用Python寫了一個(gè)貪吃蛇大冒險(xiǎn)小游戲
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來(lái)源:blog.csdn.net/weixin_45087775
定義貪吃蛇對(duì)象,包括蛇頭和蛇身兩個(gè)部分,蛇頭單獨(dú)設(shè)置,蛇身使用列表來(lái)存儲(chǔ);
定義食物對(duì)象,包括食物對(duì)象的初始化、隨機(jī)顏色和隨機(jī)位置的設(shè)置;
定義初始化界面,在該界面中設(shè)置文本為“正常模式”、“可穿墻模式”和“退出”的三個(gè)按鈕供玩家選擇;
定義正常模式,包括游戲窗口顯示、主循環(huán)和判斷貪吃蛇死亡的設(shè)置;
定義可穿墻模式,包括游戲窗口顯示、主循環(huán)和判斷貪吃蛇死亡的設(shè)置;
定義游戲結(jié)束窗口,包括窗口顯示和最后得分顯示的設(shè)置。
4.2 主要函數(shù)解析
4.2.1 new_food()函數(shù)
食物對(duì)象初始化函數(shù),傳入形參為貪吃蛇蛇頭坐標(biāo)。當(dāng)貪吃蛇吃掉食物后,通過(guò)該函數(shù)生成新的食物。通過(guò)傳入形參判斷新生成的食物坐標(biāo)是否與蛇頭坐標(biāo)相同,若相同則重新生成新的坐標(biāo)。
4.2.2 start_game()函數(shù)
正常模式的主循環(huán)函數(shù),通過(guò)該函數(shù)進(jìn)行正常模式下貪吃蛇和食物的初始化、玩家控制貪吃蛇運(yùn)動(dòng)、蛇頭和蛇身的判斷更新和得分統(tǒng)計(jì)實(shí)現(xiàn)。
4.2.3 die_snake()函數(shù)
正常模式下貪吃蛇死亡判斷函數(shù),傳入形參為貪吃蛇蛇頭和蛇身坐標(biāo)數(shù)據(jù)。在該函數(shù)中設(shè)置布爾型變量die_flag,若死亡設(shè)置為Ture并返回,沒(méi)有死亡為False。通過(guò)遍歷蛇身存儲(chǔ)列表,判斷蛇身坐標(biāo)是否與蛇頭坐標(biāo)相同,若相同則判定貪吃蛇咬到自身,死亡。同時(shí),判斷貪吃蛇是否撞墻,及判斷蛇頭的x和y坐標(biāo)是否窗體的寬高,若超過(guò)則死亡。
4.2.4 start_kgame()函數(shù)
可穿墻模式的主循環(huán)函數(shù),通過(guò)該函數(shù)進(jìn)行可穿墻模式下貪吃蛇和食物的初始化、玩家控制貪吃蛇運(yùn)動(dòng)、蛇頭和蛇身的判斷更新和得分統(tǒng)計(jì)實(shí)現(xiàn)。
4.2.5 through_snake()函數(shù)
可穿墻模式下貪吃蛇死亡判斷函數(shù),傳入形參為貪吃蛇蛇頭和蛇身坐標(biāo)數(shù)據(jù)。在該函數(shù)中設(shè)置布爾型變量die_flag,若死亡設(shè)置為Ture并返回,沒(méi)有死亡為False。通過(guò)遍歷蛇身存儲(chǔ)列表,判斷蛇身坐標(biāo)是否與蛇頭坐標(biāo)相同,若相同則判定貪吃蛇咬到自身,死亡。
4.2.6 show_end()函數(shù)
游戲結(jié)束時(shí),結(jié)束界面設(shè)置函數(shù)。在該函數(shù)中進(jìn)行結(jié)束界面窗體的初始化,在窗體中顯示玩家的最終得分,并在改函數(shù)中調(diào)用pygame庫(kù)quit方法,使該庫(kù)停止工作。
4.2.7 into_game()函數(shù)
游戲初始界面實(shí)現(xiàn)函數(shù),在該函數(shù)中進(jìn)行游戲初始界面窗體的初始化。在該界面窗體中設(shè)置文本為“正常模式”、“可穿墻模式”和“退出”的三個(gè)點(diǎn)擊按鈕,通過(guò)設(shè)置循環(huán),調(diào)用button函數(shù)(詳細(xì)見6.2.8)監(jiān)聽玩家的點(diǎn)擊。
4.2.8 button()函數(shù)
游戲初始界面按鈕監(jiān)聽函數(shù),在該函數(shù)中實(shí)現(xiàn)對(duì)玩家鼠標(biāo)點(diǎn)擊事件和鍵盤輸入事件的監(jiān)聽。并根據(jù)玩家選擇,運(yùn)行按鈕對(duì)應(yīng)的觸發(fā)函數(shù)。即點(diǎn)擊“正常模式”按鈕,運(yùn)行正常模式的主循環(huán)函數(shù),以此類推。


七、游戲完整代碼
import sysimport timeimport pygamefrom random import *# Position類,通過(guò)其構(gòu)造函數(shù),設(shè)置x和yclass Position(object):def __init__(self, x, y):self.x = xself.y = y# 生成隨機(jī)的食物def new_food(head):while True:new_food = Position(randint(0, 48) * 20, randint(0, 29) * 20)# 判斷新生成的事物是否和貪吃蛇蛇頭重合,重合則不創(chuàng)鍵if new_food.x != head.x and new_food.y != head.y:breakelse:continuereturn new_food# 繪制,在窗體中繪制貪吃蛇、食物# color:顏色,position: 坐標(biāo)def rect(color, position):pygame.draw.circle(window, color, (position.x, position.y), 