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          嵌入式狀態(tài)機編程-QP狀態(tài)機框架與常見狀態(tài)機方法

          共 14057字,需瀏覽 29分鐘

           ·

          2021-12-18 11:57

          ? ?關(guān)注、星標(biāo)公眾號,直達精彩內(nèi)容

          來源:取經(jīng)的孫猴兒


          狀態(tài)機基本術(shù)語

          現(xiàn)態(tài):是指當(dāng)前所處的狀態(tài)。條件:又稱為“事件”,當(dāng)一個條件被滿足,將會觸發(fā)一個動作,或者執(zhí)行一次狀態(tài)的遷移。動作:條件滿足后執(zhí)行的動作。動作執(zhí)行完畢后,可以遷移到新的狀態(tài),也可以仍舊保持原狀態(tài)。

          動作不是必需的,當(dāng)條件滿足后,也可以不執(zhí)行任何動作,直接遷移到新狀態(tài)。次態(tài):條件滿足后要遷往的新狀態(tài)。“次態(tài)”是相對于“現(xiàn)態(tài)”而言的,“次態(tài)”一旦被激活,就轉(zhuǎn)變成新的“現(xiàn)態(tài)”了。

          傳統(tǒng)有限狀態(tài)機Fsm實現(xiàn)方法

          如圖,是一個定時計數(shù)器,計數(shù)器存在兩種狀態(tài),一種為設(shè)置狀態(tài),一種為計時狀態(tài)

          設(shè)置狀態(tài)

          “+” “-” 按鍵對初始倒計時進行設(shè)置 當(dāng)計數(shù)值設(shè)置完成,點擊確認鍵啟動計時 ,即切換到計時狀態(tài)

          計時狀態(tài)

          按下“+” “-” 會進行密碼的輸入。“+”表示1 ,“-”表示輸入0 ,密碼共有4位?

          確認鍵:只有輸入的密碼等于默認密碼,按確認鍵才能停止計時,否則計時直接到零,并執(zhí)行相關(guān)操作

          嵌套switch

          ??????/***************************************
          ??????1.列出所有的狀態(tài)
          ??????***************************************/

          ??????typedef?enum{
          ??????????SETTING,
          ??????????TIMING
          ??????}STATE_TYPE;
          ??????/***************************************
          ??????2.列出所有的事件
          ??????***************************************/

          ??????typedef?enum{
          ?????????UP_EVT,
          ??????????DOWN_EVT,
          ??????????ARM_EVT,
          ??????????TICK_EVT
          ??????}EVENT_TYPE;
          ??????/***************************************
          ??????3.定義和狀態(tài)機相關(guān)結(jié)構(gòu)
          ??????***************************************/

          ??????struct??bomb
          ??????{

          ??????????uint8_t?state;
          ??????????uint8_t?timeout;
          ??????????uint8_t?code;
          ??????????uint8_t?defuse_code;
          ??????}bomb1;
          ??????/***************************************
          ??????4.初始化狀態(tài)機
          ??????***************************************/

          ??????void?bomb1_init(void)
          ??????
          {
          ??????????bomb1.state?=?SETTING;
          ??????????bomb1.defuse_code?=?6;????//0110?
          ??????}
          ??????/***************************************
          ??????5.?狀態(tài)機事件派發(fā)
          ??????***************************************/

