一文搞懂AQS及其組件的核心原理
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? 作者?|??夜勿語
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66套java從入門到精通實(shí)戰(zhàn)課程分享
前言
JDK1.5以前只有synchronized同步鎖,并且效率非常低,因此大神Doug Lea自己寫了一套并發(fā)框架,這套框架的核心就在于AbstractQueuedSynchronizer類(即AQS),性能非常高,所以被引入JDK包中,即JUC。那么AQS是怎么實(shí)現(xiàn)的呢?本篇就是對AQS及其相關(guān)組件進(jìn)行分析,了解其原理,并領(lǐng)略大神的優(yōu)美而又精簡的代碼。
AbstractQueuedSynchronizer
AQS是JUC下最核心的類,沒有之一,所以我們先來分析一下這個類的數(shù)據(jù)結(jié)構(gòu)。
AQS內(nèi)部是使用了雙向鏈表將等待線程鏈接起來,當(dāng)發(fā)生并發(fā)競爭的時候,就會初始化該隊(duì)列并讓線程進(jìn)入睡眠等待喚醒,同時每個節(jié)點(diǎn)會根據(jù)是否為共享鎖標(biāo)記狀態(tài)為共享模式或獨(dú)占模式。這個數(shù)據(jù)結(jié)構(gòu)需要好好理解并牢牢記住,下面分析的組件都將基于此實(shí)現(xiàn)。
Lock
Lock是一個接口,提供了加/解鎖的通用API,JUC主要提供了兩種鎖,ReentrantLock和ReentrantReadWriteLock,前者是重入鎖,實(shí)現(xiàn)Lock接口,后者是讀寫鎖,本身并沒有實(shí)現(xiàn)Lock接口,而是其內(nèi)部類ReadLock或WriteLock實(shí)現(xiàn)了Lock接口。先來看看Lock都提供了哪些接口:
//?普通加鎖,不可打斷;未獲取到鎖進(jìn)入AQS阻塞
void?lock();
//?可打斷鎖
void?lockInterruptibly()?throws?InterruptedException;
//?嘗試加鎖,未獲取到鎖不阻塞,返回標(biāo)識
boolean?tryLock();
//?帶超時時間的嘗試加鎖
boolean?tryLock(long?time,?TimeUnit?unit)?throws?InterruptedException;
//?解鎖
void?unlock();
//?創(chuàng)建一個條件隊(duì)列
Condition?newCondition();
看到這里讀者們可以先思考下,自己如何來實(shí)現(xiàn)上面這些接口。
ReentrantLock
加鎖
synchronized和ReentrantLock都是可重入的,后者使用更加靈活,也提供了更多的高級特性,但其本質(zhì)的實(shí)現(xiàn)原理是差不多的(據(jù)說synchronized是借鑒了ReentrantLock的實(shí)現(xiàn)原理)。ReentrantLock提供了兩個構(gòu)造方法:
?public?ReentrantLock()?{
????????sync?=?new?NonfairSync();
????}
????public?ReentrantLock(boolean?fair)?{
????????sync?=?fair???new?FairSync()?:?new?NonfairSync();
????}
有參構(gòu)造是根據(jù)參數(shù)創(chuàng)建公平鎖或非公平鎖,而無參構(gòu)造默認(rèn)則是非公平鎖,因?yàn)榉枪芥i性能非常高,并且大部分業(yè)務(wù)并不需要使用公平鎖。至于為什么非公平鎖性能很高,咱們接著往下看。
非公平鎖/公平鎖
lock
非公平鎖和公平鎖在實(shí)現(xiàn)上基本一致,只有個別的地方不同,因此下面會采用對比分析方法進(jìn)行分析。
從lock方法開始:
????public?void?lock()?{
????????sync.lock();
????}
實(shí)際上是委托給了內(nèi)部類Sync,該類實(shí)現(xiàn)了AQS(其它組件實(shí)現(xiàn)方法也基本上都是這個套路);由于有公平和非公平兩種模式,因此該類又實(shí)現(xiàn)了兩個子類:FairSync和NonfairSync:
?//?非公平鎖
????final?void?lock()?{
????????if?(compareAndSetState(0,?1))
????????????setExclusiveOwnerThread(Thread.currentThread());
????????else
????????????acquire(1);
????}
?//?公平鎖
????final?void?lock()?{
???????acquire(1);
????}
這里就是公平鎖和非公平鎖的第一個不同,非公平鎖首先會調(diào)用CAS將state從0改為1,如果能改成功則表示獲取到鎖,直接將exclusiveOwnerThread設(shè)置為當(dāng)前線程,不用再進(jìn)行后續(xù)操作;否則則同公平鎖一樣調(diào)用acquire方法獲取鎖,這個是在AQS中實(shí)現(xiàn)的模板方法:
????public?final?void?acquire(int?arg)?{
????????if?(!tryAcquire(arg)?&&
????????????acquireQueued(addWaiter(Node.EXCLUSIVE),?arg))
????????????selfInterrupt();
????}
tryAcquire
這里兩種鎖唯一不同的實(shí)現(xiàn)就是tryAcquire方法,先來看非公平鎖的實(shí)現(xiàn):
????protected?final?boolean?tryAcquire(int?acquires)?{
????????return?nonfairTryAcquire(acquires);
????}
????final?boolean?nonfairTryAcquire(int?acquires)?{
????????final?Thread?current?=?Thread.currentThread();
????????int?c?=?getState();
????????if?(c?==?0)?{
????????????if?(compareAndSetState(0,?acquires))?{
????????????????setExclusiveOwnerThread(current);
????????????????return?true;
????????????}
????????}
????????else?if?(current?==?getExclusiveOwnerThread())?{
????????????int?nextc?=?c?+?acquires;
????????????if?(nextc?0)?//?overflow
????????????????throw?new?Error("Maximum?lock?count?exceeded");
????????????setState(nextc);
????????????return?true;
????????}
????????return?false;
????}
state=0表示還沒有被線程持有鎖,直接通過CAS修改,能修改成功的就獲取到鎖,修改失敗的線程先判斷exclusiveOwnerThread是不是當(dāng)前線程,是則state+1,表示重入次數(shù)+1并返回true,加鎖成功,否則則返回false表示嘗試加鎖失敗并調(diào)用acquireQueued入隊(duì)。
????protected?final?boolean?tryAcquire(int?acquires)?{
????????final?Thread?current?=?Thread.currentThread();
