大廠防止超賣(mài)的7種實(shí)現(xiàn),很受用!
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本文環(huán)境: SpringBoot 2.5.7 + MySQL 8.0 X + MybatisPlus + Swagger2.9.2 -
模擬工具: Jmeter -
模擬場(chǎng)景: 減庫(kù)存->創(chuàng)建訂單->模擬支付
2.商品秒殺-超賣(mài)
在開(kāi)發(fā)中,對(duì)于下面的代碼,可能很熟悉:在Service里面加上@Transactional事務(wù)注解和Lock鎖。
控制層:Controller
@ApiOperation(value="秒殺實(shí)現(xiàn)方式——Lock加鎖")
@PostMapping("/start/lock")
public Result startLock(long skgId){
try {
log.info("開(kāi)始秒殺方式一...");
final long userId = (int) (new Random().nextDouble() * (99999 - 10000 + 1)) + 10000;
Result result = secondKillService.startSecondKillByLock(skgId, userId);
if(result != null){
log.info("用戶(hù):{}--{}", userId, result.get("msg"));
}else{
log.info("用戶(hù):{}--{}", userId, "哎呦喂,人也太多了,請(qǐng)稍后!");
}
} catch (Exception e) {
e.printStackTrace();
} finally {
}
return Result.ok();
}
業(yè)務(wù)層:Service
@Override
@Transactional(rollbackFor = Exception.class)
public Result startSecondKillByLock(long skgId, long userId) {
lock.lock();
try {
// 校驗(yàn)庫(kù)存
SecondKill secondKill = secondKillMapper.selectById(skgId);
Integer number = secondKill.getNumber();
if (number > 0) {
// 扣庫(kù)存
secondKill.setNumber(number - 1);
secondKillMapper.updateById(secondKill);
// 創(chuàng)建訂單
SuccessKilled killed = new SuccessKilled();
killed.setSeckillId(skgId);
killed.setUserId(userId);
killed.setState((short) 0);
killed.setCreateTime(new Timestamp(System.currentTimeMillis()));
successKilledMapper.insert(killed);
// 模擬支付
Payment payment = new Payment();
payment.setSeckillId(skgId);
payment.setSeckillId(skgId);
payment.setUserId(userId);
payment.setMoney(40);
payment.setState((short) 1);
payment.setCreateTime(new Timestamp(System.currentTimeMillis()));
paymentMapper.insert(payment);
} else {
return Result.error(SecondKillStateEnum.END);
}
} catch (Exception e) {
throw new ScorpiosException("異常了個(gè)乖乖");
} finally {
lock.unlock();
}
return Result.ok(SecondKillStateEnum.SUCCESS);
}
對(duì)于上面的代碼應(yīng)該沒(méi)啥問(wèn)題吧,業(yè)務(wù)方法上加事務(wù),在處理業(yè)務(wù)的時(shí)候加鎖。
但上面這樣寫(xiě)法是有問(wèn)題的,會(huì)出現(xiàn)超賣(mài)的情況,看下測(cè)試結(jié)果:模擬1000個(gè)并發(fā),搶100商品。


這里在業(yè)務(wù)方法開(kāi)始加了鎖,在業(yè)務(wù)方法結(jié)束后釋放了鎖。但這里的事務(wù)提交卻不是這樣的,有可能在事務(wù)提交之前,就已經(jīng)把鎖釋放了,這樣會(huì)導(dǎo)致商品超賣(mài)現(xiàn)象。所以加鎖的時(shí)機(jī)很重要!