          ??????void?bomb1_fsm_dispatch(EVENT_TYPE?evt?,void*?param)
          ??????
          {
          ??????????switch(bomb1.state)
          ??????????{
          ??????????????case?SETTING:
          ??????????????{
          ??????????????????switch(evt)
          ??????????????????{
          ??????????????????????case?UP_EVT:????//?"+"???按鍵按下事件
          ????????????????????????if(bomb1.timeout60)??++bomb1.timeout;
          ??????????????????????????bsp_display(bomb1.timeout);
          ??????????????????????break;
          ??????????????????????case?DOWN_EVT:??//?"-"???按鍵按下事件
          ??????????????????????????if(bomb1.timeout?>?0)??--bomb1.timeout;
          ??????????????????????????bsp_display(bomb1.timeout);
          ??????????????????????break;
          ??????????????????????case?ARM_EVT:???//?"確認"?按鍵按下事件
          ??????????????????????????bomb1.state?=?TIMING;
          ??????????????????????????bomb1.code??=?0;
          ??????????????????????break;
          ??????????????????}
          ??????????????}?break;?
          ??????????????case?TIMING:
          ??????????????{
          ??????????????????switch(evt)
          ??????????????????{
          ??????????????????????case?UP_EVT:????//?"+"???按鍵按下事件
          ?????????????????????????bomb1.code?=?(bomb1.code?<<1)?|0x01;
          ??????????????????????break;
          ??????????????????????case?DOWN_EVT:??//?"-"???按鍵按下事件
          ??????????????????????????bomb1.code?=?(bomb1.code?<<1);?
          ??????????????????????break;
          ??????????????????????case?ARM_EVT:???//?"確認"?按鍵按下事件
          ??????????????????????????if(bomb1.code?==?bomb1.defuse_code){
          ??????????????????????????????bomb1.state?=?SETTING;
          ??????????????????????????}
          ??????????????????????????else{
          ???????????????????????????bsp_display("bomb!")
          ??????????????????????????}
          ??????????????????????break;
          ??????????????????????case?TICK_EVT:
          ??????????????????????????if(bomb1.timeout)
          ??????????????????????????{
          ??????????????????????????????--bomb1.timeout;
          ??????????????????????????????bsp_display(bomb1.timeout);
          ??????????????????????????}
          ??????????????????????????if(bomb1.timeout?==?0)
          ??????????????????????????{
          ??????????????????????????????bsp_display("bomb!")
          ??????????????????????????}
          ??????????????????????break;
          ??????????????????}???
          ??????????????}break;
          ??????????}
          ??????}

          優(yōu)點:

          • 簡單,代碼閱讀連貫,容易理解

          缺點

          • 當(dāng)狀態(tài)或事件增多時,代碼狀態(tài)函數(shù)需要經(jīng)常改動,狀態(tài)事件處理函數(shù)會代碼量會不斷增加

          • 狀態(tài)機沒有進行封裝,移植性差。

          • 沒有實現(xiàn)狀態(tài)的進入和退出的操作。進入和退出在狀態(tài)機中尤為重要

          • 進入事件:只會在剛進入時觸發(fā)一次,主要作用是對狀態(tài)進行必要的初始化

          • 退出事件:只會在狀態(tài)切換時觸發(fā)一次 ,主要的作用是清除狀態(tài)產(chǎn)生的中間參數(shù),為下次進入提供干凈環(huán)境

          狀態(tài)表

          二維狀態(tài)轉(zhuǎn)換表

          狀態(tài)機可以分為狀態(tài)和事件 ,狀態(tài)的躍遷都是受事件驅(qū)動的,因此可以通過一個二維表格來表示狀態(tài)的躍遷。

          (*) 僅當(dāng)( code == defuse_code) 時才發(fā)生到setting 的轉(zhuǎn)換。

          ??????/*1.列出所有的狀態(tài)*/
          ??????enum
          ??????{
          ??????????SETTING,
          ??????????TIMING,
          ??????????MAX_STATE
          ??????};
          ??????/*2.列出所有的事件*/
          ??????enum
          ??????{
          ??????????UP_EVT,
          ??????????DOWN_EVT,
          ??????????ARM_EVT,
          ??????????TICK_EVT,
          ??????????MAX_EVT
          ??????};
          ??????
          ??????/*3.定義狀態(tài)表*/
          ??????typedef?void?(*fp_state)(EVT_TYPE?evt?,?void*?param);
          ??????static??const?fp_state??bomb2_table[MAX_STATE][MAX_EVENT]?=
          ??????{
          ??????????{setting_UP?,?setting_DOWN?,?setting_ARM?,?null},
          ??????????{setting_UP?,?setting_DOWN?,?setting_ARM?,?timing_TICK}
          ??????};
          ??????
          ??????struct?bomb_t
          ??????{

          ??????????const?fp_state?const?*state_table;?/*?the?State-Table?*/
          ??????????uint8_t?state;?/*?the?current?active?state?*/
          ??????????
          ??????????uint8_t?timeout;
          ??????????uint8_t?code;
          ??????????uint8_t?defuse_code;
          ??????};
          ??????struct?bomb?bomb2=
          ??????{

          ??????????.state_table?=?bomb2_table;
          ??????}
          ??????void?bomb2_init(void)
          ??????
          {
          ??????????bomb2.defuse_code?=?6;?//?0110
          ??????????bomb2.state?=?SETTING;
          ??????}
          ??????
          ??????void?bomb2_dispatch(EVT_TYPE?evt?,?void*?param)
          ??????
          {
          ??????????fp_state??s?=?NULL;
          ??????????if(evt?>?MAX_EVT)
          ??????????{
          ??????????????LOG("EVT?type?error!");
          ??????????????return;
          ??????????}
          ??????????s?=?bomb2.state_table[bomb2.state?*?MAX_EVT?+?evt];
          ??????????if(s?!=?NULL)
          ??????????{
          ??????????????s(evt?,?param);
          ??????????}
          ??????}
          ??????/*列出所有的狀態(tài)對應(yīng)的事件處理函數(shù)*/
          ??????void?setting_UP(EVT_TYPE?evt,?void*?param)
          ??????
          {
          ??????????if(bomb1.timeout60)??++bomb1.timeout;
          ??????????bsp_display(bomb1.timeout);
          ??????}