????????int?c?=?getState();
????????if?(c?==?0)?{
????????????if?(!hasQueuedPredecessors()?&&
????????????????compareAndSetState(0,?acquires))?{
????????????????setExclusiveOwnerThread(current);
????????????????return?true;
????????????}
????????}
????????else?if?(current?==?getExclusiveOwnerThread())?{
????????????int?nextc?=?c?+?acquires;
????????????if?(nextc?0)
????????????????throw?new?Error("Maximum?lock?count?exceeded");
????????????setState(nextc);
????????????return?true;
????????}
????????return?false;
????}
????public?final?boolean?hasQueuedPredecessors()?{
????????Node?t?=?tail;?//?Read?fields?in?reverse?initialization?order
????????Node?h?=?head;
????????Node?s;
????????//?首尾不相等且頭結(jié)點(diǎn)線程不是當(dāng)前線程則表示需要進(jìn)入隊(duì)列
????????return?h?!=?t?&&
????????????((s?=?h.next)?==?null?||?s.thread?!=?Thread.currentThread());
????}
上面就是公平鎖的嘗試獲取鎖的代碼,可以看到基本和非公平鎖的代碼是一樣的,區(qū)別在于首次加鎖需要判斷是否已經(jīng)有隊(duì)列存在,沒有才去加鎖,有則直接返回false。
addWaiter
接著來看addWaiter方法,當(dāng)嘗試加鎖失敗時,首先就會調(diào)用該方法創(chuàng)建一個Node節(jié)點(diǎn)并添加到隊(duì)列中去。
????private?Node?addWaiter(Node?mode)?{
????????Node?node?=?new?Node(Thread.currentThread(),?mode);
????????Node?pred?=?tail;
????????//?尾節(jié)點(diǎn)不為null表示已經(jīng)存在隊(duì)列,直接將當(dāng)前線程作為尾節(jié)點(diǎn)
????????if?(pred?!=?null)?{
????????????node.prev?=?pred;
????????????if?(compareAndSetTail(pred,?node))?{
????????????????pred.next?=?node;
????????????????return?node;
????????????}
????????}
????????//?尾結(jié)點(diǎn)不存在則表示還沒有初始化隊(duì)列,需要初始化隊(duì)列
????????enq(node);
????????return?node;
????}
????private?Node?enq(final?Node?node)?{
??//?自旋
????????for?(;;)?{
????????????Node?t?=?tail;
????????????if?(t?==?null)?{?//?只會有一個線程設(shè)置頭節(jié)點(diǎn)成功?
????????????????if?(compareAndSetHead(new?Node()))
????????????????????tail?=?head;
????????????}?else?{?//?其它設(shè)置頭節(jié)點(diǎn)失敗的都會自旋設(shè)置尾節(jié)點(diǎn)
????????????????node.prev?=?t;
????????????????if?(compareAndSetTail(t,?node))?{
????????????????????t.next?=?node;
????????????????????return?t;
????????????????}
????????????}
????????}
????}
這里首先傳入了一個獨(dú)占模式的空節(jié)點(diǎn),并根據(jù)該節(jié)點(diǎn)和當(dāng)前線程創(chuàng)建了一個Node,然后判斷是否已經(jīng)存在隊(duì)列,若存在則直接入隊(duì),否則調(diào)用enq方法初始化隊(duì)列,提高效率。
此處還有一個非常細(xì)節(jié)的地方,為什么設(shè)置尾節(jié)點(diǎn)時都要先將之前的尾節(jié)點(diǎn)設(shè)置為node.pre的值呢,而不是在CAS之后再設(shè)置?比如像下面這樣:
if?(compareAndSetTail(pred,?node))?{
?node.prev?=?pred;
????pred.next?=?node;
????return?node;
}
因?yàn)槿绻@樣做的話,在CAS設(shè)置完tail后會存在一瞬間的tail.pre=null的情況,而Doug Lea正是考慮到這種情況,不論何時獲取tail.pre都不會為null。
acquireQueued
接著看acquireQueued方法:
????final?boolean?acquireQueued(final?Node?node,?int?arg)?{
?????//?為true表示存在需要取消加鎖的節(jié)點(diǎn),僅從這段代碼可以看出,
?????//?除非發(fā)生異常,否則不會存在需要取消加鎖的節(jié)點(diǎn)。
????????boolean?failed?=?true;
????????try?{
?????????//?打斷標(biāo)記,因?yàn)檎{(diào)用的是lock方法,所以是不可打斷的
?????????//?(但實(shí)際上是打斷了的,只不過這里采用了一種**靜默**處理方式,稍后分析)
????????????boolean?interrupted?=?false;
????????????for?(;;)?{
????????????????final?Node?p?=?node.predecessor();
????????????????if?(p?==?head?&&?tryAcquire(arg))?{
????????????????????setHead(node);
????????????????????p.next?=?null;?//?help?GC
????????????????????failed?=?false;
????????????????????return?interrupted;
????????????????}
????????????????if?(shouldParkAfterFailedAcquire(p,?node)?&&
????????????????????parkAndCheckInterrupt())
????????????????????interrupted?=?true;
????????????}
????????}?finally?{
????????????if?(failed)
????????????????cancelAcquire(node);
????????}
????}
????private?static?boolean?shouldParkAfterFailedAcquire(Node?pred,?Node?node)?{
????????int?ws?=?pred.waitStatus;
????????if?(ws?==?Node.SIGNAL)
????????????return?true;
????????????
