<kbd id="afajh"><form id="afajh"></form></kbd>
<strong id="afajh"><dl id="afajh"></dl></strong>
    <del id="afajh"><form id="afajh"></form></del>
        1. <th id="afajh"><progress id="afajh"></progress></th>
          <b id="afajh"><abbr id="afajh"></abbr></b>
          <th id="afajh"><progress id="afajh"></progress></th>

          Android仿微信搖一搖功能

          共 26751字,需瀏覽 54分鐘

           ·

          2022-02-11 01:43

          現(xiàn)在有不少的應(yīng)用開(kāi)始實(shí)現(xiàn)了搖一搖功能,今天就把搖一搖的實(shí)現(xiàn)過(guò)程做一下記錄。

          用到知識(shí)點(diǎn)


          1.加速度傳感器
          2.補(bǔ)間動(dòng)畫
          3.手機(jī)震動(dòng) (Vibrator)
          4.較短 聲音/音效 的播放 (SoundPool)


          首先布局文件

              android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="@color/shake_bg"    android:gravity="center"    android:orientation="vertical" >

          android:layout_width="match_parent" android:layout_height="260dp" android:background="@color/shake_flower_bg" android:gravity="center" android:orientation="vertical" >
          android:id="@+id/shake_flower" android:layout_width="match_parent" android:layout_height="200dp" android:src="@drawable/shake_flower_img" />
          android:id="@+id/shake_loading" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_below="@+id/shakeImgDown" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:gravity="center" android:orientation="horizontal">
          android:layout_width="18dp" android:layout_height="18dp" android:indeterminateDuration="1100" android:indeterminateDrawable="@drawable/progressbar_shake_loading"/>
          android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="正在搜尋美好" android:textSize="16dp" android:singleLine="true" android:ellipsize="end" android:layout_marginLeft="6dp" android:textColor="@color/white" />

          android:id="@+id/shake_result_layout" android:layout_width="match_parent" android:layout_height="80dp" android:layout_below="@+id/shakeImgDown" android:layout_marginLeft="40dp" android:layout_marginRight="40dp" android:layout_marginTop="10dp" android:background="@drawable/shake_result_bg" android:gravity="center_vertical" android:visibility="visible" android:padding="@dimen/listitem_top" >
          android:id="@+id/shake_result_img" android:layout_width="56dp" android:layout_height="56dp" android:layout_centerVertical="true"/>
          android:layout_width="match_parent" android:layout_height="match_parent" android:layout_marginLeft="@dimen/layout_padding" android:layout_toRightOf="@id/shake_result_img" android:gravity="center_vertical" android:orientation="vertical" >
          android:id="@+id/shake_result_txt_name" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="top" android:gravity="center_vertical" android:textSize="16dp" android:textColor="@color/shake_reslut_txt_color" />
          android:id="@+id/shake_result_txt_value" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="top" android:gravity="center_vertical" android:textColor="@color/shake_reslut_txt_color" android:textSize="16dp" />


          android:id="@+id/shakeImgUp" android:layout_width="match_parent" android:layout_height="130dp" android:background="@color/shake_bg" >
          android:layout_width="match_parent" android:layout_height="80dp" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:src="@drawable/shake_logo_up" />
          android:id="@+id/shakeImgUp_line" android:layout_width="match_parent" android:layout_height="4dp" android:layout_alignParentBottom="true" android:background="@color/black" android:visibility="gone" >
          android:layout_width="match_parent" android:layout_height="3dp" android:layout_gravity="bottom" android:background="@color/shake_line_bg" />
          android:id="@+id/shakeImgDown" android:layout_width="match_parent" android:layout_height="130dp" android:layout_below="@id/shakeImgUp" android:background="@color/shake_bg" >
          android:layout_width="match_parent" android:layout_height="80dp" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:src="@drawable/shake_logo_down" />
          android:id="@+id/shakeImgDown_line" android:layout_width="match_parent" android:layout_height="4dp" android:layout_alignParentTop="true" android:background="@color/black" android:visibility="gone" >
          android:layout_width="match_parent" android:layout_height="3dp" android:layout_gravity="top" android:background="@color/shake_line_bg" /> ????