3. 解決商品超賣(mài)
對(duì)于上面超賣(mài)現(xiàn)象,主要問(wèn)題出現(xiàn)在事務(wù)中鎖釋放的時(shí)機(jī),事務(wù)未提交之前,鎖已經(jīng)釋放。(事務(wù)提交是在整個(gè)方法執(zhí)行完)。如何解決這個(gè)問(wèn)題呢,就是把加鎖步驟提前
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可以在controller層進(jìn)行加鎖 -
可以使用Aop在業(yè)務(wù)方法執(zhí)行之前進(jìn)行加鎖
3.1 方式一(改進(jìn)版加鎖)
@ApiOperation(value="秒殺實(shí)現(xiàn)方式——Lock加鎖")
@PostMapping("/start/lock")
public Result startLock(long skgId){
// 在此處加鎖
lock.lock();
try {
log.info("開(kāi)始秒殺方式一...");
final long userId = (int) (new Random().nextDouble() * (99999 - 10000 + 1)) + 10000;
Result result = secondKillService.startSecondKillByLock(skgId, userId);
if(result != null){
log.info("用戶(hù):{}--{}", userId, result.get("msg"));
}else{
log.info("用戶(hù):{}--{}", userId, "哎呦喂,人也太多了,請(qǐng)稍后!");
}
} catch (Exception e) {
e.printStackTrace();
} finally {
// 在此處釋放鎖
lock.unlock();
}
return Result.ok();
}
上面這樣的加鎖就可以解決事務(wù)未提交之前,鎖釋放的問(wèn)題,可以分三種情況進(jìn)行壓力測(cè)試:
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并發(fā)數(shù)1000,商品100 -
并發(fā)數(shù)1000,商品1000 -
并發(fā)數(shù)2000,商品1000
對(duì)于并發(fā)量大于商品數(shù)的情況,商品秒殺一般不會(huì)出現(xiàn)少賣(mài)的請(qǐng)況,但對(duì)于并發(fā)數(shù)小于等于商品數(shù)的時(shí)候可能會(huì)出現(xiàn)商品少賣(mài)情況,這也很好理解。
對(duì)于沒(méi)有問(wèn)題的情況就不貼圖了,因?yàn)橛泻芏喾N方式,貼圖會(huì)太多

3.2 方式二(AOP版加鎖)
對(duì)于上面在控制層進(jìn)行加鎖的方式,可能顯得不優(yōu)雅,那就還有另一種方式進(jìn)行在事務(wù)之前加鎖,那就是AOP
自定義AOP注解
@Target({ElementType.PARAMETER, ElementType.METHOD})
@Retention(RetentionPolicy.RUNTIME)
@Documented
public @interface ServiceLock {
String description() default "";
}
定義切面類(lèi)
@Slf4j
@Component
@Scope
@Aspect
@Order(1) //order越小越是最先執(zhí)行,但更重要的是最先執(zhí)行的最后結(jié)束
public class LockAspect {
/**
* 思考:為什么不用synchronized
* service 默認(rèn)是單例的,并發(fā)下lock只有一個(gè)實(shí)例
*/
private static Lock lock = new ReentrantLock(true); // 互斥鎖 參數(shù)默認(rèn)false,不公平鎖
// Service層切點(diǎn) 用于記錄錯(cuò)誤日志
@Pointcut("@annotation(com.scorpios.secondkill.aop.ServiceLock)")
public void lockAspect() {
}
@Around("lockAspect()")
public Object around(ProceedingJoinPoint joinPoint) {
lock.lock();
Object obj = null;
try {
obj = joinPoint.proceed();
} catch (Throwable e) {
e.printStackTrace();
throw new RuntimeException();
} finally{
lock.unlock();
}
return obj;
}
}
在業(yè)務(wù)方法上添加AOP注解
@Override
@ServiceLock // 使用Aop進(jìn)行加鎖
@Transactional(rollbackFor = Exception.class)
public Result startSecondKillByAop(long skgId, long userId) {
try {
// 校驗(yàn)庫(kù)存
SecondKill secondKill = secondKillMapper.selectById(skgId);
Integer number = secondKill.getNumber();
if (number > 0) {
//扣庫(kù)存
secondKill.setNumber(number - 1);
secondKillMapper.updateById(secondKill);
//創(chuàng)建訂單
SuccessKilled killed = new SuccessKilled();
killed.setSeckillId(skgId);
killed.setUserId(userId);
killed.setState((short) 0);
killed.setCreateTime(new Timestamp(System.currentTimeMillis()));
successKilledMapper.insert(killed);
//支付
Payment payment = new Payment();
payment.setSeckillId(skgId);
payment.setSeckillId(skgId);
payment.setUserId(userId);
payment.setMoney(40);
payment.setState((short) 1);
payment.setCreateTime(new Timestamp(System.currentTimeMillis()));
paymentMapper.insert(payment);
} else {
return Result.error(SecondKillStateEnum.END);
}
} catch (Exception e) {
throw new ScorpiosException("異常了個(gè)乖乖");
}
return Result.ok(SecondKillStateEnum.SUCCESS);
}
控制層:
@ApiOperation(value="秒殺實(shí)現(xiàn)方式二——Aop加鎖")
@PostMapping("/start/aop")
public Result startAop(long skgId){
try {
log.info("開(kāi)始秒殺方式二...");
final long userId = (int) (new Random().nextDouble() * (99999 - 10000 + 1)) + 10000;
Result result = secondKillService.startSecondKillByAop(skgId, userId);
if(result != null){
log.info("用戶(hù):{}--{}", userId, result.get("msg"));
}else{
log.info("用戶(hù):{}--{}", userId, "哎呦喂,人也太多了,請(qǐng)稍后!");
}
} catch (Exception e) {
e.printStackTrace();
}
return Result.ok();
}
這種方式在對(duì)鎖的使用上,更高階、更美觀!