????????if?(ws?>?0)?{
????????????do?{
????????????????node.prev?=?pred?=?pred.prev;
????????????}?while?(pred.waitStatus?>?0);
????????????pred.next?=?node;
????????}?else?{
????????????compareAndSetWaitStatus(pred,?ws,?Node.SIGNAL);
????????}
????????return?false;
????}
????private?final?boolean?parkAndCheckInterrupt()?{
????????LockSupport.park(this);
????????return?Thread.interrupted();
????}
這里就是隊(duì)列中線程加鎖/睡眠的核心邏輯,首先判斷剛剛調(diào)用addWaiter方法添加到隊(duì)列的節(jié)點(diǎn)是否是頭節(jié)點(diǎn),如果是則再次嘗試加鎖,這個剛剛分析過了,非公平鎖在這里就會再次搶一次鎖,搶鎖成功則設(shè)置為head節(jié)點(diǎn)并返回打斷標(biāo)記;否則則和公平鎖一樣調(diào)用shouldParkAfterFailedAcquire判斷是否應(yīng)該調(diào)用park方法進(jìn)入睡眠。
park細(xì)節(jié)
為什么在park前需要這么一個判斷呢?因?yàn)楫?dāng)前節(jié)點(diǎn)的線程進(jìn)入park后只能被前一個節(jié)點(diǎn)喚醒,那前一個節(jié)點(diǎn)怎么知道有沒有后繼節(jié)點(diǎn)需要喚醒呢?因此當(dāng)前節(jié)點(diǎn)在park前需要給前一個節(jié)點(diǎn)設(shè)置一個標(biāo)識,即將waitStatus設(shè)置為Node.SIGNAL(-1),然后自旋一次再走一遍剛剛的流程,若還是沒有獲取到鎖,則調(diào)用parkAndCheckInterrupt進(jìn)入睡眠狀態(tài)。
打斷
讀者可能會比較好奇Thread.interrupted這個方法是做什么用的。
????public?static?boolean?interrupted()?{
????????return?currentThread().isInterrupted(true);
????}
這個是用來判斷當(dāng)前線程是否被打斷過,并清除打斷標(biāo)記(若是被打斷過則會返回true,并將打斷標(biāo)記設(shè)置為false),所以調(diào)用lock方法時,通過interrupt也是會打斷睡眠的線程的,只是Doug Lea做了一個假象,讓用戶無感知;但有些場景又需要知道該線程是否被打斷過,所以acquireQueued最終會返回interrupted打斷標(biāo)記,如果是被打斷過,則返回的true,并在acquire方法中調(diào)用selfInterrupt再次打斷當(dāng)前線程(將打斷標(biāo)記設(shè)置為true)。
這里我們對比看看lockInterruptibly的實(shí)現(xiàn):
????public?void?lockInterruptibly()?throws?InterruptedException?{
????????sync.acquireInterruptibly(1);
????}
????public?final?void?acquireInterruptibly(int?arg)
????????????throws?InterruptedException?{
????????if?(Thread.interrupted())
????????????throw?new?InterruptedException();
????????if?(!tryAcquire(arg))
????????????doAcquireInterruptibly(arg);
????}
????private?void?doAcquireInterruptibly(int?arg)
????????throws?InterruptedException?{
????????final?Node?node?=?addWaiter(Node.EXCLUSIVE);
????????boolean?failed?=?true;
????????try?{
????????????for?(;;)?{
????????????????final?Node?p?=?node.predecessor();
????????????????if?(p?==?head?&&?tryAcquire(arg))?{
????????????????????setHead(node);
????????????????????p.next?=?null;?//?help?GC
????????????????????failed?=?false;
????????????????????return;
????????????????}
????????????????if?(shouldParkAfterFailedAcquire(p,?node)?&&
????????????????????parkAndCheckInterrupt())
????????????????????throw?new?InterruptedException();
????????????}
????????}?finally?{
????????????if?(failed)
????????????????cancelAcquire(node);
????????}
????}
可以看到區(qū)別就在于使用lockInterruptibly加鎖被打斷后,是直接拋出InterruptedException異常,我們可以捕獲這個異常進(jìn)行相應(yīng)的處理。
取消
最后來看看cancelAcquire是如何取消加鎖的,該情況比較特殊,簡單了解下即可:
????private?void?cancelAcquire(Node?node)?{
????????if?(node?==?null)
????????????return;
??//?首先將線程置空
????????node.thread?=?null;
??//?waitStatus?>?0表示節(jié)點(diǎn)處于取消狀態(tài),則直接將當(dāng)前節(jié)點(diǎn)的pre指向在此之前的最后一個有效節(jié)點(diǎn)
????????Node?pred?=?node.prev;
????????while?(pred.waitStatus?>?0)
????????????node.prev?=?pred?=?pred.prev;
??
??//?保存前一個節(jié)點(diǎn)的下一個節(jié)點(diǎn),如果在此之前存在取消節(jié)點(diǎn),這里就是之前取消被取消節(jié)點(diǎn)的頭節(jié)點(diǎn)
????????Node?predNext?=?pred.next;
????????
????????node.waitStatus?=?Node.CANCELLED;
??//?當(dāng)前節(jié)點(diǎn)是tail節(jié)點(diǎn),則替換尾節(jié)點(diǎn),替換成功則將新的尾結(jié)點(diǎn)的下一個節(jié)點(diǎn)設(shè)置為null;
??//?否則需要判斷是將當(dāng)前節(jié)點(diǎn)的下一個節(jié)點(diǎn)賦值給最后一個有效節(jié)點(diǎn),還是喚醒下一個節(jié)點(diǎn)。
????????if?(node?==?tail?&&?compareAndSetTail(node,?pred))?{
????????????compareAndSetNext(pred,?predNext,?null);
????????}?else?{
????????????int?ws;
????????????if?(pred?!=?head?&&
????????????????((ws?=?pred.waitStatus)?==?Node.SIGNAL?||
?????????????????(ws?<=?0?&&?compareAndSetWaitStatus(pred,?ws,?Node.SIGNAL)))?&&
????????????????pred.thread?!=?null)?{
????????????????Node?next?=?node.next;
????????????????if?(next?!=?null?&&?next.waitStatus?<=?0)
????????????????????compareAndSetNext(pred,?predNext,?next);
????????????}?else?{
????????????????unparkSuccessor(node);
????????????}
????????????node.next?=?node;?//?help?GC
????????}
????}
解鎖
????public?void?unlock()?{
????????sync.release(1);
????}
????public?final?boolean?release(int?arg)?{
????????if?(tryRelease(arg))?{
????????????Node?h?=?head;
????????????if?(h?!=?null?&&?h.waitStatus?!=?0)
????????????????unparkSuccessor(h);
????????????return?true;
????????}
????????return?false;
????}
????protected?final?boolean?tryRelease(int?releases)?{
????????int?c?=?getState()?-?releases;
????????if?(Thread.currentThread()?!=?getExclusiveOwnerThread())
????????????throw?new?IllegalMonitorStateException();
????????boolean?free?=?false;
????????if?(c?==?0)?{
????????????free?=?true;
????????????setExclusiveOwnerThread(null);
????????}
????????setState(c);
????????return?free;
????}
????private?void?unparkSuccessor(Node?node)?{
????????int?ws?=?node.waitStatus;
????????if?(ws?0)
????????????compareAndSetWaitStatus(node,?ws,?0);
????????Node?s?=?node.next;
????????//?并發(fā)情況下,可能已經(jīng)被其它線程喚醒或已經(jīng)取消,則從后向前找到最后一個有效節(jié)點(diǎn)并喚醒
????????if?(s?==?null?||?s.waitStatus?>?0)?{
????????????s?=?null;
????????????for?(Node?t?=?tail;?t?!=?null?&&?t?!=?node;?t?=?t.prev)
????????????????if?(t.waitStatus?<=?0)
????????????????????s?=?t;
????????}
????????if?(s?!=?null)
????????????LockSupport.unpark(s.thread);
????}
解鎖就比較簡單了,先調(diào)用tryRelease對state執(zhí)行減一操作,如果state==0,則表示完全釋放鎖;若果存在后繼節(jié)點(diǎn),則調(diào)用unparkSuccessor喚醒后繼節(jié)點(diǎn),喚醒后的節(jié)點(diǎn)的waitStatus會重新被設(shè)置為0.