          布局寫了好了就開(kāi)始實(shí)現(xiàn)搖一搖功能了。

          首先實(shí)現(xiàn)搖一搖的操作

          public class ShakeListener implements SensorEventListener {    // 速度閾值,當(dāng)搖晃速度達(dá)到這值后產(chǎn)生作用    private static final int SPEED_SHRESHOLD = 3000;    // 兩次檢測(cè)的時(shí)間間隔    private static final int UPTATE_INTERVAL_TIME = 70;    // 傳感器管理器    private SensorManager sensorManager;    // 傳感器    private Sensor sensor;    // 重力感應(yīng)監(jiān)聽(tīng)器    private OnShakeListenerCallBack onShakeListener;    // 上下文    private Context mContext;    // 手機(jī)上一個(gè)位置時(shí)重力感應(yīng)坐標(biāo)    private float lastX;    private float lastY;    private float lastZ;    // 上次檢測(cè)時(shí)間    private long lastUpdateTime;
          // 構(gòu)造器 public ShakeListener(Context context) { // 獲得監(jiān)聽(tīng)對(duì)象 mContext = context; start(); }
          /**開(kāi)始重力傳感器的檢測(cè)*/ public void start() { // 獲得傳感器管理器 sensorManager = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE); if (sensorManager != null) { // 獲得重力傳感器 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); } // 注冊(cè) if (sensor != null) { sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } }
          /**停止檢測(cè)*/ public void stop() { sensorManager.unregisterListener(this); }
          /**重力感應(yīng)器感應(yīng)獲得變化數(shù)據(jù)*/ @Override public void onSensorChanged(SensorEvent event) { // 現(xiàn)在檢測(cè)時(shí)間 long currentUpdateTime = System.currentTimeMillis(); // 兩次檢測(cè)的時(shí)間間隔 long timeInterval = currentUpdateTime - lastUpdateTime;
          // 判斷是否達(dá)到了檢測(cè)時(shí)間間隔 if (timeInterval < UPTATE_INTERVAL_TIME) return; // 現(xiàn)在的時(shí)間變成last時(shí)間 lastUpdateTime = currentUpdateTime;
          // 獲得x,y,z坐標(biāo) float x = event.values[0]; float y = event.values[1]; float z = event.values[2];
          // 獲得x,y,z的變化值 float deltaX = x - lastX; float deltaY = y - lastY; float deltaZ = z - lastZ;
          // 將現(xiàn)在的坐標(biāo)變成last坐標(biāo) lastX = x; lastY = y; lastZ = z;
          double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / timeInterval * 10000; // 達(dá)到速度閥值,發(fā)出提示 if (speed >= SPEED_SHRESHOLD) { onShakeListener.onShake(); } }
          @Override public void onAccuracyChanged(Sensor sensor, int accuracy) {
          }
          /**搖晃監(jiān)聽(tīng)接口*/ public interface OnShakeListenerCallBack { public void onShake(); }
          /**設(shè)置重力感應(yīng)監(jiān)聽(tīng)器*/ public void setOnShakeListener(OnShakeListenerCallBack listener) { onShakeListener = listener; }}

          首先獲取SensorManager,進(jìn)而獲取到加速度傳感器,再設(shè)置監(jiān)聽(tīng)器。然后在監(jiān)聽(tīng)中根據(jù)傳感器數(shù)值的變化,根據(jù)需要做響應(yīng)的處理。當(dāng)達(dá)到要求時(shí)進(jìn)行回調(diào),進(jìn)而實(shí)現(xiàn)搖一搖后響應(yīng)的邏輯(音效、動(dòng)畫等)。