          優(yōu)點

          • 各個狀態(tài)面向用戶相對獨立,增加事件和狀態(tài)不需要去修改先前已存在的狀態(tài)事件函數(shù)。

          • 可將狀態(tài)機進行封裝,有較好的移植性 函數(shù)指針的安全轉(zhuǎn)換 , 利用下面的特性,用戶可以擴展帶有私有屬性的狀態(tài)機和事件而使用統(tǒng)一的基礎(chǔ)狀態(tài)機接口

            typedef?void?(*Tran)(struct?StateTableTag?*me,?Event?const?*e);
            void?Bomb2_setting_ARM?(Bomb2?*me,?Event?const?*e);
            typedef?struct?Bomb
            {

            ???struct?StateTableTag?*me;??//必須為第一個成員
            ????uint8_t?private;
            }

          缺點

          • 函數(shù)粒度太小是最明顯的一個缺點,一個狀態(tài)和一個事件就會產(chǎn)生一個函數(shù),當(dāng)狀態(tài)和事件較多時,處理函數(shù)將增加很快,在閱讀代碼時,邏輯分散。

          • 沒有實現(xiàn)進入退出動作。

          一維狀態(tài)轉(zhuǎn)換表

          實現(xiàn)原理:

          ?typedef?void?(*fp_action)(EVT_TYPE?evt,void*?param);
          ????
          ????/*轉(zhuǎn)換表基礎(chǔ)結(jié)構(gòu)*/
          ????struct?tran_evt_t
          ????{

          ???????EVT_TYPE?evt;
          ????????uint8_t?next_state;
          ????};
          ????/*狀態(tài)的描述*/
          ????struct??fsm_state_t
          ????{

          ????????fp_action??enter_action;??????//進入動作
          ????????fp_action??exit_action;???//退出動作
          ????????fp_action??action;???????????
          ????????
          ????????tran_evt_t*?tran;????//轉(zhuǎn)換表
          ????????uint8_t?????tran_nb;?//轉(zhuǎn)換表的大小
          ????????const?char*?name;
          ????}
          ????/*狀態(tài)表本體*/
          ????#define??ARRAY(x)???x,sizeof(x)/sizeof(x[0])
          ????const?struct??fsm_state_t??state_table[]=
          ????{

          ????????{setting_enter?,?setting_exit?,?setting_action?,?ARRAY(set_tran_evt),"setting"?},
          ????????{timing_enter?,?timing_exit?,?timing_action?,?ARRAY(time_tran_evt),"timing"?}
          ????};
          ????
          ????/*構(gòu)建一個狀態(tài)機*/
          ????struct?fsm
          ????{

          ????????const?struct?state_t?*?state_table;?/*?the?State-Table?*/
          ????????uint8_t?cur_state;??????????????????????/*?the?current?active?state?*/
          ????????
          ????????uint8_t?timeout;
          ????????uint8_t?code;
          ????????uint8_t?defuse_code;
          ????}bomb3;
          ????
          ????/*初始化狀態(tài)機*/
          ????void??bomb3_init(void)
          ????
          {
          ????????bomb3.state_table?=?state_table;??//指向狀態(tài)表
          ????????bomb3.cur_state?=?setting;
          ????????bomb3.defuse_code?=?8;?//1000
          ????}
          ????/*狀態(tài)機事件派發(fā)*/
          ????void??fsm_dispatch(EVT_TYPE?evt?,?void*?param)
          ????
          {
          ????????tran_evt_t*?p_tran?=?NULL;
          ????????
          ????????/*獲取當(dāng)前狀態(tài)的轉(zhuǎn)換表*/
          ????????p_tran?=?bomb3.state_table[bomb3.cur_state]->tran;
          ????????
          ????????/*判斷所有可能的轉(zhuǎn)換是否與當(dāng)前觸發(fā)的事件匹配*/
          ????????for(uint8_t?i=0;i????????{
          ????????????if(p_tran[i]->evt?==?evt)//事件會觸發(fā)轉(zhuǎn)換
          ????????????{
          ????????????????if(NULL?!=?bomb3.state_table[bomb3.cur_state].exit_action){
          ??????????????bomb3.state_table[bomb3.cur_state].exit_action(NULL);??//執(zhí)行退出動作
          ?????????????}
          ????????????????if(bomb3.state_table[_tran[i]->next_state].enter_action){
          ???????????????????bomb3.state_table[_tran[i]->next_state].enter_action(NULL);//執(zhí)行進入動作
          ????????????????}
          ????????????????/*更新當(dāng)前狀態(tài)*/
          ????????????????bomb3.cur_state?=?p_tran[i]->next_state;
          ????????????}
          ????????????else
          ????????????{
          ?????????????????bomb3.state_table[bomb3.cur_state].action(evt,param);
          ????????????}
          ????????}
          ????}
          ????/*************************************************************************
          ????setting狀態(tài)相關(guān)
          ????************************************************************************/