只是這里有一個小細(xì)節(jié),為什么是從后向前找呢?因?yàn)槲覀冊陂_始說過,設(shè)置尾節(jié)點(diǎn)保證了node.pre不會為null,但pre.next仍有可能是null,所以這里只能從后向前找到最后一個有效節(jié)點(diǎn)。
小結(jié)

上面是ReentrantLock的加鎖流程,可以看到整個流程不算復(fù)雜,只是判斷和跳轉(zhuǎn)比較多,主要是Doug Lea將代碼和性能都優(yōu)化到了極致,代碼非常精簡,但細(xì)節(jié)卻非常多。另外通過上面的分析,我們也可以發(fā)現(xiàn),公平鎖和非公平鎖的區(qū)別就在于非公平鎖不管是否有線程在排隊(duì),先搶三次鎖,而公平鎖則會判斷是否存在隊(duì)列,有線程在排隊(duì)則直接進(jìn)入隊(duì)列排隊(duì);另外線程在park被喚醒后非公平鎖還會搶鎖,公平鎖仍然需要排隊(duì),所以非公平鎖的性能比公平鎖高很多,大部分情況下我們使用非公平鎖即可。
ReentrantReadWriteLock
ReentrantLock是一把獨(dú)占鎖,只支持重入,不支持共享,所以JUC包下還提供了讀寫鎖,這把鎖支持讀讀并發(fā),但讀寫、寫寫都是互斥的。
讀寫鎖也是基于AQS實(shí)現(xiàn)的,也包含了一個繼承自AQS的內(nèi)部類Sync,同樣也有公平和非公平兩種模式,下面主要討論非公平模式下的讀寫鎖實(shí)現(xiàn)。
讀寫鎖實(shí)現(xiàn)相對比較復(fù)雜,在ReentrantLock中就是使用的int型的state屬性來表示鎖被某個線程占有和重入次數(shù),而ReentrantReadWriteLock分為了讀和寫兩種鎖,要怎么用一個字段表示兩種鎖的狀態(tài)呢?Doug Lea大師將state字段分為了高二字節(jié)和低二字節(jié),即高16位用來表示讀鎖狀態(tài),低16位則用來表示寫鎖,如下圖:
因?yàn)樽x寫鎖狀態(tài)都只用了兩個字節(jié),所以可重入的次數(shù)最多是65535,當(dāng)然正常情況下重入是不可能達(dá)到這么多的。
那它是怎么實(shí)現(xiàn)的呢?還是先從構(gòu)造方法開始:
????public?ReentrantReadWriteLock()?{
????????this(false);
????}
????public?ReentrantReadWriteLock(boolean?fair)?{
????????sync?=?fair???new?FairSync()?:?new?NonfairSync();
????????readerLock?=?new?ReadLock(this);
????????writerLock?=?new?WriteLock(this);
????}
同樣默認(rèn)就是非公平鎖,同時還創(chuàng)建了readerLock和writerLock兩個對象,我們只需要像下面這樣就能獲取到讀寫鎖:
????private?static?ReentrantReadWriteLock?lock?=?new?ReentrantReadWriteLock();
????private?static?Lock?r?=?lock.readLock();
????private?static?Lock?w?=?lock.writeLock();
寫鎖
由于寫鎖的加鎖過程相對更簡單,下面先從寫鎖加鎖開始分析,入口在ReentrantReadWriteLock#WriteLock.lock()方法,點(diǎn)進(jìn)去看,發(fā)現(xiàn)還是使用的AQS中的acquire方法:
????public?final?void?acquire(int?arg)?{
????????if?(!tryAcquire(arg)?&&
????????????acquireQueued(addWaiter(Node.EXCLUSIVE),?arg))
????????????selfInterrupt();
????}
所以不同的地方也只有tryAcquire方法,我們重點(diǎn)分析這個方法就行:
?static?final?int?SHARED_SHIFT???=?16;
?//?65535
?static?final?int?MAX_COUNT??????=?(1?<?//?低16位是1111....1111
?static?final?int?EXCLUSIVE_MASK?=?(1?<?//?得到c低16位的值
?static?int?exclusiveCount(int?c)?{?return?c?&?EXCLUSIVE_MASK;?}
????protected?final?boolean?tryAcquire(int?acquires)?{
????????Thread?current?=?Thread.currentThread();
????????int?c?=?getState();
????????//?獲取寫鎖加鎖和重入的次數(shù)
????????int?w?=?exclusiveCount(c);
????????if?(c?!=?0)?{?//?已經(jīng)有線程持有鎖
?????????//?這里有兩種情況:1.?c!=0?&&?w==0表示有線程獲取了讀鎖,不論是否是當(dāng)前線程,直接返回false,
?????????//?也就是說讀-寫鎖是不支持升級重入的(但支持寫-讀降級),原因后文會詳細(xì)分析;
?????????//?2.?c!=0?&&?w!=0?&&?current?!=?getExclusiveOwnerThread()表示有其它線程持有了寫鎖,寫寫互斥
????????????if?(w?==?0?||?current?!=?getExclusiveOwnerThread())
????????????????return?false;
???//?超出65535,拋異常
????????????if?(w?+?exclusiveCount(acquires)?>?MAX_COUNT)
????????????????throw?new?Error("Maximum?lock?count?exceeded");
????????????//?否則寫鎖的次數(shù)直接加1
????????????setState(c?+?acquires);
????????????return?true;
????????}
??//?c==0才會走到這,但這時存在兩種情況,有隊(duì)列和無隊(duì)列,所以公平鎖和非公平鎖處理不同,
??//?前者需要判斷是否存在隊(duì)列,有則嘗試加鎖失敗,無則加鎖成功,而非公平鎖直接使用CAS加鎖即可
????????if?(writerShouldBlock()?||
????????????!compareAndSetState(c,?c?+?acquires))
????????????return?false;
????????setExclusiveOwnerThread(current);
????????return?true;
????}
寫鎖嘗試加鎖的過程就分析完了,其余的部分上文已經(jīng)講過,這里不再贅述。
讀鎖
????public?void?lock()?{
????????sync.acquireShared(1);
????}
????public?final?void?acquireShared(int?arg)?{
????????if?(tryAcquireShared(arg)?0)
????????????doAcquireShared(arg);
????}
讀鎖在加鎖開始就和其它鎖不同,調(diào)用的是acquireShared方法,意為獲取共享鎖。
?static?final?int?SHARED_UNIT????=?(1?<?//?右移16位得到讀鎖狀態(tài)的值
?static?int?sharedCount(int?c)????{?return?c?>>>?SHARED_SHIFT;?}
?