          搖一搖完成后動(dòng)畫

                 /** 搖一搖手掌上部分動(dòng)畫 */    public AnimationSet getUpAnim(){        AnimationSet animationSet = new AnimationSet(true);        TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f);        translateAnimation0.setDuration(OPEN_TIME);        translateAnimation0.setAnimationListener(openAnimationListner);//圖片上移動(dòng)畫監(jiān)聽(tīng)        TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f);        translateAnimation1.setDuration(CLOSE_TIME);        translateAnimation1.setAnimationListener(closeAnimationListener);//圖片下移動(dòng)畫監(jiān)聽(tīng)        translateAnimation1.setStartOffset(OFFSET_TIME);        translateAnimation1.setInterpolator(new AccelerateInterpolator(1));        animationSet.addAnimation(translateAnimation0);        animationSet.addAnimation(translateAnimation1);        return animationSet;    }    /** 搖一搖手掌下部分動(dòng)畫 */    public AnimationSet getDownAnim(){        AnimationSet animationSet = new AnimationSet(true);        TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f);        translateAnimation0.setDuration(OPEN_TIME);        translateAnimation0.setAnimationListener(openAnimationListner);//圖片上移動(dòng)畫監(jiān)聽(tīng)        TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f);        translateAnimation1.setDuration(CLOSE_TIME);        translateAnimation1.setAnimationListener(closeAnimationListener);//圖片下移動(dòng)畫監(jiān)聽(tīng)        translateAnimation1.setStartOffset(OFFSET_TIME);        translateAnimation1.setInterpolator(new AccelerateInterpolator(1));        animationSet.addAnimation(translateAnimation0);        animationSet.addAnimation(translateAnimation1);        return animationSet;    }
          /** 顯示搖出結(jié)果動(dòng)畫 */ public Animation getReusltAnim(){
          TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-1,Animation.RELATIVE_TO_SELF,0); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
          }
          @Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_VISIBLE_CODE ); } }
          @Override public void onAnimationRepeat(Animation animation) {
          } });
          return translateAnimation; } /** 隱藏?fù)u出結(jié)果動(dòng)畫 */ public Animation getReusltGoneAnim(){ TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,3); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
          }
          @Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_GONE_CODE); } }
          @Override public void onAnimationRepeat(Animation animation) {
          } }); return translateAnimation; } /**手掌圖開(kāi)啟動(dòng)畫監(jiān)聽(tīng)*/ public Animation.AnimationListener openAnimationListner = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { //動(dòng)畫開(kāi)始執(zhí)行時(shí)回調(diào) if (mDoAnimationListener != null) { mDoAnimationListener.onAnimStart(OPEN_ANIM_CODE); } }
          @Override public void onAnimationEnd(Animation animation) {
          }
          @Override public void onAnimationRepeat(Animation animation) {
          } };
          /**手掌圖合上動(dòng)畫監(jiān)聽(tīng)*/ public Animation.AnimationListener closeAnimationListener = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
          }
          @Override public void onAnimationEnd(Animation animation) { //動(dòng)畫結(jié)束時(shí)回調(diào) if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(COLSE_ANIM_CODE); } }
          @Override public void onAnimationRepeat(Animation animation) {
          } }; public interface DoAnimationListener{ void onAnimStart(int code); void onAnimEnd(int code); }

          震動(dòng)


          震動(dòng)首先要加權(quán)限

          震動(dòng)代碼
           Vibrator vibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE); vibrator.vibrate(500);

          接下來(lái)就是播放音效了

          public class Sound {    private static Sound mInstance;    private SoundPool mSoundPool;//音效池    private HashMap mSoundPoolMap;//定義一個(gè)HashMap用于存放音頻流的ID    public static Sound getInstance() {        if (mInstance == null) {            mInstance = new Sound();        }        return mInstance;    }
          /**初始化音效池---向音效池添加音效*/ public void initPool(final Context context){ mSoundPoolMap = new HashMap<>(); mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM,1); if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) { AudioAttributes audioAttributes = null; audioAttributes = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_ALARM) .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .build();
          mSoundPool = new SoundPool.Builder() .setMaxStreams(3) .setAudioAttributes(audioAttributes) .build(); } else { // 5.0 以前 mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM, 0); // 創(chuàng)建SoundPool } new Thread(new Runnable() { @Override public void run() { mSoundPoolMap.put(0,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_sound_male),1)); mSoundPoolMap.put(1,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_match),1)); mSoundPoolMap.put(2,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_nomatch),1)); } }).start();
          } /** 播放搖一搖開(kāi)始聲音 */ public void playStartSound(){ try { mSoundPool.play(mSoundPoolMap.get(0),1,1,0,0,1.3f); } catch (Exception e) { e.printStackTrace(); } }
          /** 播放搖一搖結(jié)束聲音 */ public void playEndSound(){ try { mSoundPool.play(mSoundPoolMap.get(1),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }
          /** 什么都沒(méi)搖到 */ public void playNotingSound(){ try { mSoundPool.play(mSoundPoolMap.get(2),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }}


