減少元素時(shí)使用 */ private void fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size && queue[j].nextExecutionTime > queue[j+1].nextExecutionTime) j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } }
          /** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call. */ void heapify() { for (int i = size/2; i >= 1; i--) fixDown(i); }}

          最后,我們還要看一下具體的任務(wù)結(jié)構(gòu)是什么樣的:

          public abstract class TimerTask implements Runnable {
          // 同步鎖 final Object lock = new Object();
          int state = VIRGIN;
          // 定義任務(wù)的幾種狀態(tài)用以判定是否需要執(zhí)行 static final int VIRGIN = 0;
          static final int SCHEDULED = 1;
          static final int EXECUTED = 2;
          static final int CANCELLED = 3;
          long nextExecutionTime;
          /** * Period in milliseconds for repeating tasks. A positive value indicates * fixed-rate execution. A negative value indicates fixed-delay execution. * A value of 0 indicates a non-repeating task. * 正數(shù)代表以固定速度執(zhí)行,負(fù)數(shù)代表以固定時(shí)間延遲執(zhí)行,0代表不重復(fù)執(zhí)行 */ long period = 0;
          /** * Creates a new timer task. */ protected TimerTask() { }
          /** * The action to be performed by this timer task. * 實(shí)現(xiàn)類只要實(shí)現(xiàn)這個(gè)方法,就可以執(zhí)行指定的任務(wù)了, * 其他方法一般情況下,統(tǒng)一由父抽象類實(shí)現(xiàn)即可 */ public abstract void run();
          public boolean cancel() { synchronized(lock) { boolean result = (state == SCHEDULED); state = CANCELLED; return result; } }
          public long scheduledExecutionTime() { synchronized(lock) { return (period < 0 ? nextExecutionTime + period : nextExecutionTime - period); } }}

          完整源碼如下,有興趣請展開(Timer主要由三個(gè)內(nèi)部類組成: Timer, Timer$TimerThread, Timer$TimerThread):

          package java.util;import java.util.Date;import java.util.concurrent.atomic.AtomicInteger;
          /** * A facility for threads to schedule tasks for future execution in a * background thread. Tasks may be scheduled for one-time execution, or for * repeated execution at regular intervals. * *

          Corresponding to each Timer object is a single background * thread that is used to execute all of the timer's tasks, sequentially. * Timer tasks should complete quickly. If a timer task takes excessive time * to complete, it "hogs" the timer's task execution thread. This can, in * turn, delay the execution of subsequent tasks, which may "bunch up" and * execute in rapid succession when (and if) the offending task finally * completes. * *

          After the last live reference to a Timer object goes away * and all outstanding tasks have completed execution, the timer's task * execution thread terminates gracefully (and becomes subject to garbage * collection). However, this can take arbitrarily long to occur. By * default, the task execution thread does not run as a daemon thread, * so it is capable of keeping an application from terminating. If a caller * wants to terminate a timer's task execution thread rapidly, the caller * should invoke the timer's cancel method. * *

          If the timer's task execution thread terminates unexpectedly, for * example, because its stop method is invoked, any further * attempt to schedule a task on the timer will result in an * IllegalStateException, as if the timer's cancel * method had been invoked. * *

          This class is thread-safe: multiple threads can share a single * Timer object without the need for external synchronization. * *

          This class does not offer real-time guarantees: it schedules * tasks using the Object.wait(long) method. * *

          Java 5.0 introduced the {@code java.util.concurrent} package and * one of the concurrency utilities therein is the {@link * java.util.concurrent.ScheduledThreadPoolExecutor * ScheduledThreadPoolExecutor} which is a thread pool for repeatedly * executing tasks at a given rate or delay. It is effectively a more * versatile replacement for the {@code Timer}/{@code TimerTask} * combination, as it allows multiple service threads, accepts various * time units, and doesn't require subclassing {@code TimerTask} (just * implement {@code Runnable}). Configuring {@code * ScheduledThreadPoolExecutor} with one thread makes it equivalent to * {@code Timer}. * *

