GLOBE_3D實(shí)時3D引擎
GLOBE_3D 是一個實(shí)時的3D引擎,具有可移植的特點(diǎn),支持多數(shù)平臺,采用 Ada 語言開發(fā)。
real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.
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