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          CLWheelMenuViewSwift 轉(zhuǎn)盤菜單

          聯(lián)合創(chuàng)作 · 2023-09-25 18:43

          前言

          使用 Swift 實(shí)現(xiàn)的轉(zhuǎn)盤菜單,主要用到UIBezierPath、CALayer遮罩繪制扇形UIViewCATransform3DMakeRotation實(shí)現(xiàn)旋轉(zhuǎn)動(dòng)畫(huà)。代碼設(shè)計(jì)使用默認(rèn)configureCallback回調(diào)方便創(chuàng)建和設(shè)置基本屬性,參考UITableView代理和數(shù)據(jù)源模式,支持AutoLayoutFrame

          效果圖

          轉(zhuǎn)盤菜單

          1.遮罩繪制扇形View

          計(jì)算扇形曲線位置,通過(guò)CALayermask屬性繪制出扇形UIView 核心代碼

          func setMaskLayer(_ startAngle: CGFloat, endAngle: CGFloat) {
              let center = CGPoint(x: bounds.width * 0.5, y: bounds.height * 0.5)
              let layer = CAShapeLayer()
              path.addArc(withCenter: center, radius: bounds.width * 0.5, startAngle: startAngle, endAngle: endAngle, clockwise: true)
              path.addLine(to: center)
              layer.path = path.cgPath
              layer.rasterizationScale = UIScreen.main.scale
              layer.shouldRasterize = true
              self.layer.mask = layer
          }
          

          2.中間鏤空

          func createHole(in view : UIView, radius: CGFloat)   {
              let path = CGMutablePath()
              path.addArc(center: view.center, radius: radius, startAngle: 0.0, endAngle: 2.0 * .pi, clockwise: true)
              path.addRect(CGRect(origin: .zero, size: view.bounds.size))
              let maskLayer = CAShapeLayer()
              maskLayer.path = path
              maskLayer.fillRule = .evenOdd
              view.layer.mask = maskLayer
              view.clipsToBounds = true
          }
          

          3.旋轉(zhuǎn)動(dòng)畫(huà)

          添加UIPanGestureRecognizer、UITapGestureRecognizer手勢(shì),根據(jù)手勢(shì)位置使用atan2函數(shù)計(jì)算旋轉(zhuǎn)角度,然后用CATransform3DMakeRotation圍繞Z軸旋轉(zhuǎn)做動(dòng)畫(huà) 核心代碼

          func handlePanGesture(_ sender: UIPanGestureRecognizer) {
              let location = sender.location(in: self)
              switch sender.state {
              case .began:
                  startPoint = location
              case .changed:
                  let radian1 = -atan2(startPoint.x - menuLayerView.center.x, startPoint.y - menuLayerView.center.y)
                  let radian2 = -atan2(location.x - menuLayerView.center.x, location.y - menuLayerView.center.y)
                  menuLayerView.transform = menuLayerView.transform.rotated(by: radian2 - radian1)
                  startPoint = location
              default:
                  let angle = 2 * CGFloat(Double.pi) / CGFloat(cells.count)
                  var menuViewAngle = atan2(menuLayerView.transform.b, menuLayerView.transform.a)
                  if menuViewAngle < 0 {
                      menuViewAngle += CGFloat(2 * Double.pi)
                  }
                  var index = cells.count - Int((menuViewAngle + CGFloat(Double.pi / 4)) / angle)
                  if index == cells.count {
                      index = 0
                  }
                  setSelectedIndex(index, animated: true)
              }
          }
          func handleTapGesture(_ sender: UITapGestureRecognizer) {
              let location = sender.location(in: menuLayerView)
              for (index, cell) in cells.enumerated() {
                  if cell.path.contains(location) {
                      setSelectedIndex(index, animated: true)
                  }
              }
          }
          

          4.彈出收起動(dòng)畫(huà)

          func openMenuView(withAnimate animate: Bool = true) {
              openMenu = true
              UIView.animate(withDuration: animate ? configure.animationDuration : 0, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 5.0, options: .curveEaseInOut) {
                  self.centerButton.transform = CGAffineTransform(rotationAngle: .pi * -0.5)
                  self.centerButton.setImage(self.configure.closeImage, for: .normal)
                  self.menuLayerView.transform = CGAffineTransform(scaleX: 1, y: 1).rotated(by: self.currentAngle)
              }
          }
          func closeMenuView(withAnimate animate: Bool = true) {
              openMenu = false
              let scale = (configure.centerRadius * 2) / bounds.width
              UIView.animate(withDuration: animate ? configure.animationDuration : 0, delay: 0, usingSpringWithDamping: 0.7, initialSpringVelocity: 5.0, options: .curveEaseInOut) {
                  self.centerButton.transform = .identity
                  self.centerButton.setImage(self.configure.openImage, for: .normal)
                  self.menuLayerView.transform = CGAffineTransform(scaleX: scale, y: scale).rotated(by: self.currentAngle)
              }
          }
          

          5.內(nèi)部細(xì)節(jié)

          考慮到方便布局和使用,內(nèi)部使用UIView疊加旋轉(zhuǎn)實(shí)現(xiàn),這里也可以采用Layer直接繪制實(shí)現(xiàn),相對(duì)UIView,層次結(jié)構(gòu)會(huì)簡(jiǎn)單很多

          總結(jié)

          核心代碼已經(jīng)貼出,完整代碼請(qǐng)查看----->>>CLDemo,如果對(duì)你有所幫助,歡迎Star。

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