3.3 方式三(悲觀鎖一)
除了上面在業(yè)務(wù)代碼層面加鎖外,還可以使用數(shù)據(jù)庫(kù)自帶的鎖進(jìn)行并發(fā)控制。
悲觀鎖,什么是悲觀鎖呢?通俗的說(shuō),在做任何事情之前,都要進(jìn)行加鎖確認(rèn)。這種數(shù)據(jù)庫(kù)級(jí)加鎖操作效率較低。
使用for update一定要加上事務(wù),當(dāng)事務(wù)處理完后,for update才會(huì)將行級(jí)鎖解除
如果請(qǐng)求數(shù)和秒殺商品數(shù)量一致,會(huì)出現(xiàn)少賣(mài)
@ApiOperation(value="秒殺實(shí)現(xiàn)方式三——悲觀鎖")
@PostMapping("/start/pes/lock/one")
public Result startPesLockOne(long skgId){
try {
log.info("開(kāi)始秒殺方式三...");
final long userId = (int) (new Random().nextDouble() * (99999 - 10000 + 1)) + 10000;
Result result = secondKillService.startSecondKillByUpdate(skgId, userId);
if(result != null){
log.info("用戶(hù):{}--{}", userId, result.get("msg"));
}else{
log.info("用戶(hù):{}--{}", userId, "哎呦喂,人也太多了,請(qǐng)稍后!");
}
} catch (Exception e) {
e.printStackTrace();
}
return Result.ok();
}
業(yè)務(wù)邏輯
@Override
@Transactional(rollbackFor = Exception.class)
public Result startSecondKillByUpdate(long skgId, long userId) {
try {
// 校驗(yàn)庫(kù)存-悲觀鎖
SecondKill secondKill = secondKillMapper.querySecondKillForUpdate(skgId);
Integer number = secondKill.getNumber();
if (number > 0) {
//扣庫(kù)存
secondKill.setNumber(number - 1);
secondKillMapper.updateById(secondKill);
//創(chuàng)建訂單
SuccessKilled killed = new SuccessKilled();
killed.setSeckillId(skgId);
killed.setUserId(userId);
killed.setState((short) 0);
killed.setCreateTime(new Timestamp(System.currentTimeMillis()));
successKilledMapper.insert(killed);
//支付
Payment payment = new Payment();
payment.setSeckillId(skgId);
payment.setSeckillId(skgId);
payment.setUserId(userId);
payment.setMoney(40);
payment.setState((short) 1);
payment.setCreateTime(new Timestamp(System.currentTimeMillis()));
paymentMapper.insert(payment);
} else {
return Result.error(SecondKillStateEnum.END);
}
} catch (Exception e) {
throw new ScorpiosException("異常了個(gè)乖乖");
} finally {
}
return Result.ok(SecondKillStateEnum.SUCCESS);
}
Dao層
@Repository
public interface SecondKillMapper extends BaseMapper<SecondKill> {
/**
* 將此行數(shù)據(jù)進(jìn)行加鎖,當(dāng)整個(gè)方法將事務(wù)提交后,才會(huì)解鎖
* @param skgId
* @return
*/
@Select(value = "SELECT * FROM seckill WHERE seckill_id=#{skgId} FOR UPDATE")
SecondKill querySecondKillForUpdate(@Param("skgId") Long skgId);
}
上面是利用for update進(jìn)行對(duì)查詢(xún)數(shù)據(jù)加鎖,加的是行鎖。
3.4 方式四(悲觀鎖二)
悲觀鎖的第二種方式就是利用update更新命令來(lái)加表鎖
/**
* UPDATE鎖表
* @param skgId 商品id
* @param userId 用戶(hù)id
* @return
*/
@Override
@Transactional(rollbackFor = Exception.class)
public Result startSecondKillByUpdateTwo(long skgId, long userId) {
try {
// 不校驗(yàn),直接扣庫(kù)存更新
int result = secondKillMapper.updateSecondKillById(skgId);
if (result > 0) {
//創(chuàng)建訂單
SuccessKilled killed = new SuccessKilled();
killed.setSeckillId(skgId);
killed.setUserId(userId);