          ????void?setting_enter(EVT_TYPE?evt?,?void*?param)
          ????
          {
          ????????
          ????}
          ????void?setting_exit(EVT_TYPE?evt?,?void*?param)
          ????
          {
          ????????
          ????}
          ????void?setting_action(EVT_TYPE?evt?,?void*?param)
          ????
          {
          ????????
          ????}
          ????tran_evt_t?set_tran_evt[]=
          ????{
          ????????{ARM?,?timing},
          ????}
          ????/*timing?狀態(tài)相關(guān)*/

          優(yōu)點

          • 各個狀態(tài)面向用戶相對獨立,增加事件和狀態(tài)不需要去修改先前已存在的狀態(tài)事件函數(shù)。

          • 實現(xiàn)了狀態(tài)的進入和退出

          • 容易根據(jù)狀態(tài)躍遷圖來設(shè)計 (狀態(tài)躍遷圖列出了每個狀態(tài)的躍遷可能,也就是這里的轉(zhuǎn)換表)

          • 實現(xiàn)靈活,可實現(xiàn)復(fù)雜邏輯,如上一次狀態(tài),增加監(jiān)護條件來減少事件的數(shù)量。可實現(xiàn)非完全事件驅(qū)動

          缺點

          • 函數(shù)粒度較?。ū榷S小且增長慢),可以看到,每一個狀態(tài)需要至少3個函數(shù),還需要列出所有的轉(zhuǎn)換關(guān)系。

          QP嵌入式實時框架

          特點

          事件驅(qū)動型編程

          好萊塢原則:和傳統(tǒng)的順序式編程方法例如“超級循環(huán)”,或傳統(tǒng)的RTOS 的任務(wù)不同。絕大多數(shù)的現(xiàn)代事件驅(qū)動型系統(tǒng)根據(jù)好萊塢原則被構(gòu)造,(Don’t call me; I’ll call you.)

          面向?qū)ο?/h4>

          類和單一繼承。

          工具

          QM ,一個通過UML類圖來描述狀態(tài)機的軟件,并且可以自動生成C代碼:

          QS軟件追蹤工具:

          QEP實現(xiàn)有限狀態(tài)機Fsm

          ????/*?qevent.h?----------------------------------------------------------------*/
          ??????typedef?struct?QEventTag?
          ??????{
          ??
          ????????QSignal?sig;?????
          ???????uint8_t?dynamic_;??
          ??????}?QEvent;
          ??????/*?qep.h?-------------------------------------------------------------------*/
          ??????typedef?uint8_t?QState;?/*?status?returned?from?a?state-handler?function?*/
          ??????typedef?QState?(*QStateHandler)?(void?*me,?QEvent?const?*e);?/*?argument?list?*/
          ??????typedef?struct?QFsmTag???/*?Finite?State?Machine?*/
          ??????{
          ?
          ????????QStateHandler?state;?????/*?current?active?state?*/
          ??????}QFsm;
          ??????
          ??????#define?QFsm_ctor(me_,?initial_)?((me_)->state?=?(initial_))
          ??????void?QFsm_init?(QFsm?*me,?QEvent?const?*e);
          ??????void?QFsm_dispatch(QFsm?*me,?QEvent?const?*e);
          ??????
          ??????#define?Q_RET_HANDLED?((QState)0)
          ??????#define?Q_RET_IGNORED?((QState)1)
          ??????#define?Q_RET_TRAN?((QState)2)
          ??????#define?Q_HANDLED()?(Q_RET_HANDLED)
          ??????#define?Q_IGNORED()?(Q_RET_IGNORED)
          ??????
          ???????#define?Q_TRAN(target_)?(((QFsm?*)me)->state?=?(QStateHandler)???(target_),Q_RET_TRAN)
          ??????
          ??????enum?QReservedSignals
          ??????{
          ??????????Q_ENTRY_SIG?=?1,?
          ????????Q_EXIT_SIG,?
          ????????Q_INIT_SIG,?
          ????????Q_USER_SIG?
          ??????};
          ??????
          ??????/*?file?qfsm_ini.c?---------------------------------------------------------*/
          ??????#include?"qep_port.h"?/*?the?port?of?the?QEP?event?processor?*/
          ??????#include?"qassert.h"?/*?embedded?systems-friendly?assertions?*/
          ??????void?QFsm_init(QFsm?*me,?QEvent?const?*e)?
          ??????
          {
          ??????????(*me->state)(me,?e);?/*?execute?the?top-most?initial?transition?*/
          ???????/*?enter?the?target?*/
          ????????(void)(*me->state)(me?,?&QEP_reservedEvt_[Q_ENTRY_SIG]);
          ??????}
          ??????/*?file?qfsm_dis.c?---------------------------------------------------------*/
          ??????void?QFsm_dispatch(QFsm?*me,?QEvent?const?*e)
          ??????
          {
          ??????????QStateHandler?s?=?me->state;?/*?save?the?current?state?*/
          ????????QState?r?=?(*s)(me,?e);?/*?call?the?event?handler?*/
          ????????if?(r?==?Q_RET_TRAN)??/*?transition?taken??*/
          ??????????{
          ??????????(void)(*s)(me,?&QEP_reservedEvt_[Q_EXIT_SIG]);?/*?exit?the?source?*/
          ??????????(void)(*me->state)(me,?&QEP_reservedEvt_[Q_ENTRY_SIG]);/*enter?target*/
          ???????}
          ??????}
          ??實現(xiàn)上面定時器例子
          ??????#include?"qep_port.h"?/*?the?port?of?the?QEP?event?processor?*/
          ??????#include?"bsp.h"?/*?board?support?package?*/
          ??????
          ??????enum?BombSignals?/*?all?signals?for?the?Bomb?FSM?*/
          ??????{?
          ??????????UP_SIG?=?Q_USER_SIG,
          ??????????DOWN_SIG,
          ??????????ARM_SIG,
          ??????????TICK_SIG
          ??????};
          ??????typedef?struct?TickEvtTag?
          ??????{

          ????????QEvent?super;??????/*?derive?from?the?QEvent?structure?*/
          ????????uint8_t?fine_time;?/*?the?fine?1/10?s?counter?*/
          ??????}TickEvt;
          ??????
          ??????typedef?struct?Bomb4Tag?
          ??????{

          ????????QFsm?super;???/*?derive?from?QFsm?*/
          ????????uint8_t?timeout;?/*?number?of?seconds?till?explosion?*/
          ?????????uint8_t?code;????/*?currently?entered?code?to?disarm?the?bomb?*/
          ?????????uint8_t?defuse;??/*?secret?defuse?code?to?disarm?the?bomb?*/
          ??????}?Bomb4;
          ??????
          ??????void?Bomb4_ctor?(Bomb4?*me,?uint8_t?defuse);
          ??????QState?Bomb4_initial(Bomb4?*me,?QEvent?const?*e);
          ??????QState?Bomb4_setting(Bomb4?*me,?QEvent?const?*e);
          ??????QState?Bomb4_timing?(Bomb4?*me,?QEvent?const?*e);
          ??????/*--------------------------------------------------------------------------*/
          ??????/*?the?initial?value?of?the?timeout?*/
          ??????#define?INIT_TIMEOUT?10
          ??????/*..........................................................................*/
          ??????void?Bomb4_ctor(Bomb4?*me,?uint8_t?defuse)?{
          ???????QFsm_ctor_(&me->super,?(QStateHandler)&Bomb4_initial);
          ????????me->defuse?=?defuse;?/*?the?defuse?code?is?assigned?at?instantiation?*/
          ??????}
          ??????/*..........................................................................*/
          ??????QState?Bomb4_initial(Bomb4?*me,?QEvent?const?*e)?{
          ???????(void)e;
          ???????me->timeout?=?INIT_TIMEOUT;
          ???????return?Q_TRAN(&Bomb4_setting);
          ??????}
          ??????/*..........................................................................*/
          ??????QState?Bomb4_setting(Bomb4?*me,?QEvent?const?*e)?{
          ???????switch?(e->sig){
          ????????case?UP_SIG:{
          ?????????if?(me->timeout?60)?{
          ??????????++me->timeout;
          ??????????BSP_display(me->timeout);
          ?????????}
          ??????????????????return?Q_HANDLED();
          ????????}
          ????????case?DOWN_SIG:?{
          ?????????if?(me->timeout?>?1)?{
          ??????????--me->timeout;
          ??????????BSP_display(me->timeout);
          ?????????}
          ?????????return?Q_HANDLED();
          ????????}
          ????????case?ARM_SIG:?{
          ?????????return?Q_TRAN(&Bomb4_timing);?/*?transition?to?"timing"?*/
          ????????}
          ???????}
          ???????return?Q_IGNORED();
          ??????}
          ??????/*..........................................................................*/
          ??????void?Bomb4_timing(Bomb4?*me,?QEvent?const?*e)?{
          ???????switch?(e->sig)?{
          ????????case?Q_ENTRY_SIG:?{
          ?????????me->code?=?0;?/*?clear?the?defuse?code?*/
          ?????????return?Q_HANDLED();
          ??????????????}
          ????????case?UP_SIG:?{
          ?????????me->code?<<=?1;
          ?????????me->code?|=?1;
          ?????????return?Q_HANDLED();
          ??????????????}
          ????????case?DOWN_SIG:?{
          ?????????me->code?<<=?1;
          ?????????return?Q_HANDLED();
          ????????}
          ????????case?ARM_SIG:?{
          ?????????if?(me->code?==?me->defuse)?{
          ??????????return?Q_TRAN(&Bomb4_setting);
          ?????????}
          ?????????return?Q_HANDLED();
          ????????}
          ????????case?TICK_SIG:?{
          ?????????if?(((TickEvt?const?*)e)->fine_time?==?0)?{
          ??????????--me->timeout;
          ??????????BSP_display(me->timeout);
          ??????????if?(me->timeout?==?0)?{
          ??????????BSP_boom();?/*?destroy?the?bomb?*/
          ??????????}
          ?????????}
          ?????????return?Q_HANDLED();
          ????????}
          ???????}
          ???????return?Q_IGNORED();
          ??????}

