Android仿微軟系統(tǒng)加載動畫效果
效果圖:

實(shí)現(xiàn)步驟:
初始化五個圓球分別設(shè)置中心點(diǎn),方便畫圓
利用ValueAnimator的值變化來獲取旋轉(zhuǎn)角度
onDraw來分別畫每個圓
具體代碼實(shí)現(xiàn):
1、創(chuàng)建Circle對象
package com.sjl.keeplive.track;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.PointF;public class Circle {private PointF center;private float radius;public Circle() {center = new PointF();}/*** 設(shè)置圓球半徑*/public void setRadius(float radius) {this.radius = radius;}/*** 設(shè)置中心點(diǎn)** @param x* @param y*/public void setCenter(float x, float y) {center.set(x, y);}public void draw(Canvas canvas, Paint paint) {canvas.drawCircle(center.x,center.y,radius,paint);}}
2、自定義MinSoftLoadingView實(shí)現(xiàn)代碼
package com.sjl.keeplive.track;import android.animation.ValueAnimator;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.PointF;import android.support.annotation.Nullable;import android.util.AttributeSet;import android.view.View;public class MinSoftLoadingView extends View {private int circleCount = 5;private Circle[] circles;private Paint paint;private int width;private int height;private PointF center;private float circleRadius;private float[] rotates;private float roateRadius;public MinSoftLoadingView(Context context) {this(context, null);}public MinSoftLoadingView(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);}public MinSoftLoadingView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);paint = new Paint();paint.setAntiAlias(true);paint.setColor(Color.WHITE);//每個點(diǎn)旋轉(zhuǎn)的角度rotates = new float[circleCount];}protected void onLayout(boolean changed, int left, int top, int right, int bottom) {super.onLayout(changed, left, top, right, bottom);width = getWidth();height = getHeight();center = new PointF(width / 2.0f, height / 2.0f);//旋轉(zhuǎn)掃描半徑roateRadius = Math.min(width, height);//圓球最大的那個半徑circleRadius = roateRadius / 10.0f;initCircle();}/*** 初始化5個圓球*/private void initCircle() {circles = new Circle[circleCount];for (int i = 0; i < circleCount; i++) {circles[i] = new Circle();circles[i].setCenter(center.x, center.y - roateRadius / 2 + circleRadius);circles[i].setRadius(circleRadius - circleRadius * i / 5);}//開始執(zhí)行動畫startAnimation();}private void startAnimation() {for (int i = 0; i < circleCount; i++) {final int index = i;ValueAnimator animator = ValueAnimator.ofFloat(0, 360);animator.setRepeatCount(ValueAnimator.INFINITE);//重復(fù)animator.setDuration(2000);animator.setStartDelay(index * 100); //每一個隨后的延遲時間animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {public void onAnimationUpdate(ValueAnimator animation) {rotates[index] = (float) animation.getAnimatedValue();invalidate();}});animator.start();}}protected void onDraw(Canvas canvas) {super.onDraw(canvas);for (int i = 0; i < circleCount; i++) {canvas.save();canvas.rotate(rotates[i], center.x, center.y);circles[i].draw(canvas, paint);canvas.restore();}}}
3、布局文件中使用
<com.sjl.keeplive.track.MinSoftLoadingViewandroid:layout_width="60dp"android:layout_height="60dp"android:layout_gravity="center"/>
核心思想就是讓每個球出發(fā)的時間不同,這樣每個球鎖旋轉(zhuǎn)的位置也不同,就形成了一種視覺差!如果把* animator.setStartDelay(index * 100)*的時間改的大一些就可以看得更明顯了!
到這里就結(jié)束啦.
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