killed.setState((short) 0);
killed.setCreateTime(new Timestamp(System.currentTimeMillis()));
successKilledMapper.insert(killed);
//支付
Payment payment = new Payment();
payment.setSeckillId(skgId);
payment.setSeckillId(skgId);
payment.setUserId(userId);
payment.setMoney(40);
payment.setState((short) 1);
payment.setCreateTime(new Timestamp(System.currentTimeMillis()));
paymentMapper.insert(payment);
} else {
return Result.error(SecondKillStateEnum.END);
}
} catch (Exception e) {
throw new ScorpiosException("異常了個(gè)乖乖");
} finally {
}
return Result.ok(SecondKillStateEnum.SUCCESS);
}
Dao層
@Repository
public interface SecondKillMapper extends BaseMapper<SecondKill> {
/**
* 將此行數(shù)據(jù)進(jìn)行加鎖,當(dāng)整個(gè)方法將事務(wù)提交后,才會(huì)解鎖
* @param skgId
* @return
*/
@Select(value = "SELECT * FROM seckill WHERE seckill_id=#{skgId} FOR UPDATE")
SecondKill querySecondKillForUpdate(@Param("skgId") Long skgId);
@Update(value = "UPDATE seckill SET number=number-1 WHERE seckill_id=#{skgId} AND number > 0")
int updateSecondKillById(@Param("skgId") long skgId);
}
3.5 方式五(樂(lè)觀鎖)
樂(lè)觀鎖,顧名思義,就是對(duì)操作結(jié)果很樂(lè)觀,通過(guò)利用version字段來(lái)判斷數(shù)據(jù)是否被修改。
樂(lè)觀鎖,不進(jìn)行庫(kù)存數(shù)量的校驗(yàn),直接做庫(kù)存扣減。
這里使用的樂(lè)觀鎖會(huì)出現(xiàn)大量的數(shù)據(jù)更新異常(拋異常就會(huì)導(dǎo)致購(gòu)買(mǎi)失?。⑷绻渲玫膿屬?gòu)人數(shù)比較少、比如120:100(人數(shù):商品) 會(huì)出現(xiàn)少買(mǎi)的情況,不推薦使用樂(lè)觀鎖。
@ApiOperation(value="秒殺實(shí)現(xiàn)方式五——樂(lè)觀鎖")
@PostMapping("/start/opt/lock")
public Result startOptLock(long skgId){
try {
log.info("開(kāi)始秒殺方式五...");
final long userId = (int) (new Random().nextDouble() * (99999 - 10000 + 1)) + 10000;
// 參數(shù)添加了購(gòu)買(mǎi)數(shù)量
Result result = secondKillService.startSecondKillByPesLock(skgId, userId,1);
if(result != null){
log.info("用戶(hù):{}--{}", userId, result.get("msg"));
}else{
log.info("用戶(hù):{}--{}", userId, "哎呦喂,人也太多了,請(qǐng)稍后!");
}
} catch (Exception e) {
e.printStackTrace();
}
return Result.ok();
}
@Override
@Transactional(rollbackFor = Exception.class)
public Result startSecondKillByPesLock(long skgId, long userId, int number) {
// 樂(lè)觀鎖,不進(jìn)行庫(kù)存數(shù)量的校驗(yàn),直接
try {
SecondKill kill = secondKillMapper.selectById(skgId);
// 剩余的數(shù)量應(yīng)該要大于等于秒殺的數(shù)量
if(kill.getNumber() >= number) {
int result = secondKillMapper.updateSecondKillByVersion(number,skgId,kill.getVersion());
if (result > 0) {
//創(chuàng)建訂單
SuccessKilled killed = new SuccessKilled();
killed.setSeckillId(skgId);
killed.setUserId(userId);
killed.setState((short) 0);
killed.setCreateTime(new Timestamp(System.currentTimeMillis()));
successKilledMapper.insert(killed);
//支付
Payment payment = new Payment();
payment.setSeckillId(skgId);
payment.setSeckillId(skgId);
payment.setUserId(userId);