          首先定義一個(gè)音效池,一個(gè)HashMap存放音效id,然后向音效池中添加音效,在合適的時(shí)機(jī)播放對(duì)應(yīng)的音效。

          以上幾個(gè)步驟實(shí)現(xiàn)整個(gè)搖一搖效果


          最終代碼,動(dòng)畫部分

          public class ShakeAnimation{    /**展開(kāi)動(dòng)畫*/    public static final long OPEN_TIME = 500;    /**關(guān)合動(dòng)畫*/    public static final long CLOSE_TIME = 280;    /**開(kāi)合動(dòng)畫間隔*/    public static final long OFFSET_TIME = 800;    /**模擬延遲*/    public static final long SIMULLATE_DELAY = 400;
          public static final int OPEN_ANIM_CODE = 1; public static final int COLSE_ANIM_CODE = 2; public static final int SHAKE_RESULT_GONE_CODE = 3; public static final int SHAKE_RESULT_VISIBLE_CODE = 4; private static DoAnimationListener mDoAnimationListener; private static ShakeAnimation needForAnim; public static ShakeAnimation getInstance(DoAnimationListener doAnimationListener) { mDoAnimationListener = doAnimationListener; if (needForAnim == null) { needForAnim = new ShakeAnimation(); } return needForAnim; } /** 搖一搖手掌上部分動(dòng)畫 */ public AnimationSet getUpAnim(){ AnimationSet animationSet = new AnimationSet(true); TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f); translateAnimation0.setDuration(OPEN_TIME); translateAnimation0.setAnimationListener(openAnimationListner);//圖片上移動(dòng)畫監(jiān)聽(tīng) TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f); translateAnimation1.setDuration(CLOSE_TIME); translateAnimation1.setAnimationListener(closeAnimationListener);//圖片下移動(dòng)畫監(jiān)聽(tīng) translateAnimation1.setStartOffset(OFFSET_TIME); translateAnimation1.setInterpolator(new AccelerateInterpolator(1)); animationSet.addAnimation(translateAnimation0); animationSet.addAnimation(translateAnimation1); return animationSet; } /** 搖一搖手掌下部分動(dòng)畫 */ public AnimationSet getDownAnim(){ AnimationSet animationSet = new AnimationSet(true); TranslateAnimation translateAnimation0 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0.8f); translateAnimation0.setDuration(OPEN_TIME); translateAnimation0.setAnimationListener(openAnimationListner);//圖片上移動(dòng)畫監(jiān)聽(tīng) TranslateAnimation translateAnimation1 = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-0.8f); translateAnimation1.setDuration(CLOSE_TIME); translateAnimation1.setAnimationListener(closeAnimationListener);//圖片下移動(dòng)畫監(jiān)聽(tīng) translateAnimation1.setStartOffset(OFFSET_TIME); translateAnimation1.setInterpolator(new AccelerateInterpolator(1)); animationSet.addAnimation(translateAnimation0); animationSet.addAnimation(translateAnimation1); return animationSet; }
          /** 顯示搖出結(jié)果動(dòng)畫 */ public Animation getReusltAnim(){
          TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,-1,Animation.RELATIVE_TO_SELF,0); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
          }
          @Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_VISIBLE_CODE ); } }
          @Override public void onAnimationRepeat(Animation animation) {
          } });
          return translateAnimation; } /** 隱藏?fù)u出結(jié)果動(dòng)畫 */ public Animation getReusltGoneAnim(){ TranslateAnimation translateAnimation = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,0,Animation.RELATIVE_TO_SELF,3); translateAnimation.setDuration(OPEN_TIME); translateAnimation.setAnimationListener(new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
          }
          @Override public void onAnimationEnd(Animation animation) { if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(SHAKE_RESULT_GONE_CODE); } }
          @Override public void onAnimationRepeat(Animation animation) {
          } }); return translateAnimation; } /**手掌圖開(kāi)啟動(dòng)畫監(jiān)聽(tīng)*/ public Animation.AnimationListener openAnimationListner = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { //動(dòng)畫開(kāi)始執(zhí)行時(shí)回調(diào) if (mDoAnimationListener != null) { mDoAnimationListener.onAnimStart(OPEN_ANIM_CODE); } }
          @Override public void onAnimationEnd(Animation animation) {
          }
          @Override public void onAnimationRepeat(Animation animation) {
          } };
          /**手掌圖合上動(dòng)畫監(jiān)聽(tīng)*/ public Animation.AnimationListener closeAnimationListener = new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) {
          }
          @Override public void onAnimationEnd(Animation animation) { //動(dòng)畫結(jié)束時(shí)回調(diào) if (mDoAnimationListener != null) { mDoAnimationListener.onAnimEnd(COLSE_ANIM_CODE); } }
          @Override public void onAnimationRepeat(Animation animation) {
          } }; public interface DoAnimationListener{ void onAnimStart(int code); void onAnimEnd(int code); }}