          Implementation note: This class scales to large numbers of concurrently * scheduled tasks (thousands should present no problem). Internally, * it uses a binary heap to represent its task queue, so the cost to schedule * a task is O(log n), where n is the number of concurrently scheduled tasks. * *

          Implementation note: All constructors start a timer thread. * * @author Josh Bloch * @see TimerTask * @see Object#wait(long) * @since 1.3 */
          public class Timer { /** * The timer task queue. This data structure is shared with the timer * thread. The timer produces tasks, via its various schedule calls, * and the timer thread consumes, executing timer tasks as appropriate, * and removing them from the queue when they're obsolete. */ private final TaskQueue queue = new TaskQueue();
          /** * The timer thread. */ private final TimerThread thread = new TimerThread(queue);
          /** * This object causes the timer's task execution thread to exit * gracefully when there are no live references to the Timer object and no * tasks in the timer queue. It is used in preference to a finalizer on * Timer as such a finalizer would be susceptible to a subclass's * finalizer forgetting to call it. */ private final Object threadReaper = new Object() { protected void finalize() throws Throwable { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.notify(); // In case queue is empty. } } };
          /** * This ID is used to generate thread names. */ private final static AtomicInteger nextSerialNumber = new AtomicInteger(0); private static int serialNumber() { return nextSerialNumber.getAndIncrement(); }
          /** * Creates a new timer. The associated thread does not * {@linkplain Thread#setDaemon run as a daemon}. */ public Timer() { this("Timer-" + serialNumber()); }
          /** * Creates a new timer whose associated thread may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * A daemon thread is called for if the timer will be used to * schedule repeating "maintenance activities", which must be * performed as long as the application is running, but should not * prolong the lifetime of the application. * * @param isDaemon true if the associated thread should run as a daemon. */ public Timer(boolean isDaemon) { this("Timer-" + serialNumber(), isDaemon); }
          /** * Creates a new timer whose associated thread has the specified name. * The associated thread does not * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @throws NullPointerException if {@code name} is null * @since 1.5 */ public Timer(String name) { thread.setName(name); thread.start(); }
          /** * Creates a new timer whose associated thread has the specified name, * and may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @param isDaemon true if the associated thread should run as a daemon * @throws NullPointerException if {@code name} is null * @since 1.5 */ public Timer(String name, boolean isDaemon) { thread.setName(name); thread.setDaemon(isDaemon); thread.start(); }
          /** * Schedules the specified task for execution after the specified delay. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @throws IllegalArgumentException if delay is negative, or * delay + System.currentTimeMillis() is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void schedule(TimerTask task, long delay) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); sched(task, System.currentTimeMillis()+delay, 0); }
          /** * Schedules the specified task for execution at the specified time. If * the time is in the past, the task is scheduled for immediate execution. * * @param task task to be scheduled. * @param time time at which task is to be executed. * @throws IllegalArgumentException if time.getTime() is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code time} is null */ public void schedule(TimerTask task, Date time) { sched(task, time.getTime(), 0); }
          /** * Schedules the specified task for repeated fixed-delay execution, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals separated by the specified period. * *

          In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying Object.wait(long) is accurate). * *

          Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void schedule(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, -period); }
          /** * Schedules the specified task for repeated fixed-delay execution, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * *

          In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying Object.wait(long) is accurate). As a * consequence of the above, if the scheduled first time is in the past, * it is scheduled for immediate execution. * *

          Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */ public void schedule(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), -period); }
          /** * Schedules the specified task for repeated fixed-rate execution, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals, separated by the specified period. * *

          In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying Object.wait(long) is accurate). * *

          Fixed-rate execution is appropriate for recurring activities that * are sensitive to absolute time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ public void scheduleAtFixedRate(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, period); }
          /** * Schedules the specified task for repeated fixed-rate execution, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * *

          In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying Object.wait(long) is accurate). As a * consequence of the above, if the scheduled first time is in the past, * then any "missed" executions will be scheduled for immediate "catch up" * execution. * *