payment.setMoney(40);
payment.setState((short) 1);
payment.setCreateTime(new Timestamp(System.currentTimeMillis()));
paymentMapper.insert(payment);
} else {
return Result.error(SecondKillStateEnum.END);
}
}
} catch (Exception e) {
throw new ScorpiosException("異常了個(gè)乖乖");
} finally {
}
return Result.ok(SecondKillStateEnum.SUCCESS);
}
@Repository
public interface SecondKillMapper extends BaseMapper<SecondKill> {
/**
* 將此行數(shù)據(jù)進(jìn)行加鎖,當(dāng)整個(gè)方法將事務(wù)提交后,才會(huì)解鎖
* @param skgId
* @return
*/
@Select(value = "SELECT * FROM seckill WHERE seckill_id=#{skgId} FOR UPDATE")
SecondKill querySecondKillForUpdate(@Param("skgId") Long skgId);
@Update(value = "UPDATE seckill SET number=number-1 WHERE seckill_id=#{skgId} AND number > 0")
int updateSecondKillById(@Param("skgId") long skgId);
@Update(value = "UPDATE seckill SET number=number-#{number},version=version+1 WHERE seckill_id=#{skgId} AND version = #{version}")
int updateSecondKillByVersion(@Param("number") int number, @Param("skgId") long skgId, @Param("version")int version);
}
樂(lè)觀鎖會(huì)出現(xiàn)大量的數(shù)據(jù)更新異常(拋異常就會(huì)導(dǎo)致購(gòu)買(mǎi)失敗),會(huì)出現(xiàn)少買(mǎi)的情況,不推薦使用樂(lè)觀鎖。
3.6 方式六(阻塞隊(duì)列)
利用阻塞隊(duì)類(lèi),也可以解決高并發(fā)問(wèn)題。其思想就是把接收到的請(qǐng)求按順序存放到隊(duì)列中,消費(fèi)者線(xiàn)程逐一從隊(duì)列里取數(shù)據(jù)進(jìn)行處理,看下具體代碼。
阻塞隊(duì)列:這里使用靜態(tài)內(nèi)部類(lèi)的方式來(lái)實(shí)現(xiàn)單例模式,在并發(fā)條件下不會(huì)出現(xiàn)問(wèn)題。
// 秒殺隊(duì)列(固定長(zhǎng)度為100)
public class SecondKillQueue {
// 隊(duì)列大小
static final int QUEUE_MAX_SIZE = 100;
// 用于多線(xiàn)程間下單的隊(duì)列
static BlockingQueue<SuccessKilled> blockingQueue = new LinkedBlockingQueue<SuccessKilled>(QUEUE_MAX_SIZE);
// 使用靜態(tài)內(nèi)部類(lèi),實(shí)現(xiàn)單例模式
private SecondKillQueue(){};
private static class SingletonHolder{
// 靜態(tài)初始化器,由JVM來(lái)保證線(xiàn)程安全
private static SecondKillQueue queue = new SecondKillQueue();
}
/**
* 單例隊(duì)列
* @return
*/
public static SecondKillQueue getSkillQueue(){
return SingletonHolder.queue;
}
/**
* 生產(chǎn)入隊(duì)
* @param kill
* @throws InterruptedException
* add(e) 隊(duì)列未滿(mǎn)時(shí),返回true;隊(duì)列滿(mǎn)則拋出IllegalStateException(“Queue full”)異?!狝bstractQueue
* put(e) 隊(duì)列未滿(mǎn)時(shí),直接插入沒(méi)有返回值;隊(duì)列滿(mǎn)時(shí)會(huì)阻塞等待,一直等到隊(duì)列未滿(mǎn)時(shí)再插入。
* offer(e) 隊(duì)列未滿(mǎn)時(shí),返回true;隊(duì)列滿(mǎn)時(shí)返回false。非阻塞立即返回。
* offer(e, time, unit) 設(shè)定等待的時(shí)間,如果在指定時(shí)間內(nèi)還不能往隊(duì)列中插入數(shù)據(jù)則返回false,插入成功返回true。
*/
public Boolean produce(SuccessKilled kill) {
return blockingQueue.offer(kill);
}
/**
* 消費(fèi)出隊(duì)
* poll() 獲取并移除隊(duì)首元素,在指定的時(shí)間內(nèi)去輪詢(xún)隊(duì)列看有沒(méi)有首元素有則返回,否者超時(shí)后返回null
* take() 與帶超時(shí)時(shí)間的poll類(lèi)似不同在于take時(shí)候如果當(dāng)前隊(duì)列空了它會(huì)一直等待其他線(xiàn)程調(diào)用notEmpty.signal()才會(huì)被喚醒