          優(yōu)點

          • 采用面向?qū)ο蟮脑O(shè)計方法,很好的移植性
          • 實現(xiàn)了進入退出動作
          • 合適的粒度,且事件的粒度可控
          • 狀態(tài)切換時通過改變指針,效率高
          • 可擴展成為層次狀態(tài)機

          缺點

          • 對事件的定義以及事件粒度的控制是設(shè)計的最大難點,如串口接收到一幀數(shù)據(jù),這些變量的更新單獨作為某個事件,還是串口收到數(shù)據(jù)作為一個事件。再或者顯示屏,如果使用此種編程方式,如何設(shè)計事件。

          QP 實現(xiàn)層次狀態(tài)機 Hsm簡介

          初始化:

          初始化層次狀態(tài)機的實現(xiàn):在初始化時,用戶所選取的狀態(tài)永遠是最底層的狀態(tài),如上圖,我們在計算器開機后,應(yīng)該進入的是開始狀態(tài),這就涉及到一個問題,由最初top(頂狀態(tài))到begin 是有一條狀態(tài)切換路徑的,當(dāng)我們設(shè)置狀態(tài)為begin如何搜索這條路徑成為關(guān)鍵(知道了路徑才能正確的進入begin,要執(zhí)行路徑中過渡狀態(tài)的進入和退出事件)

          void?QHsm_init(QHsm?*me,?QEvent?const?*e)?
          ????
          {
          ?????Q_ALLEGE((*me->state)(me,?e)?==?Q_RET_TRAN);
          ????????t?=?(QStateHandler)&QHsm_top;?/*?HSM?starts?in?the?top?state?*/
          ??????do?{?/*?drill?into?the?target...?*/
          ??????QStateHandler?path[QEP_MAX_NEST_DEPTH_];
          ???????int8_t?ip?=?(int8_t)0;?/*?transition?entry?path?index?*/
          ???????path[0]?=?me->state;?/*?這里的狀態(tài)為begin?*/
          ????????????
          ????????????/*通過執(zhí)行空信號,從底層狀態(tài)找到頂狀態(tài)的路徑*/
          ????????(void)QEP_TRIG_(me->state,?QEP_EMPTY_SIG_);
          ????????while?(me->state?!=?t)?{
          ?????????path[++ip]?=?me->state;
          ???????(void)QEP_TRIG_(me->state,?QEP_EMPTY_SIG_);
          ??????}
          ????????????/*切換為begin*/
          ???????me->state?=?path[0];?/*?restore?the?target?of?the?initial?tran.?*/
          ??????/*?鉆到最底層的狀態(tài),執(zhí)行路徑中的所有進入事件?*/
          ????????Q_ASSERT(ip?int8_t)QEP_MAX_NEST_DEPTH_);
          ??????do?{?/*?retrace?the?entry?path?in?reverse?(desired)?order...?*/
          ??????????QEP_ENTER_(path[ip]);?/*?enter?path[ip]?*/
          ???????}?while?((--ip)?>=?(int8_t)0);
          ????????????
          ????????t?=?path[0];?/*?current?state?becomes?the?new?source?*/
          ???????}?while?(QEP_TRIG_(t,?Q_INIT_SIG)?==?Q_RET_TRAN);
          ??????me->state?=?t;
          ????}