          Fixed-rate execution is appropriate for recurring activities that * are sensitive to absolute time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */ public void scheduleAtFixedRate(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), period); }
          /** * Schedule the specified timer task for execution at the specified * time with the specified period, in milliseconds. If period is * positive, the task is scheduled for repeated execution; if period is * zero, the task is scheduled for one-time execution. Time is specified * in Date.getTime() format. This method checks timer state, task state, * and initial execution time, but not period. * * @throws IllegalArgumentException if time is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */ private void sched(TimerTask task, long time, long period) { if (time < 0) throw new IllegalArgumentException("Illegal execution time.");
          // Constrain value of period sufficiently to prevent numeric // overflow while still being effectively infinitely large. if (Math.abs(period) > (Long.MAX_VALUE >> 1)) period >>= 1;
          synchronized(queue) { if (!thread.newTasksMayBeScheduled) throw new IllegalStateException("Timer already cancelled.");
          synchronized(task.lock) { if (task.state != TimerTask.VIRGIN) throw new IllegalStateException( "Task already scheduled or cancelled"); task.nextExecutionTime = time; task.period = period; task.state = TimerTask.SCHEDULED; }
          queue.add(task); if (queue.getMin() == task) queue.notify(); } }
          /** * Terminates this timer, discarding any currently scheduled tasks. * Does not interfere with a currently executing task (if it exists). * Once a timer has been terminated, its execution thread terminates * gracefully, and no more tasks may be scheduled on it. * *

          Note that calling this method from within the run method of a * timer task that was invoked by this timer absolutely guarantees that * the ongoing task execution is the last task execution that will ever * be performed by this timer. * *

          This method may be called repeatedly; the second and subsequent * calls have no effect. */ public void cancel() { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.clear(); queue.notify(); // In case queue was already empty. } }
          /** * Removes all cancelled tasks from this timer's task queue. Calling * this method has no effect on the behavior of the timer, but * eliminates the references to the cancelled tasks from the queue. * If there are no external references to these tasks, they become * eligible for garbage collection. * *

          Most programs will have no need to call this method. * It is designed for use by the rare application that cancels a large * number of tasks. Calling this method trades time for space: the * runtime of the method may be proportional to n + c log n, where n * is the number of tasks in the queue and c is the number of cancelled * tasks. * *