????protected?final?int?tryAcquireShared(int?unused)?{
?????????Thread?current?=?Thread.currentThread();
?????????int?c?=?getState();
?????????//?為什么讀寫互斥?因?yàn)樽x鎖一上來就判斷了是否有其它線程持有了寫鎖(當(dāng)前線程持有寫鎖再獲取讀鎖是可以的)
?????????if?(exclusiveCount(c)?!=?0?&&
?????????????getExclusiveOwnerThread()?!=?current)
?????????????return?-1;
?????????int?r?=?sharedCount(c);
?????????//?公平鎖判斷是否存在隊(duì)列,非公平鎖判斷第一個節(jié)點(diǎn)是不是EXCLUSIVE模式,是的話會返回true
?????????//?返回false則需要判斷讀鎖加鎖次數(shù)是否超過65535,沒有則使用CAS給讀鎖+1
?????????if?(!readerShouldBlock()?&&
?????????????r??????????????compareAndSetState(c,?c?+?SHARED_UNIT))?{
?????????????if?(r?==?0)?{
??????????????//?第一個讀鎖線程就是當(dāng)前線程
?????????????????firstReader?=?current;
?????????????????firstReaderHoldCount?=?1;
?????????????}?else?if?(firstReader?==?current)?{
??????????????//?記錄讀鎖的重入
?????????????????firstReaderHoldCount++;
?????????????}?else?{
??????????????//?獲取最后一次加讀鎖的重入次數(shù)記錄器HoldCounter
?????????????????HoldCounter?rh?=?cachedHoldCounter;
?????????????????if?(rh?==?null?||?rh.tid?!=?getThreadId(current))
??????????????????//?當(dāng)前線程第一次重入需要初始化,以及當(dāng)前線程和緩存的最后一次記錄器的線程id不同,需要從ThreadLocalHoldCounter拿到對應(yīng)的記錄器
?????????????????????cachedHoldCounter?=?rh?=?readHolds.get();
?????????????????else?if?(rh.count?==?0)
??????????????????//?緩存到ThreadLocal
?????????????????????readHolds.set(rh);
?????????????????rh.count++;
?????????????}
?????????????return?1;
?????????}
?????????return?fullTryAcquireShared(current);
?????}
這段代碼有點(diǎn)復(fù)雜,首先需要保證讀寫互斥,然后進(jìn)行初次加鎖,若加鎖失敗就會調(diào)用fullTryAcquireShared方法進(jìn)行兜底處理。在初次加鎖中與寫鎖不同的是,寫鎖的state可以直接用來記錄寫鎖的重入次數(shù),因?yàn)閷憣懟コ猓x鎖是共享的,state用來記錄讀鎖的加鎖次數(shù)了,重入次數(shù)該怎么記錄呢?重入是指同一線程,那么是不是可以使用ThreadLocl來保存呢?沒錯,Doug Lea就是這么處理的,新增了一個HoldCounter類,這個類只有線程id和重入次數(shù)兩個字段,當(dāng)線程重入的時候就會初始化這個類并保存在ThreadLocalHoldCounter類中,這個類就是繼承ThreadLocl的,用來初始化HoldCounter對象并保存。
這里還有個小細(xì)節(jié),為什么要使用cachedHoldCounter緩存最后一次加讀鎖的HoldCounter?因?yàn)榇蟛糠智闆r下,重入和釋放鎖的線程很有可能就是最后一次加鎖的線程,所以這樣做能夠提高加解鎖的效率,Doug Lea真是把性能優(yōu)化到了極致。
上面只是初次加鎖,有可能會加鎖失敗,就會進(jìn)入到fullTryAcquireShared方法:
????final?int?fullTryAcquireShared(Thread?current)?{
????????HoldCounter?rh?=?null;
????????for?(;;)?{
????????????int?c?=?getState();
????????????if?(exclusiveCount(c)?!=?0)?{
????????????????if?(getExclusiveOwnerThread()?!=?current)
????????????????????return?-1;
????????????}?else?if?(readerShouldBlock())?{
????????????????if?(firstReader?==?current)?{
????????????????????//?assert?firstReaderHoldCount?>?0;
????????????????}?else?{
????????????????????if?(rh?==?null)?{
????????????????????????rh?=?cachedHoldCounter;
????????????????????????if?(rh?==?null?||?rh.tid?!=?getThreadId(current))?{
????????????????????????????rh?=?readHolds.get();
????????????????????????????if?(rh.count?==?0)
????????????????????????????????readHolds.remove();
????????????????????????}
????????????????????}
????????????????????if?(rh.count?==?0)
????????????????????????return?-1;
????????????????}
????????????}
????????????if?(sharedCount(c)?==?MAX_COUNT)
????????????????throw?new?Error("Maximum?lock?count?exceeded");
????????????if?(compareAndSetState(c,?c?+?SHARED_UNIT))?{
????????????????if?(sharedCount(c)?==?0)?{
????????????????????firstReader?=?current;
????????????????????firstReaderHoldCount?=?1;
????????????????}?else?if?(firstReader?==?current)?{
????????????????????firstReaderHoldCount++;
????????????????}?else?{
????????????????????if?(rh?==?null)
????????????????????????rh?=?cachedHoldCounter;
????????????????????if?(rh?==?null?||?rh.tid?!=?getThreadId(current))
????????????????????????rh?=?readHolds.get();
????????????????????else?if?(rh.count?==?0)
????????????????????????readHolds.set(rh);
????????????????????rh.count++;
????????????????????cachedHoldCounter?=?rh;?//?cache?for?release
????????????????}
????????????????return?1;
????????????}
????????}
????}
這個方法中代碼和tryAcquireShared基本上一致,只是采用了自旋的方式,處理初次加鎖中的漏網(wǎng)之魚,讀者們可自行閱讀分析。
上面兩個方法若返回大于0則表示加鎖成功,小于0則會調(diào)用doAcquireShared方法,這個就和之前分析的acquireQueued差不多了:
????private?void?doAcquireShared(int?arg)?{
?????//?先添加一個SHARED類型的節(jié)點(diǎn)到隊(duì)列
????????final?Node?node?=?addWaiter(Node.SHARED);
????????boolean?failed?=?true;
????????try?{
????????????boolean?interrupted?=?false;
????????????for?(;;)?{
????????????????final?Node?p?=?node.predecessor();
????????????????if?(p?==?head)?{
?????????????????//?再次嘗試加讀鎖
????????????????????int?r?=?tryAcquireShared(arg);
????????????????????if?(r?>=?0)?{
?????????????????????//?設(shè)置head節(jié)點(diǎn)以及傳播喚醒后面的讀線程
????????????????????????setHeadAndPropagate(node,?r);
????????????????????????p.next?=?null;?//?help?GC
????????????????????????if?(interrupted)
????????????????????????????selfInterrupt();
????????????????????????failed?=?false;
????????????????????????return;
????????????????????}
????????????????}
????????????????//?只有前一個節(jié)點(diǎn)的waitStatus=-1時才會park,=0或者-3(先不考慮-2和1的情況)都會設(shè)置為-1后再次自旋嘗試加鎖,若還是加鎖失敗就會park
????????????????if?(shouldParkAfterFailedAcquire(p,?node)?&&
????????????????????parkAndCheckInterrupt())
????????????????????interrupted?=?true;
????????????}
????????}?finally?{
????????????if?(failed)
????????????????cancelAcquire(node);
????????}
????}
????private?void?setHeadAndPropagate(Node?node,?int?propagate)?{
?????//?設(shè)置頭節(jié)點(diǎn)
????????Node?h?=?head;?//?Record?old?head?for?check?below
????????setHead(node);
????????