          狀態(tài)切換:

          ?/*.................................................................*/
          ????QState?result(Calc?*me,?QEvent?const?*e)?
          ????
          {
          ????????switch?(e->sig)?
          ????????{you
          ????????????case?ENTER_SIG:{
          ????????????????break;
          ????????????}
          ????????????case?EXIT_SIG:{
          ?????????????break;
          ????????????}
          ?????????case?C_SIG:?
          ????????????{
          ??????????printf("clear");????
          ????????????????return?Q_HANDLED();
          ????????????}
          ????????????case?B_SIG:
          ????????????{??
          ????????????????return?Q_TRAN(&begin);
          ????????????}
          ?????}
          ?????return?Q_SUPER(&reday);
          ????}
          ????/*.ready為result和begin的超狀態(tài)................................................*/
          ????QState?ready(Calc?*me,?QEvent?const?*e)?
          ????
          {
          ????????switch?(e->sig)?
          ????????{
          ????????????case?ENTER_SIG:{
          ????????????????break;
          ????????????}
          ????????????case?EXIT_SIG:{
          ?????????????break;
          ????????????}
          ????????????case?OPER_SIG:
          ????????????{??
          ????????????????return?Q_TRAN(&opEntered);
          ????????????}
          ?????}
          ?????return?Q_SUPER(&on);
          ????}



          ????void?QHsm_dispatch(QHsm?*me,?QEvent?const?*e)?
          ????
          {
          ????????QStateHandler?path[QEP_MAX_NEST_DEPTH_];
          ?????QStateHandler?s;
          ?????QStateHandler?t;
          ?????QState?r;
          ?????t?=?me->state;?????/*?save?the?current?state?*/
          ?????do?{???????/*?process?the?event?hierarchically...?*/
          ??????s?=?me->state;
          ??????r?=?(*s)(me,?e);???/*?invoke?state?handler?s?*/
          ?????}?while?(r?==?Q_RET_SUPER);?//當(dāng)前狀態(tài)不能處理事件?,直到找到能處理事件的狀態(tài)
          ????????
          ?????if?(r?==?Q_RET_TRAN)?{?????/*?transition?taken??*/
          ??????int8_t?ip?=?(int8_t)(-1);???/*?transition?entry?path?index?*/
          ??????int8_t?iq;???????/*?helper?transition?entry?path?index?*/
          ??????path[0]?=?me->state;????/*?save?the?target?of?the?transition?*/
          ?????????path[1]?=?t;
          ??????while?(t?!=?s)?{???/*?exit?current?state?to?transition?source?s...?*/
          ???????if?(QEP_TRIG_(t,?Q_EXIT_SIG)?==?Q_RET_HANDLED)?{/*exit?handled??*/
          ????????(void)QEP_TRIG_(t,?QEP_EMPTY_SIG_);?/*?find?superstate?of?t?*/
          ???????}
          ???????t?=?me->state;???/*?me->state?holds?the?superstate?*/
          ??????}
          ??????.?.?.
          ?????}
          ?????me->state?=?t;?????/*?set?new?state?or?restore?the?current?state?*/
          ????}
          img
          ?t?=?path[0];?/*?target?of?the?transition?*/
          ????????if?(s?==?t)?{?/*?(a)?check?source==target?(transition?to?self)?*/
          ?????????????QEP_EXIT_(s)?/*?exit?the?source?*/
          ?????????????ip?=?(int8_t)0;?/*?enter?the?target?*/
          ?????????}
          ?????????else?{
          ?????????????(void)QEP_TRIG_(t,?QEP_EMPTY_SIG_);?/*?superstate?of?target?*/
          ?????????????t?=?me->state;
          ?????????????if?(s?==?t)?{?/*?(b)?check?source==target->super?*/
          ??????????????????ip?=?(int8_t)0;?/*?enter?the?target?*/
          ????????????}
          ?????????????else?{
          ?????????????????(void)QEP_TRIG_(s,?QEP_EMPTY_SIG_);?/*?superstate?of?src?*/
          ?????????????????/*?(c)?check?source->super==target->super?*/
          ?????????????????if(me->state?==?t)?{
          ?????????????????????QEP_EXIT_(s)?/*?exit?the?source?*/
          ?????????????????????ip?=?(int8_t)0;?/*?enter?the?target?*/
          ??????????????????}
          ??????????????????else?{
          ???????????????????????/*?(d)?check?source->super==target?*/
          ???????????????????????if?(me->state?==?path[0])?{
          ??????????????????????????QEP_EXIT_(s)?/*?exit?the?source?*/
          ???????????????????????}
          ???????????????????????else?{?/*?(e)?check?rest?of?source==target->super->super..
          ???????????????????????????*?and?store?the?entry?path?along?the?way?*/