10)# 初始界面和游戲中點(diǎn)差退出游戲時(shí)def exit_end():pygame.quit()quit()# 游戲結(jié)束時(shí),顯示得分的窗體的設(shè)置def show_end():# 設(shè)計(jì)窗口# 定義窗口大小small_window = pygame.display.set_mode((960, 600))init_background = pygame.image.load("image/init_bgimg.jpg")small_window.blit(init_background, (0, 0))# 定義標(biāo)題pygame.display.set_caption("貪吃蛇大冒險(xiǎn)")# 定義背景圖片font = pygame.font.SysFont("simHei", 40)fontsurf = font.render('游戲結(jié)束! 你的得分為: %s' % score, False, black)small_window.blit(fontsurf, (250, 200))pygame.display.update()time.sleep(2)pygame.quit()sys.exit()# 正常模式死亡設(shè)置# head: 蛇頭, snake_body:蛇身def die_snake(head, snake_body):# 定義標(biāo)志物,默認(rèn)為false,true時(shí)判定貪吃蛇碰到自己,死亡die_flag = False# 遍歷存放貪吃蛇位姿的列表,從第1個(gè)開始,(第0個(gè)位蛇頭)for body in snake_body[1:]:# 如果蛇頭的xy和蛇身xy相等,則判定相撞,設(shè)置flag為tureif head.x == body.x and head.y == body.y:die_flag = True# 若蛇頭的xy在顯示窗體外,或flag為true,則顯示結(jié)束界面,并退出游戲if head.x < 0 or head.x > 960 or head.y < 0 or head.y > 600 or die_flag:pygame.mixer.music.stop()show_end()# 正常模式主體設(shè)置def start_game():# 定義存分?jǐn)?shù)的全局變量global scoreglobal colorcolor = (randint(10, 255), randint(10, 255), randint(10, 255))# 定義存放玩家鍵盤輸入運(yùn)動(dòng)方向的變量,初始為向右run_direction = "right"# 定義貪吃蛇運(yùn)動(dòng)方向的變量,初始為玩家鍵入方向run = run_direction# 實(shí)例化蛇頭、蛇身、食物對(duì)象head = Position(160, 160)# 初始化蛇身長(zhǎng)度為3個(gè)單位snake_body = [Position(head.x, head.y + 20), Position(head.x, head.y + 40), Position(head.x, head.y + 60)]# 初始化食物位置food = Position(300, 300)# 死循環(huán)while True:window.blit(background, (0,0))# 監(jiān)聽玩家鍵盤輸入的運(yùn)動(dòng)方向值,并根據(jù)輸入轉(zhuǎn)為up、down、right或left,方便程序中調(diào)用for event in pygame.event.get():if event.type == pygame.QUIT:show_end()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:run_direction = "up"elif event.key == pygame.K_RIGHT:run_direction = "right"elif event.key == pygame.K_LEFT:run_direction = "left"elif event.key == pygame.K_DOWN:run_direction = "down"# 食物rect(color, food)# 蛇頭rect(black, head)# 蛇身for pos in snake_body:rect(white, pos)# 判斷貪吃蛇原運(yùn)動(dòng)方向與玩家鍵盤輸入的運(yùn)動(dòng)方向是否違反正常運(yùn)動(dòng)情況if run == "up" and not run_direction == "down":run = run_directionelif run == "down" and not run_direction == "up":run = run_directionelif run == "left" and not run_direction == "right":run = run_directionelif run == "right" and not run_direction == "left":run = run_direction# 插入蛇頭位置到蛇身列表中snake_body.insert(0, Position(head.x, head.y))# 根據(jù)玩家鍵入方向進(jìn)行蛇頭xy的更新if run == "up":head.y -= 20elif run == "down":head.y += 20elif run == "left":head.x -= 20elif run == "right":head.x += 20# 判斷是否死亡die_snake(head, snake_body)# 判斷蛇頭和食物坐標(biāo),若相等,則加分,并生成新的食物if head.x == food.x and head.y == food.y:score += 1food = new_food(head)color = (randint(10, 255), randint(10, 255), randint(10, 255))else:snake_body.pop()font = pygame.font.SysFont("simHei", 25)mode_title = font.render('正常模式', False, grey)socre_title = font.render('得分: %s' % score, False, grey)window.blit(mode_title, (50, 30))window.blit(socre_title, (50, 65))# 繪制更新pygame.display.update()# 通過(guò)幀率設(shè)置貪吃蛇速度clock.tick(8)# 可穿墻模式死亡設(shè)置# head:蛇頭,snake_body:蛇身def through_snake(head, snake_body):# 定義標(biāo)志位die_flag = False# 遍歷,蛇頭碰到蛇身時(shí),flag為true退出游戲for body in snake_body[1:]:if head.x == body.x and head.y == body.y:die_flag = Trueif die_flag:pygame.mixer.music.stop()show_end()else: # 當(dāng)蛇頭的xy出窗體時(shí)# 四種穿墻情況,分別設(shè)置if head.x < 0:head.x = 960if head.x > 960:head.x = 0if head.y < 0:head.y = 600if head.y > 600:head.y = 0# 穿墻模式主體設(shè)置def start_kgame():global scoreglobal colorcolor = (randint(10, 255), randint(10, 255), randint(10, 255))# 定義蛇初始方向run_direction = "up"run = run_direction# 實(shí)例化蛇頭、蛇身、食物對(duì)象head = Position(160, 160)# 三格snake_body = [Position(head.x, head.y + 20), Position(head.x, head.y + 40), Position(head.x, head.y + 60)]# 初始化事物位置food = Position(300, 300)# 死循環(huán),監(jiān)聽鍵盤鍵值while True:window.blit(background, (0, 0))for event in pygame.event.get():if event.type == pygame.QUIT:show_end()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:run_direction = "up"elif event.key == pygame.K_RIGHT:run_direction = "right"elif event.key == pygame.K_LEFT:run_direction = "left"elif event.key == pygame.K_DOWN:run_direction = "down"# 食物rect(color, food)# 蛇頭rect(black, head)# 蛇身for pos in snake_body:rect(white, pos)# 判斷貪吃蛇原運(yùn)動(dòng)方向與玩家鍵盤輸入的運(yùn)動(dòng)方向是否違反正常運(yùn)動(dòng)情況if run == "up" and not run_direction == "down": # 若運(yùn)動(dòng)方向?yàn)橄蛏希婕逸斎脒\(yùn)動(dòng)方向向下,則違背貪吃蛇正常運(yùn)動(dòng)情況run = run_directionelif run == "down" and not run_direction == "up":run = run_directionelif run == "left" and not run_direction == "right":run = run_directionelif run == "right" and not run_direction == "left":run = run_direction# 插入蛇頭位置到蛇身列表中snake_body.insert(0, Position(head.x, head.y))# 根據(jù)玩家鍵入方向進(jìn)行蛇頭xy的更新if run == "up":head.y -= 20elif run == "down":head.y += 20elif run == "left":head.x -= 20elif run == "right":head.x += 20# 