          音效部分
          public class Sound {    private static Sound mInstance;    private SoundPool mSoundPool;//音效池    private HashMap mSoundPoolMap;//定義一個(gè)HashMap用于存放音頻流的ID    public static Sound getInstance() {        if (mInstance == null) {            mInstance = new Sound();        }        return mInstance;    }
          /**初始化音效池---向音效池添加音效*/ public void initPool(final Context context){ mSoundPoolMap = new HashMap<>(); mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM,1); if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) { AudioAttributes audioAttributes = null; audioAttributes = new AudioAttributes.Builder() .setUsage(AudioAttributes.USAGE_ALARM) .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .build();
          mSoundPool = new SoundPool.Builder() .setMaxStreams(3) .setAudioAttributes(audioAttributes) .build(); } else { // 5.0 以前 mSoundPool = new SoundPool(3, AudioManager.STREAM_ALARM, 0); // 創(chuàng)建SoundPool } new Thread(new Runnable() { @Override public void run() { mSoundPoolMap.put(0,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_sound_male),1)); mSoundPoolMap.put(1,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_match),1)); mSoundPoolMap.put(2,mSoundPool.load(context.getResources().openRawResourceFd(R.raw.shake_nomatch),1)); } }).start();
          } /** 播放搖一搖開(kāi)始聲音 */ public void playStartSound(){ try { mSoundPool.play(mSoundPoolMap.get(0),1,1,0,0,1.3f); } catch (Exception e) { e.printStackTrace(); } }
          /** 播放搖一搖結(jié)束聲音 */ public void playEndSound(){ try { mSoundPool.play(mSoundPoolMap.get(1),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }
          /** 什么都沒(méi)搖到 */ public void playNotingSound(){ try { mSoundPool.play(mSoundPoolMap.get(2),1,1,0,0,1.0f); } catch (Exception e) { e.printStackTrace(); } }}