          ????????????????????????....

          QP實時框架的組成

          內(nèi)存管理

          使用內(nèi)存池,對于低性能mcu,內(nèi)存極為有限,引入內(nèi)存管理主要是整個架構(gòu)中,是以事件作為主要的任務(wù)通信手段,且事件是帶參數(shù)的,可能相同類型的事件會多次觸發(fā),而事件處理完成后,需要清除事件,無法使用靜態(tài)的事件,因此是有必要為不同事件創(chuàng)建內(nèi)存池的。

          對于不同塊大小的內(nèi)存池,需要考慮的是每個塊的起始地址對齊問題。在進行內(nèi)存池初始化時,我們是根據(jù)blocksize+header大小來進行劃分內(nèi)存池的。假設(shè)一個2字節(jié)的結(jié)構(gòu),如果以2來進行劃分,假設(shè)mcu 4字節(jié)對齊,那么將有一半的結(jié)構(gòu)起始地址無法對齊,這時需要為每個塊預(yù)留空間,保證每個塊的對齊。

          事件隊列

          每一個活動對象維護一個事件隊列,事件都是由基礎(chǔ)事件派生的,不同類型的事件只需要將其基礎(chǔ)事件成員添加到活動對象的隊列中即可,最終在取出的時候通過一個強制轉(zhuǎn)換便能獲得附加的參數(shù)。

          事件派發(fā)

          直接事件發(fā)送:

          • QActive_postLIFO()

          發(fā)行訂閱事件發(fā)送:

          • 豎軸表示信號(為事件的基類)

          • 活動對象支持64個優(yōu)先級,每一個活動對象要求擁有唯一優(yōu)先級

          • 通過優(yōu)先級的bit位來表示某個事件被哪些活動對象訂閱,并在事件觸發(fā)后根據(jù)優(yōu)先級為活動對象派發(fā)事件。

          定時事件

          非有序鏈表:

          合作式調(diào)度器QV:

          QP nano的簡介

          • 完全支持層次式狀態(tài)嵌套,包括在最多4 層狀態(tài)嵌套情況下,對任何狀態(tài)轉(zhuǎn)換拓撲的可保 證的進入/ 退出動作
          • 支持高達8 個并發(fā)執(zhí)行的,可確定的,線程安全的事件隊列的活動對象57
          • 支持一個字節(jié)寬( 255 個信號)的信號,和一個可伸縮的參數(shù),它可被配置成0 (沒有參 數(shù)), 1 , 2 或4 字節(jié)
          • 使用先進先出FIFO排隊策略的直接事件派發(fā)機制
          • 每個活動對象有一個一次性時間事件(定時器),它的可配置動態(tài)范圍是0(沒有時間事 件) , 1 , 2 或4 字節(jié)
          • 內(nèi)建的合作式vanilla 內(nèi)核
          • 內(nèi)建的名為QK-nano 的可搶占型RTC內(nèi)核(見第六章6.3.8節(jié))
          • 帶有空閑回調(diào)函數(shù)的低功耗架構(gòu),用來方便的實現(xiàn)節(jié)省功耗模式。
          • 在代碼里為流行的低端CPU架構(gòu)的C編譯器的非標(biāo)準(zhǔn)擴展進行了準(zhǔn)備(例如,在代碼空 間分配常數(shù)對象,可重入函數(shù),等等)
          • 基于斷言的錯誤處理策略

          代碼風(fēng)格:

          參考資料

          http://www.state-machine.com/ (QP官網(wǎng))

          來源:https://blog.csdn.net/qq_36969440/article/details/110387716

          版權(quán)歸原作者所有。如涉及作品版權(quán)問題,請聯(lián)系我進行刪除,感謝~

          ???????????????? ?END ?????????????????

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