穿墻實(shí)現(xiàn)through_snake(head, snake_body)# 判斷是否加分和隨機(jī)生成新的食物if head.x == food.x and head.y == food.y:score += 1food = new_food(head)color = (randint(10, 255), randint(10, 255), randint(10, 255))else:snake_body.pop()font = pygame.font.SysFont("simHei", 25)mode_title = font.render('穿墻模式', False, grey)socre_title = font.render('得分: %s' % score, False, grey)window.blit(mode_title, (50, 30))window.blit(socre_title, (50, 65))# 繪制更新pygame.display.update()# 通過(guò)幀率設(shè)置貪吃蛇速度clock.tick(8)# 監(jiān)聽函數(shù),監(jiān)聽鍵盤輸入# msg: 按鈕信息,x: 按鈕的x軸,y: 按鈕的y軸,w: 按鈕的寬,h: 按鈕的高,ic: 按鈕初始顏色,ac: 按鈕按下顏色,action: 按鈕按下的動(dòng)作def button(msg, x, y, w, h, ic, ac, action=None):# 獲取鼠標(biāo)位置mouse = pygame.mouse.get_pos()# 獲取鍵盤輸入click = pygame.mouse.get_pressed()if x + w > mouse[0] > x and y + h > mouse[1] > y:pygame.draw.rect(window, ac, (x, y, w, h))if click[0] == 1 and action != None:action()else:pygame.draw.rect(window, ic, (x, y, w, h))# 設(shè)置按鈕中的文字樣式和居中對(duì)齊font = pygame.font.SysFont('simHei', 20)smallfont = font.render(msg, True, white)smallrect = smallfont.get_rect()smallrect.center = ((x + (w / 2)), (y + (h / 2)))window.blit(smallfont, smallrect)# 游戲初始界面,選擇模式def into_game():into = Truewhile into:window.blit(init_background, (0, 0))for event in pygame.event.get():if event.type == pygame.QUIT:exit_end()# 設(shè)置字體font = pygame.font.SysFont("simHei", 50)# 初始界面顯示文字fontsurf = font.render('歡迎來(lái)到貪吃蛇大冒險(xiǎn)!', True, black) # 文字fontrect = fontsurf.get_rect()fontrect.center = ((width / 2), 200)window.blit(fontsurf, fontrect)button("正常模式", 370, 370, 200, 40, blue, brightred, start_game)button("可穿墻模式", 370, 420, 200, 40, violte, brightred, start_kgame)button("退出", 370, 470, 200, 40, red,brightred, exit_end)pygame.display.update()clock.tick(15)if __name__ == '__main__':# 定義畫布顏色white = (255, 255, 255)red = (200, 0, 0)green = (0, 128, 0)blue = (0, 202, 254)violte = (194, 8, 234)brightred = (255, 0, 0)brightgreen = (0, 255, 0)black = (0, 0, 0)grey = (129, 131, 129)score = 0# 設(shè)計(jì)窗口# 定義窗口大小width = 960height = 600window = pygame.display.set_mode((width, height))# 定義標(biāo)題pygame.display.set_caption("貪吃蛇大冒險(xiǎn)")# 定義背景圖片init_background = pygame.image.load("image/init_bgimg.jpg")background = pygame.image.load("image/bgimg.jpg")# 背景音樂(lè)pygame.mixer.init()pygame.mixer.music.load("background.mp3")pygame.mixer.music.play(-1)# 創(chuàng)建時(shí)鐘clock = pygame.time.Clock()# 初始化pygame.init()# 初始界面into_game()
八、總結(jié)
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