*/
public SuccessKilled consume() throws InterruptedException {
return blockingQueue.take();
}
/**
* 獲取隊(duì)列大小
* @return
*/
public int size() {
return blockingQueue.size();
}
}
消費(fèi)秒殺隊(duì)列:實(shí)現(xiàn)ApplicationRunner接口
// 消費(fèi)秒殺隊(duì)列
@Slf4j
@Component
public class TaskRunner implements ApplicationRunner{
@Autowired
private SecondKillService seckillService;
@Override
public void run(ApplicationArguments var){
new Thread(() -> {
log.info("隊(duì)列啟動(dòng)成功");
while(true){
try {
// 進(jìn)程內(nèi)隊(duì)列
SuccessKilled kill = SecondKillQueue.getSkillQueue().consume();
if(kill != null){
Result result = seckillService.startSecondKillByAop(kill.getSeckillId(), kill.getUserId());
if(result != null && result.equals(Result.ok(SecondKillStateEnum.SUCCESS))){
log.info("TaskRunner,result:{}",result);
log.info("TaskRunner從消息隊(duì)列取出用戶(hù),用戶(hù):{}{}",kill.getUserId(),"秒殺成功");
}
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
}
}
@ApiOperation(value="秒殺實(shí)現(xiàn)方式六——消息隊(duì)列")
@PostMapping("/start/queue")
public Result startQueue(long skgId){
try {
log.info("開(kāi)始秒殺方式六...");
final long userId = (int) (new Random().nextDouble() * (99999 - 10000 + 1)) + 10000;
SuccessKilled kill = new SuccessKilled();
kill.setSeckillId(skgId);
kill.setUserId(userId);
Boolean flag = SecondKillQueue.getSkillQueue().produce(kill);
// 雖然進(jìn)入了隊(duì)列,但是不一定能秒殺成功 進(jìn)隊(duì)出隊(duì)有時(shí)間間隙
if(flag){
log.info("用戶(hù):{}{}",kill.getUserId(),"秒殺成功");
}else{
log.info("用戶(hù):{}{}",userId,"秒殺失敗");
}
} catch (Exception e) {
e.printStackTrace();
}
return Result.ok();
}
注意:在業(yè)務(wù)層和AOP方法中,不能拋出任何異常, throw new RuntimeException()這些拋異常代碼要注釋掉。因?yàn)橐坏┏绦驋伋霎惓>蜁?huì)停止,導(dǎo)致消費(fèi)秒殺隊(duì)列進(jìn)程終止!
使用阻塞隊(duì)列來(lái)實(shí)現(xiàn)秒殺,有幾點(diǎn)要注意:
-
消費(fèi)秒殺隊(duì)列中調(diào)用業(yè)務(wù)方法加鎖與不加鎖情況一樣,也就是 seckillService.startSecondKillByAop()、seckillService.startSecondKillByLock()方法結(jié)果一樣,這也很好理解 -
當(dāng)隊(duì)列長(zhǎng)度與商品數(shù)量一致時(shí),會(huì)出現(xiàn)少賣(mài)的現(xiàn)象,可以調(diào)大數(shù)值 -
下面是隊(duì)列長(zhǎng)度1000,商品數(shù)量1000,并發(fā)數(shù)2000情況下出現(xiàn)的少賣(mài)

3.7.方式七(Disruptor隊(duì)列)
Disruptor是個(gè)高性能隊(duì)列,研發(fā)的初衷是解決內(nèi)存隊(duì)列的延遲問(wèn)題,在性能測(cè)試中發(fā)現(xiàn)竟然與I/O操作處于同樣的數(shù)量級(jí),基于Disruptor開(kāi)發(fā)的系統(tǒng)單線(xiàn)程能支撐每秒600萬(wàn)訂單。
// 事件生成工廠(用來(lái)初始化預(yù)分配事件對(duì)象)
public class SecondKillEventFactory implements EventFactory<SecondKillEvent> {
@Override
public SecondKillEvent newInstance() {
return new SecondKillEvent();
}
}
// 事件對(duì)象(秒殺事件)
public class SecondKillEvent implements Serializable {
private static final long serialVersionUID = 1L;
private long seckillId;
private long userId;
// set/get方法略
}
// 使用translator方式生產(chǎn)者
public class SecondKillEventProducer {
