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          Basics of Game Design

          聯(lián)合創(chuàng)作 · 2023-09-28 00:19

          Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve g...

          Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

          Michael E. Moore,資深游戲設(shè)計(jì)師和游戲開發(fā)工程師,在游戲領(lǐng)域探索和實(shí)踐了25年,經(jīng)驗(yàn)和經(jīng)歷十分豐富,享有盛譽(yù)。幾乎參與過(guò)所有類型游戲的開發(fā)和設(shè)計(jì)的各個(gè)環(huán)節(jié),從角色扮演游戲到冒險(xiǎn)游戲,從棋盤游戲到戰(zhàn)爭(zhēng)游戲,從益智游戲到虛幻動(dòng)作類游戲,開發(fā)了《Dungeons & Dragons》《James Bond 007》《BattleTech: The Crescent Hawks’ Revenge》《GenePool》等大量經(jīng)典的游戲作品,對(duì)游戲設(shè)計(jì)有深刻的洞察和理解。曾擔(dān)任過(guò)多本雜志的總編輯,以及迪吉彭理工學(xué)院游戲軟件設(shè)計(jì)和制作系教授。他還是一位經(jīng)驗(yàn)豐富的技術(shù)作家,除了撰寫過(guò)大量游戲手冊(cè)外,還參與撰寫了《Introduction to the Game Industry》和《Game Development Essentials: Game ...

          Michael E. Moore,資深游戲設(shè)計(jì)師和游戲開發(fā)工程師,在游戲領(lǐng)域探索和實(shí)踐了25年,經(jīng)驗(yàn)和經(jīng)歷十分豐富,享有盛譽(yù)。幾乎參與過(guò)所有類型游戲的開發(fā)和設(shè)計(jì)的各個(gè)環(huán)節(jié),從角色扮演游戲到冒險(xiǎn)游戲,從棋盤游戲到戰(zhàn)爭(zhēng)游戲,從益智游戲到虛幻動(dòng)作類游戲,開發(fā)了《Dungeons & Dragons》《James Bond 007》《BattleTech: The Crescent Hawks’ Revenge》《GenePool》等大量經(jīng)典的游戲作品,對(duì)游戲設(shè)計(jì)有深刻的洞察和理解。曾擔(dān)任過(guò)多本雜志的總編輯,以及迪吉彭理工學(xué)院游戲軟件設(shè)計(jì)和制作系教授。他還是一位經(jīng)驗(yàn)豐富的技術(shù)作家,除了撰寫過(guò)大量游戲手冊(cè)外,還參與撰寫了《Introduction to the Game Industry》和《Game Development Essentials: Game Industry Career Guide》等著作。

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