????????//?propagate是tryAcquireShared的返回值,當(dāng)前線程加鎖成功還要去喚醒后繼的共享節(jié)點(diǎn)
????????//?(其余的判斷比較復(fù)雜,筆者也還未想明白,知道的讀者可以指點(diǎn)一下)
????????if?(propagate?>?0?||?h?==?null?||?h.waitStatus?0?||
????????????(h?=?head)?==?null?||?h.waitStatus?0)?{
????????????Node?s?=?node.next;
????????????//?判斷后繼節(jié)點(diǎn)是否是共享節(jié)點(diǎn)
????????????if?(s?==?null?||?s.isShared())
????????????????doReleaseShared();
????????}
????}
????private?void?doReleaseShared()?{
????????for?(;;)?{
????????????Node?h?=?head;
????????????//?存在后繼節(jié)點(diǎn)
????????????if?(h?!=?null?&&?h?!=?tail)?{
????????????????int?ws?=?h.waitStatus;
????????????????if?(ws?==?Node.SIGNAL)?{
?????????????????//?當(dāng)前一個節(jié)點(diǎn)加鎖成功后自然需要將-1改回0,并喚醒后繼線程,同時自旋將0改為-2讓喚醒傳播下去
????????????????????if?(!compareAndSetWaitStatus(h,?Node.SIGNAL,?0))
????????????????????????continue;????????
????????????????????unparkSuccessor(h);
????????????????}
????????????????//?設(shè)置頭節(jié)點(diǎn)的waitStatus=-2,使得喚醒可以傳播下去
????????????????else?if?(ws?==?0?&&
?????????????????????????!compareAndSetWaitStatus(h,?0,?Node.PROPAGATE))
????????????????????continue;?????????????
????????????}
????????????if?(h?==?head)??????????
????????????????break;
????????}
????}
????private?static?boolean?shouldParkAfterFailedAcquire(Node?pred,?Node?node)?{
????????int?ws?=?pred.waitStatus;
????????if?(ws?==?Node.SIGNAL)
????????????return?true;
????????if?(ws?>?0)?{
????????????do?{
????????????????node.prev?=?pred?=?pred.prev;
????????????}?while?(pred.waitStatus?>?0);
????????????pred.next?=?node;
????????}?else?{
????????????compareAndSetWaitStatus(pred,?ws,?Node.SIGNAL);
????????}
????????return?false;
????}
這里的邏輯也非常的繞,當(dāng)多個線程同時調(diào)用addWaiter添加到隊(duì)列中后,并且假設(shè)這些節(jié)點(diǎn)的第一個節(jié)點(diǎn)的前一個節(jié)點(diǎn)就是head節(jié)點(diǎn),那么第一個節(jié)點(diǎn)就能加鎖成功(假設(shè)都是SHARED節(jié)點(diǎn)),其余的節(jié)點(diǎn)在第一個節(jié)點(diǎn)設(shè)置頭節(jié)點(diǎn)之前都會進(jìn)入shouldParkAfterFailedAcquire方法,這時候waitStatus都等于0,所以繼續(xù)自旋不會park,若再次加鎖還失敗就會park(因?yàn)檫@時候waitStatus=-1),但都是讀線程的情況下一般都不會出現(xiàn),因?yàn)?strong>setHeadAndPropagate第一步就是修改head,所以其余SHARED節(jié)點(diǎn)最終都能加鎖成功并一直將喚醒傳播下去。
以上就是讀寫鎖加鎖過程,解鎖比較簡單,這里就不詳細(xì)分析了。
小結(jié)
讀寫鎖將state分為了高二字節(jié)和低二字節(jié),分別存儲讀鎖和寫鎖的狀態(tài),實(shí)現(xiàn)更為的復(fù)雜,在使用上還有幾點(diǎn)需要注意:
讀讀共享,但是在讀中間穿插了寫的話,后面的讀都會被阻塞,直到前面的寫釋放鎖后,后面的讀才會共享,相關(guān)原理看完前文不難理解。
讀寫鎖只支持降級重入,不支持升級重入。因?yàn)槿绻С稚壷厝氲脑挘菚霈F(xiàn)死鎖的。如下面這段代碼:
????private?static?void?rw()?{
????????r.lock();
????????try?{
????????????log.info("獲取到讀鎖");
????????????w.lock();
????????????try?{
????????????????log.info("獲取到寫鎖");
????????????}?finally?{
????????????????w.unlock();
????????????}
????????}?finally?{
????????????r.unlock();
????????}
????}
多個線程訪問都能獲取到讀鎖,但讀寫互斥,彼此都要等待對方的讀鎖釋放才能獲取到寫鎖,這就造成了死鎖。
ReentrantReadWriteLock在某些場景下性能上不算高,因此Doug Lea在JDK1.8的時候又提供了一把高性能的讀寫鎖StampedLock,前者讀寫鎖都是悲觀鎖,而后者提供了新的模式——樂觀鎖,但它不是基于AQS實(shí)現(xiàn)的,本文不進(jìn)行分析。
Condition
Lock接口中還有一個方法newCondition,這個方法就是創(chuàng)建一個條件隊(duì)列:
????public?Condition?newCondition()?{
????????return?sync.newCondition();
????}
????final?ConditionObject?newCondition()?{
????????return?new?ConditionObject();
????}
所謂條件隊(duì)列就是創(chuàng)建一個新的ConditionObject對象,這個對象的數(shù)據(jù)結(jié)構(gòu)在開篇就看過了,包含首、尾兩個節(jié)點(diǎn)字段,每當(dāng)調(diào)用Condition#await方法時就會在對應(yīng)的Condition對象中排隊(duì)等待:
????public?final?void?await()?throws?InterruptedException?{
????????if?(Thread.interrupted())
????????????throw?new?InterruptedException();
????????//?加入條件隊(duì)列
????????Node?node?=?addConditionWaiter();
????????//?因?yàn)镃ondition.await必須配合Lock.lock使用,所以await時就是將已獲得鎖的線程全部釋放掉
????????int?savedState?=?fullyRelease(node);
????????int?interruptMode?=?0;
????????//?判斷是在同步隊(duì)列還是條件隊(duì)列,后者則直接park
????????while?(!isOnSyncQueue(node))?{
????????????LockSupport.park(this);
????????????//?獲取打斷處理方式(拋出異常或重設(shè)標(biāo)記)