          重力傳感器部分
          public class ShakeListener implements SensorEventListener {    // 速度閾值,當(dāng)搖晃速度達(dá)到這值后產(chǎn)生作用    private static final int SPEED_SHRESHOLD = 3000;    // 兩次檢測(cè)的時(shí)間間隔    private static final int UPTATE_INTERVAL_TIME = 70;    // 傳感器管理器    private SensorManager sensorManager;    // 傳感器    private Sensor sensor;    // 重力感應(yīng)監(jiān)聽(tīng)器    private OnShakeListenerCallBack onShakeListener;    // 上下文    private Context mContext;    // 手機(jī)上一個(gè)位置時(shí)重力感應(yīng)坐標(biāo)    private float lastX;    private float lastY;    private float lastZ;    // 上次檢測(cè)時(shí)間    private long lastUpdateTime;
          // 構(gòu)造器 public ShakeListener(Context context) { // 獲得監(jiān)聽(tīng)對(duì)象 mContext = context; start(); }
          /**開(kāi)始重力傳感器的檢測(cè)*/ public void start() { // 獲得傳感器管理器 sensorManager = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE); if (sensorManager != null) { // 獲得重力傳感器 sensor = sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); } // 注冊(cè) if (sensor != null) { sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } }
          /**停止檢測(cè)*/ public void stop() { sensorManager.unregisterListener(this); }
          /**重力感應(yīng)器感應(yīng)獲得變化數(shù)據(jù)*/ @Override public void onSensorChanged(SensorEvent event) { // 現(xiàn)在檢測(cè)時(shí)間 long currentUpdateTime = System.currentTimeMillis(); // 兩次檢測(cè)的時(shí)間間隔 long timeInterval = currentUpdateTime - lastUpdateTime;
          // 判斷是否達(dá)到了檢測(cè)時(shí)間間隔 if (timeInterval < UPTATE_INTERVAL_TIME) return; // 現(xiàn)在的時(shí)間變成last時(shí)間 lastUpdateTime = currentUpdateTime;
          // 獲得x,y,z坐標(biāo) float x = event.values[0]; float y = event.values[1]; float z = event.values[2];
          // 獲得x,y,z的變化值 float deltaX = x - lastX; float deltaY = y - lastY; float deltaZ = z - lastZ;
          // 將現(xiàn)在的坐標(biāo)變成last坐標(biāo) lastX = x; lastY = y; lastZ = z;
          double speed = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / timeInterval * 10000; // 達(dá)到速度閥值,發(fā)出提示 if (speed >= SPEED_SHRESHOLD) {// ToastUtils.showToast(mContext,"速度"+speed); onShakeListener.onShake(); } }
          @Override public void onAccuracyChanged(Sensor sensor, int accuracy) {
          }
          /**搖晃監(jiān)聽(tīng)接口*/ public interface OnShakeListenerCallBack { public void onShake(); }
          /**設(shè)置重力感應(yīng)監(jiān)聽(tīng)器*/ public void setOnShakeListener(OnShakeListenerCallBack listener) { onShakeListener = listener; }
          }

          Activity部分
          public class BActivity extends AppCompatActivity implements ShakeAnimation.DoAnimationListener {
          @BindView(R.id.shake_flower) ImageView mShakeFlower; @BindView(R.id.shake_loading) LinearLayout mShakeLoading; @BindView(R.id.shake_result_img) ImageView mShakeResultImg; @BindView(R.id.shake_result_txt_name) TextView mShakeResultTxtName; @BindView(R.id.shake_result_txt_value) TextView mShakeResultTxtValue; @BindView(R.id.shake_result_layout) RelativeLayout mShakeResultLayout; @BindView(R.id.shakeImgUp_line) LinearLayout mShakeImgUpLine; @BindView(R.id.shakeImgUp) RelativeLayout mShakeImgUp; @BindView(R.id.shakeImgDown_line) LinearLayout mShakeImgDownLine; @BindView(R.id.shakeImgDown) RelativeLayout mShakeImgDown; private ShakeListener mShakeListener; private ShakeAnimation mShakeAnimation; private boolean hasReslut = false; private int shakeNum = 0; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.shake_root); ButterKnife.bind(this); setResultVisible(false);//初始時(shí)不顯示結(jié)果 showShakeLoading(false);//初始時(shí)不顯示加載 initShake(); }
          private void initShake() { Sound.getInstance().initPool(this); mShakeListener = new ShakeListener(this); mShakeListener.setOnShakeListener(new ShakeListener.OnShakeListenerCallBack() { @Override public void onShake() { startShake();//開(kāi)始執(zhí)行動(dòng)畫 mShakeListener.stop();//取消搖動(dòng)監(jiān)聽(tīng),動(dòng)畫結(jié)束之前不再監(jiān)聽(tīng) vibrate(500); Sound.getInstance().playStartSound(); } }); }
          /** * 執(zhí)行動(dòng)畫 */ private void startShake() { mShakeAnimation = ShakeAnimation.getInstance(this); mShakeImgDown.startAnimation(mShakeAnimation.getDownAnim()); mShakeImgUp.startAnimation(mShakeAnimation.getUpAnim()); if (mShakeResultLayout != null && mShakeResultLayout.getVisibility() == View.VISIBLE) { showResultGoneAnim(); } }