          Note that it is permissible to call this method from within a * a task scheduled on this timer. * * @return the number of tasks removed from the queue. * @since 1.5 */ public int purge() { int result = 0;
          synchronized(queue) { for (int i = queue.size(); i > 0; i--) { if (queue.get(i).state == TimerTask.CANCELLED) { queue.quickRemove(i); result++; } }
          if (result != 0) queue.heapify(); }
          return result; }}
          /** * This "helper class" implements the timer's task execution thread, which * waits for tasks on the timer queue, executions them when they fire, * reschedules repeating tasks, and removes cancelled tasks and spent * non-repeating tasks from the queue. */class TimerThread extends Thread { /** * This flag is set to false by the reaper to inform us that there * are no more live references to our Timer object. Once this flag * is true and there are no more tasks in our queue, there is no * work left for us to do, so we terminate gracefully. Note that * this field is protected by queue's monitor! */ boolean newTasksMayBeScheduled = true;
          /** * Our Timer's queue. We store this reference in preference to * a reference to the Timer so the reference graph remains acyclic. * Otherwise, the Timer would never be garbage-collected and this * thread would never go away. */ private TaskQueue queue;
          TimerThread(TaskQueue queue) { this.queue = queue; }
          public void run() { try { mainLoop(); } finally { // Someone killed this Thread, behave as if Timer cancelled synchronized(queue) { newTasksMayBeScheduled = false; queue.clear(); // Eliminate obsolete references } } }
          /** * The main timer loop. (See class comment.) */ private void mainLoop() { while (true) { try { TimerTask task; boolean taskFired; synchronized(queue) { // Wait for queue to become non-empty while (queue.isEmpty() && newTasksMayBeScheduled) queue.wait(); if (queue.isEmpty()) break; // Queue is empty and will forever remain; die
          // Queue nonempty; look at first evt and do the right thing long currentTime, executionTime; task = queue.getMin(); synchronized(task.lock) { if (task.state == TimerTask.CANCELLED) { queue.removeMin(); continue; // No action required, poll queue again } currentTime = System.currentTimeMillis(); executionTime = task.nextExecutionTime; if (taskFired = (executionTime<=currentTime)) { if (task.period == 0) { // Non-repeating, remove queue.removeMin(); task.state = TimerTask.EXECUTED; } else { // Repeating task, reschedule queue.rescheduleMin( task.period<0 ? currentTime - task.period : executionTime + task.period); } } } if (!taskFired) // Task hasn't yet fired; wait queue.wait(executionTime - currentTime); } if (taskFired) // Task fired; run it, holding no locks task.run(); } catch(InterruptedException e) { } } }}
          /** * This class represents a timer task queue: a priority queue of TimerTasks, * ordered on nextExecutionTime. Each Timer object has one of these, which it * shares with its TimerThread. Internally this class uses a heap, which * offers log(n) performance for the add, removeMin and rescheduleMin * operations, and constant time performance for the getMin operation. */class TaskQueue { /** * Priority queue represented as a balanced binary heap: the two children * of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is * ordered on the nextExecutionTime field: The TimerTask with the lowest * nextExecutionTime is in queue[1] (assuming the queue is nonempty). For * each node n in the heap, and each descendant of n, d, * n.nextExecutionTime <= d.nextExecutionTime. */ private TimerTask[] queue = new TimerTask[128];
          /** * The number of tasks in the priority queue. (The tasks are stored in * queue[1] up to queue[size]). */ private int size = 0;
          /** * Returns the number of tasks currently on the queue. */ int size() { return size; }
          /** * Adds a new task to the priority queue. */ void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length) queue = Arrays.copyOf(queue, 2*queue.length);
          queue[++size] = task; fixUp(size); }
          /** * Return the "head task" of the priority queue. (The head task is an * task with the lowest nextExecutionTime.) */ TimerTask getMin() { return queue[1]; }
          /** * Return the ith task in the priority queue, where i ranges from 1 (the * head task, which is returned by getMin) to the number of tasks on the * queue, inclusive. */ TimerTask get(int i) { return queue[i]; }
          /** * Remove the head task from the priority queue. */ void removeMin() { queue[1] = queue[size]; queue[size--] = null; // Drop extra reference to prevent memory leak fixDown(1); }
          /** * Removes the ith element from queue without regard for maintaining * the heap invariant. Recall that queue is one-based, so * 1 <= i <= size. */ void quickRemove(int i) { assert i <= size;
          queue[i] = queue[size]; queue[size--] = null; // Drop extra ref to prevent memory leak }
          /** * Sets the nextExecutionTime associated with the head task to the * specified value, and adjusts priority queue accordingly. */ void rescheduleMin(long newTime) { queue[1].nextExecutionTime = newTime; fixDown(1); }
          /** * Returns true if the priority queue contains no elements. */ boolean isEmpty() { return size==0; }
          /** * Removes all elements from the priority queue. */ void clear() { // Null out task references to prevent memory leak for (int i=1; i<=size; i++) queue[i] = null;
          size = 0; }
          /** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy * (by swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent. */ private void fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } }
          /** * Establishes the heap invariant (described above) in the subtree * rooted at k, which is assumed to satisfy the heap invariant except * possibly for node k itself (which may have a nextExecutionTime greater * than its children's). * * This method functions by "demoting" queue[k] down the hierarchy * (by swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children. */ private void fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size && queue[j].nextExecutionTime > queue[j+1].nextExecutionTime) j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } }
          /** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call. */ void heapify() { for (int i = size/2; i >= 1; i--) fixDown(i); }}

          好了,到這里,神秘面紗已經(jīng)不存在了,是不是自信心更增加了一點(diǎn)呢?

          當(dāng)然,語言級別提供東西,對大部分同學(xué)來說,已經(jīng)可以奉若神靈了。但是,要想有更進(jìn)一步的提升,則你需要思考的更多。

          語言如果就是完美的,那要升級有啥用呢?  

          未來終究還是你們這些年輕人的啊!哈哈




          END


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