????????????if?((interruptMode?=?checkInterruptWhileWaiting(node))?!=?0)
????????????????break;
????????}
????????//?調(diào)用aqs的方法
????????if?(acquireQueued(node,?savedState)?&&?interruptMode?!=?THROW_IE)
????????????interruptMode?=?REINTERRUPT;
????????if?(node.nextWaiter?!=?null)?//?clean?up?if?cancelled
?????????//?清除掉已經(jīng)進(jìn)入同步隊(duì)列的節(jié)點(diǎn)
????????????unlinkCancelledWaiters();
????????if?(interruptMode?!=?0)
????????????reportInterruptAfterWait(interruptMode);
????}
????private?Node?addConditionWaiter()?{
????????Node?t?=?lastWaiter;
????????//?清除狀態(tài)為取消的節(jié)點(diǎn)
????????if?(t?!=?null?&&?t.waitStatus?!=?Node.CONDITION)?{
????????????unlinkCancelledWaiters();
????????????t?=?lastWaiter;
????????}
??//?創(chuàng)建一個CONDITION狀態(tài)的節(jié)點(diǎn)并添加到隊(duì)列末尾
????????Node?node?=?new?Node(Thread.currentThread(),?Node.CONDITION);
????????if?(t?==?null)
????????????firstWaiter?=?node;
????????else
????????????t.nextWaiter?=?node;
????????lastWaiter?=?node;
????????return?node;
????}
await方法實(shí)現(xiàn)比較簡單,大部分代碼都是上文分析過的,這里不再重復(fù)。接著來看signal方法:
????public?final?void?signal()?{
????????if?(!isHeldExclusively())
????????????throw?new?IllegalMonitorStateException();
????????//?從條件隊(duì)列第一個節(jié)點(diǎn)開始喚醒
????????Node?first?=?firstWaiter;
????????if?(first?!=?null)
????????????doSignal(first);
????}
????private?void?doSignal(Node?first)?{
????????do?{
????????????if?(?(firstWaiter?=?first.nextWaiter)?==?null)
????????????????lastWaiter?=?null;
????????????first.nextWaiter?=?null;
????????}?while?(!transferForSignal(first)?&&
?????????????????(first?=?firstWaiter)?!=?null);
????}
????final?boolean?transferForSignal(Node?node)?{
?????//?修改waitStatus狀態(tài),如果修改失敗,則說明該節(jié)點(diǎn)已經(jīng)從條件隊(duì)列轉(zhuǎn)移到了同步隊(duì)列
????????if?(!compareAndSetWaitStatus(node,?Node.CONDITION,?0))
????????????return?false;
??
??//?上面修改成功,則將該節(jié)點(diǎn)添加到同步隊(duì)列末尾,并返回之前的尾結(jié)點(diǎn)
????????Node?p?=?enq(node);
????????int?ws?=?p.waitStatus;
????????if?(ws?>?0?||?!compareAndSetWaitStatus(p,?ws,?Node.SIGNAL))
?????????//?unpark當(dāng)前線程,結(jié)合await方法看
????????????LockSupport.unpark(node.thread);
????????return?true;
????}
signal的邏輯也比較簡單,就是喚醒條件隊(duì)列中的第一個節(jié)點(diǎn),主要是要結(jié)合await的代碼一起理解。
其它組件
上文分析的鎖都是用來實(shí)現(xiàn)并發(fā)安全控制的,而對于多線程協(xié)作JUC又基于AQS提供了CountDownLatch、CyclicBarrier、Semaphore等組件,下面一一分析。
CountDownLatch
CountDownLatch在創(chuàng)建的時候就需要指定一個計(jì)數(shù):
CountDownLatch?countDownLatch?=?new?CountDownLatch(5);
然后在需要等待的地方調(diào)用countDownLatch.await()方法,然后在其它線程完成任務(wù)后調(diào)用countDownLatch.countDown()方法,每調(diào)用一次該計(jì)數(shù)就會減一,直到計(jì)數(shù)為0時,await的地方就會自動喚醒,繼續(xù)后面的工作,所以CountDownLatch適用于一個線程等待多個線程的場景,那它是怎么實(shí)現(xiàn)的呢?讀者們可以結(jié)合上文自己先思考下。
????public?CountDownLatch(int?count)?{
????????if?(count?0)?throw?new?IllegalArgumentException("count?0");
????????this.sync?=?new?Sync(count);
????}
????Sync(int?count)?{
????????setState(count);
????}
與前面講的鎖一樣,也有一個內(nèi)部類Sync繼承自AQS,并且在構(gòu)造時就將傳入的計(jì)數(shù)設(shè)置到了state屬性,看到這里不難猜到CountDownLatch的實(shí)現(xiàn)原理了。
????public?void?await()?throws?InterruptedException?{
????????sync.acquireSharedInterruptibly(1);
????}
????public?final?void?acquireSharedInterruptibly(int?arg)
????????????throws?InterruptedException?{
????????if?(Thread.interrupted())
????????????throw?new?InterruptedException();
????????if?(tryAcquireShared(arg)?0)
????????????doAcquireSharedInterruptibly(arg);
????}
????protected?int?tryAcquireShared(int?acquires)?{
????????return?(getState()?==?0)???1?:?-1;
????}
在await方法中使用的是可打斷的方式獲取的共享鎖,同樣除了tryAcquireShared方法,其余的都是復(fù)用的之前分析過的代碼,而tryAcquireShared就是判斷state是否等于0,不等于就阻塞。
????public?void?countDown()?{
????????sync.releaseShared(1);
????}
????public?final?boolean?releaseShared(int?arg)?{
????????if?(tryReleaseShared(arg))?{
????????????doReleaseShared();
????????????return?true;
????????}
????????return?false;
????}
????