          /** * 搖出的結(jié)果顯示控制 */ private void setResultVisible(boolean isVisible) { if (mShakeResultLayout == null) { return; } if (isVisible) { mShakeResultLayout.setVisibility(View.VISIBLE); } else { mShakeResultLayout.setVisibility(View.INVISIBLE); } }
          /** * 正在加載 */ private void showShakeLoading(boolean isShow) { if (mShakeLoading == null) { return; } if (isShow) { mShakeLoading.setVisibility(View.VISIBLE); } else { mShakeLoading.setVisibility(View.GONE); }
          }

          private void setResultView(){ showResultAnim(); if(!hasReslut){ mShakeResultImg.setImageResource(R.drawable.icon_sad_black); mShakeResultTxtName.setText("什么都沒(méi)搖到"); mShakeResultTxtValue.setVisibility(View.GONE); }else { mShakeResultImg.setImageResource(R.drawable.a); mShakeResultTxtName.setText("渾水摸魚");
          mShakeResultTxtValue.setVisibility(View.VISIBLE); mShakeResultTxtValue.setText("距離10公里"); } playResultSound(); } private void playResultSound(){ if(hasReslut){ Sound.getInstance().playEndSound(); }else { Sound.getInstance().playNotingSound(); } shakeNum++; if(shakeNum%6==0){ hasReslut = !hasReslut; }
          }
          /** * 動(dòng)畫開(kāi)啟 */ @Override public void onAnimStart(int code) { switch (code) { case ShakeAnimation.OPEN_ANIM_CODE: setHandLineVisible(true); break;
          } }
          /** * 動(dòng)畫結(jié)束 */ @Override public void onAnimEnd(int code) { switch (code) { case ShakeAnimation.COLSE_ANIM_CODE: setHandLineVisible(false);// setResultView(); //showResultAnim();//顯示結(jié)果 setResultVisible(true); break; case ShakeAnimation.SHAKE_RESULT_GONE_CODE: setResultVisible(false); break; case ShakeAnimation.SHAKE_RESULT_VISIBLE_CODE: mShakeListener.start();//動(dòng)畫結(jié)束了,重新開(kāi)始監(jiān)聽(tīng)搖動(dòng) break; } }
          /** * 手掌邊線顯示控制 */ private void setHandLineVisible(boolean isVisible) { if (mShakeImgUpLine != null) { if (isVisible) { mShakeImgUpLine.setVisibility(View.VISIBLE);
          } else { mShakeImgUpLine.setVisibility(View.GONE); } } if (mShakeImgDownLine != null) { if (isVisible) { mShakeImgDownLine.setVisibility(View.VISIBLE);
          } else { mShakeImgDownLine.setVisibility(View.GONE); } } } /**顯示結(jié)果動(dòng)畫*/ private void showResultAnim() { if (mShakeAnimation != null) { mShakeResultLayout.setAnimation(mShakeAnimation.getReusltAnim()); } } /**顯示結(jié)果隱藏的動(dòng)畫*/ private void showResultGoneAnim(){ if (mShakeAnimation != null) { mShakeResultLayout.setAnimation(mShakeAnimation.getReusltGoneAnim()); } } /**震動(dòng)*/ private void vibrate(long milliseconds){ Vibrator vibrator = (Vibrator) getSystemService(VIBRATOR_SERVICE); vibrator.vibrate(500); } @Override public void onResume() { super.onResume(); mShakeListener.start(); }
          @Override public void onPause() { mShakeListener.stop(); super.onPause(); }
          @Override public void onStop() { mShakeListener.stop(); super.onStop(); }
          }

          代碼就寫到這塊了,基本實(shí)現(xiàn)了仿微信搖一搖功能。

          參考:
          https://www.cnblogs.com/wangyuehome/p/4608128.html
          瀏覽 47
          點(diǎn)贊
          評(píng)論
          收藏
          分享

          手機(jī)掃一掃分享

          分享
          舉報(bào)
          評(píng)論
          圖片
          表情
          推薦
          點(diǎn)贊
          評(píng)論
          收藏
          分享

          手機(jī)掃一掃分享

          分享
          舉報(bào)
          <kbd id="afajh"><form id="afajh"></form></kbd>
          <strong id="afajh"><dl id="afajh"></dl></strong>
            <del id="afajh"><form id="afajh"></form></del>
                1. <th id="afajh"><progress id="afajh"></progress></th>
                  <b id="afajh"><abbr id="afajh"></abbr></b>
                  <th id="afajh"><progress id="afajh"></progress></th>
                  精品啪啪啪 | AV影音在线 | 草大B老骚B | 色吊丝一区二区 | 日本一区二区三区在线观看网站 |