private final static EventTranslatorVararg<SecondKillEvent> translator = (seckillEvent, seq, objs) -> {
seckillEvent.setSeckillId((Long) objs[0]);
seckillEvent.setUserId((Long) objs[1]);
};
private final RingBuffer<SecondKillEvent> ringBuffer;
public SecondKillEventProducer(RingBuffer<SecondKillEvent> ringBuffer){
this.ringBuffer = ringBuffer;
}
public void secondKill(long seckillId, long userId){
this.ringBuffer.publishEvent(translator, seckillId, userId);
}
}
// 消費(fèi)者(秒殺處理器)
@Slf4j
public class SecondKillEventConsumer implements EventHandler<SecondKillEvent> {
private SecondKillService secondKillService = (SecondKillService) SpringUtil.getBean("secondKillService");
@Override
public void onEvent(SecondKillEvent seckillEvent, long seq, boolean bool) {
Result result = secondKillService.startSecondKillByAop(seckillEvent.getSeckillId(), seckillEvent.getUserId());
if(result.equals(Result.ok(SecondKillStateEnum.SUCCESS))){
log.info("用戶(hù):{}{}",seckillEvent.getUserId(),"秒殺成功");
}
}
}
public class DisruptorUtil {
static Disruptor<SecondKillEvent> disruptor;
static{
SecondKillEventFactory factory = new SecondKillEventFactory();
int ringBufferSize = 1024;
ThreadFactory threadFactory = runnable -> new Thread(runnable);
disruptor = new Disruptor<>(factory, ringBufferSize, threadFactory);
disruptor.handleEventsWith(new SecondKillEventConsumer());
disruptor.start();
}
public static void producer(SecondKillEvent kill){
RingBuffer<SecondKillEvent> ringBuffer = disruptor.getRingBuffer();
SecondKillEventProducer producer = new SecondKillEventProducer(ringBuffer);
producer.secondKill(kill.getSeckillId(),kill.getUserId());
}
}
@ApiOperation(value="秒殺實(shí)現(xiàn)方式七——Disruptor隊(duì)列")
@PostMapping("/start/disruptor")
public Result startDisruptor(long skgId){
try {
log.info("開(kāi)始秒殺方式七...");
final long userId = (int) (new Random().nextDouble() * (99999 - 10000 + 1)) + 10000;
SecondKillEvent kill = new SecondKillEvent();
kill.setSeckillId(skgId);
kill.setUserId(userId);
DisruptorUtil.producer(kill);
} catch (Exception e) {
e.printStackTrace();
}
return Result.ok();
}
經(jīng)過(guò)測(cè)試,發(fā)現(xiàn)使用Disruptor隊(duì)列隊(duì)列,與自定義隊(duì)列有著同樣的問(wèn)題,也會(huì)出現(xiàn)超賣(mài)的情況,但效率有所提高。
4. 小結(jié)
對(duì)于上面七種實(shí)現(xiàn)并發(fā)的方式,做一下總結(jié):
-
一、二方式是在代碼中利用鎖和事務(wù)的方式解決了并發(fā)問(wèn)題,主要解決的是鎖要加載事務(wù)之前 -
三、四、五方式主要是數(shù)據(jù)庫(kù)的鎖來(lái)解決并發(fā)問(wèn)題,方式三是利用for upate對(duì)表加行鎖,方式四是利用update來(lái)對(duì)表加鎖,方式五是通過(guò)增加version字段來(lái)控制數(shù)據(jù)庫(kù)的更新操作,方式五的效果最差 -
六、七方式是通過(guò)隊(duì)列來(lái)解決并發(fā)問(wèn)題,這里需要特別注意的是,在代碼中不能通過(guò)throw拋異常,否則消費(fèi)線(xiàn)程會(huì)終止,而且由于進(jìn)隊(duì)和出隊(duì)存在時(shí)間間隙,會(huì)導(dǎo)致商品少賣(mài)
原文:https://blog.csdn.net/zxd1435513775/article/details/122643285