????protected?boolean?tryReleaseShared(int?releases)?{
????????for?(;;)?{
????????????int?c?=?getState();
????????????if?(c?==?0)
????????????????return?false;
????????????int?nextc?=?c-1;
????????????if?(compareAndSetState(c,?nextc))
????????????????return?nextc?==?0;
????????}
????}
而調(diào)用countDown就更簡單了,每次對state遞減,直到為0時才會調(diào)用doReleaseShared釋放阻塞的線程。
最后需要注意的是CountDownLatch的計(jì)數(shù)是不支持重置的,每次使用都要新建一個。
CyclicBarrier
CyclicBarrier和CountDownLatch使用差不多,不過它只有await方法。CyclicBarrier在創(chuàng)建時同樣需要指定一個計(jì)數(shù),當(dāng)調(diào)用await的次數(shù)達(dá)到計(jì)數(shù)時,所有線程就會同時喚醒,相當(dāng)于設(shè)置了一個“起跑線”,需要等所有運(yùn)動員都到達(dá)這個“起跑線”后才能一起開跑。另外它還支持重置計(jì)數(shù),提供了reset方法。
????public?CyclicBarrier(int?parties)?{
????????this(parties,?null);
????}
????public?CyclicBarrier(int?parties,?Runnable?barrierAction)?{
????????if?(parties?<=?0)?throw?new?IllegalArgumentException();
????????this.parties?=?parties;
????????this.count?=?parties;
????????this.barrierCommand?=?barrierAction;
????}
CyclicBarrier提供了兩個構(gòu)造方法,我們可以傳入一個Runnable類型的回調(diào)函數(shù),當(dāng)達(dá)到計(jì)數(shù)時,由最后一個調(diào)用await的線程觸發(fā)執(zhí)行。
????public?int?await()?throws?InterruptedException,?BrokenBarrierException?{
????????try?{
????????????return?dowait(false,?0L);
????????}?catch?(TimeoutException?toe)?{
????????????throw?new?Error(toe);?//?cannot?happen
????????}
????}
????private?int?dowait(boolean?timed,?long?nanos)
????????throws?InterruptedException,?BrokenBarrierException,
???????????????TimeoutException?{
????????final?ReentrantLock?lock?=?this.lock;
????????lock.lock();
????????try?{
????????????final?Generation?g?=?generation;
????????????if?(g.broken)
????????????????throw?new?BrokenBarrierException();
???//?是否打斷,打斷會喚醒所有條件隊(duì)列中的線程
????????????if?(Thread.interrupted())?{
????????????????breakBarrier();
????????????????throw?new?InterruptedException();
????????????}
???//?計(jì)數(shù)為0時,喚醒條件隊(duì)列中的所有線程
????????????int?index?=?--count;
????????????if?(index?==?0)?{??//?tripped
????????????????boolean?ranAction?=?false;
????????????????try?{
????????????????????final?Runnable?command?=?barrierCommand;
????????????????????if?(command?!=?null)
????????????????????????command.run();
????????????????????ranAction?=?true;
????????????????????nextGeneration();
????????????????????return?0;
????????????????}?finally?{
????????????????????if?(!ranAction)
????????????????????????breakBarrier();
????????????????}
????????????}
????????????for?(;;)?{
????????????????try?{
?????????????????//?不帶超時時間直接進(jìn)入條件隊(duì)列等待
????????????????????if?(!timed)
????????????????????????trip.await();
????????????????????else?if?(nanos?>?0L)
????????????????????????nanos?=?trip.awaitNanos(nanos);
????????????????}?catch?(InterruptedException?ie)?{
????????????????????if?(g?==?generation?&&?!?g.broken)?{
????????????????????????breakBarrier();
????????????????????????throw?ie;
????????????????????}?else?{
????????????????????????Thread.currentThread().interrupt();
????????????????????}
????????????????}
????????????????if?(g.broken)
????????????????????throw?new?BrokenBarrierException();
????????????????if?(g?!=?generation)
????????????????????return?index;
????????????????if?(timed?&&?nanos?<=?0L)?{
????????????????????breakBarrier();
????????????????????throw?new?TimeoutException();
????????????????}
????????????}
????????}?finally?{
????????????lock.unlock();
????????}
????}
????private?void?nextGeneration()?{
????????//?signal?completion?of?last?generation
????????trip.signalAll();
????????//?set?up?next?generation
????????count?=?parties;
????????generation?=?new?Generation();
????}
這里邏輯比較清晰,就是使用了ReentrantLock以及Condition來實(shí)現(xiàn)。在構(gòu)造方法中我們可以看到保存了兩個變量count和parties,每次調(diào)用await都會對count變量遞減,count不為0時都會進(jìn)入到trip條件隊(duì)列中等待,否則就會通過signalAll方法喚醒所有的線程,并將parties重新賦值給count。
reset方法很簡單,這里不詳細(xì)分析了。
Semaphore
Semaphore是信號的意思,或者說許可,可以用來控制最大并發(fā)量。初始定義好有幾個信號,然后在需要獲取信號的地方調(diào)用acquire方法,執(zhí)行完成后,需要調(diào)用release方法回收信號。
????public?Semaphore(int?permits)?{
????????sync?=?new?NonfairSync(permits);
????}
???
????public?Semaphore(int?permits,?boolean?fair)?{
????????sync?=?fair???new?FairSync(permits)?:?new?NonfairSync(permits);
????}
它也有兩個構(gòu)造方法,可以指定公平或是非公平,而permits就是state的值。
????public?void?acquire()?throws?InterruptedException?{
????????sync.acquireSharedInterruptibly(1);
????}
?//?非公平方式
????final?int?nonfairTryAcquireShared(int?acquires)?{
????????for?(;;)?{
????????????int?available?=?getState();
????????????int?remaining?=?available?-?acquires;
????????????if?(remaining?0?||
????????????????compareAndSetState(available,?remaining))
????????????????return?remaining;
????????}
????}
?//?公平方式
????protected?int?tryAcquireShared(int?acquires)?{
????????for?(;;)?{
????????????if?(hasQueuedPredecessors())
????????????????return?-1;
????????????int?available?=?getState();
????????????int?remaining?=?available?-?acquires;
????????????if?(remaining?0?||
????????????????compareAndSetState(available,?remaining))
????????????????return?remaining;
????????}
????}
acquire方法和CountDownLatch是一樣的,只是tryAcquireShared區(qū)分了公平和非公平方式。獲取到信號相當(dāng)于加共享鎖成功,否則則進(jìn)入隊(duì)列阻塞等待;而release方法和讀鎖解鎖方式也是一樣的,只是每次release都會將state+1。
總結(jié)
本文詳細(xì)分析了AQS的核心原理、鎖的實(shí)現(xiàn)以及常用的相關(guān)組件,掌握其原理能讓我們準(zhǔn)確的使用JUC下面的鎖以及線程協(xié)作組件。另外AQS代碼設(shè)計(jì)是非常精良的,有非常多的細(xì)節(jié),精簡的代碼中把所有的情況都考慮到了,細(xì)細(xì)體味對我們自身編碼能力也會有很大的提高。
文章錯誤和不清楚的地方歡迎批評指出,另外超時相關(guān)的API本文都未涉及到,讀者可自行分析。


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