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          Android仿微信滑動(dòng)按鈕功能

          共 7714字,需瀏覽 16分鐘

           ·

          2021-03-01 13:14

          首先我們來看一下微信中switchButton的效果, 就是下圖那個(gè)樣子, 打開微信玩一下就知道了



          慣例, 先上實(shí)現(xiàn)的效果



          接下來, 我就說明如何一步步實(shí)現(xiàn)這個(gè)效果控件。


          1.定義背景和中間圓球的顏色


          public class SwitchButton extends View {
          public SwitchButton(Context context) { this(context, null); }
          public SwitchButton(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); }
          public SwitchButton(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray typedArray = context.getTheme().obtainStyledAttributes(attrs, R.styleable.SwitchView, defStyleAttr, R.style.def_switch_view); int indexCount = typedArray.getIndexCount(); for (int i = 0; i < indexCount; i++) { int attr = typedArray.getIndex(i); switch (attr) { case R.styleable.SwitchView_switch_bg_color: //背景顏色 switchViewBgColor = typedArray.getColor(attr, Color.BLACK); break; case R.styleable.SwitchView_switch_ball_color: //圓球顏色 switchViewBallColor = typedArray.getColor(attr, Color.BLACK); break; } } typedArray.recycle(); initData(); } }


          在這里, 背景顏色和圓球顏色是從自定義屬性中取的, 如果沒有定義, 就取默認(rèn)的顏色。


          2.初始化一些東西, 比如創(chuàng)建兩個(gè)畫筆

              private void initData() {        mBallPaint = createPaint(switchViewBallColor, 0, Paint.Style.FILL, 0);        mBgPaint = createPaint(switchViewBgColor, 0, Paint.Style.FILL, 0);        ...    }


          3.在onSizeChanged方法里定義一些長(zhǎng)度和寬度

              @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh) {        mViewHeight = h;        mViewWidth = w;
          // 默認(rèn)描邊寬度是控件寬度的1/30, 比如控件寬度是120dp, 描邊寬度就是4dp switchViewStrockWidth = w * 1.0f / 30;
          mStrokeRadius = mViewHeight / 2; mSolidRadius = (mViewHeight - 2 * switchViewStrockWidth) / 2; BALL_X_RIGHT = mViewWidth - mStrokeRadius;

          mSwitchBallx = mStrokeRadius;        mBgStrokeRectF = new RectF(00, mViewWidth, mViewHeight); }


          在這里, 定義了圓球的半徑, 圓球中心的初始x坐標(biāo), 和用來畫圓角矩形的矩形, 特別注意這里的switchViewStrockWidth指的是如下圖這段



          4.在onMeasure方法里定義控件的寬度和高度

              @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        int widthMode = MeasureSpec.getMode(widthMeasureSpec);        int heightMode = MeasureSpec.getMode(heightMeasureSpec);
          int measureWidth; int measureHeight;
          switch (widthMode) { case MeasureSpec.UNSPECIFIED: case MeasureSpec.AT_MOST://wrap_content measureWidth = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEF_W, getResources().getDisplayMetrics()); widthMeasureSpec = MeasureSpec.makeMeasureSpec(measureWidth, MeasureSpec.EXACTLY); break; case MeasureSpec.EXACTLY: break; }
          switch (heightMode) { case MeasureSpec.UNSPECIFIED: case MeasureSpec.AT_MOST://wrap_content measureHeight = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEF_H, getResources().getDisplayMetrics()); heightMeasureSpec = MeasureSpec.makeMeasureSpec(measureHeight, MeasureSpec.EXACTLY); break; case MeasureSpec.EXACTLY: break;
          } super.onMeasure(widthMeasureSpec, heightMeasureSpec);    }


          這里默認(rèn)高是60dp, 高是120dp, 自己定義時(shí)最好也按照這個(gè)比例, 否則會(huì)顯得不和諧


          5.這里是最重要的, 在onDraw方法里畫背景和圓球

              @Override    protected void onDraw(Canvas canvas) {        drawSwitchBg(canvas);        drawSwitchBall(canvas);    }
          private void drawSwitchBall(Canvas canvas) { canvas.drawCircle(mSwitchBallx, mStrokeRadius, mSolidRadius, mBallPaint); }
          private void drawSwitchBg(Canvas canvas) { canvas.drawRoundRect(mBgStrokeRectF, mStrokeRadius, mStrokeRadius, mBgPaint); }


          到這里的時(shí)候, 就能看到畫好的背景和圓球了, 但卻是靜態(tài)的, 還不能動(dòng)


          6.定義枚舉變量, 用來記錄開關(guān)的狀態(tài)

              private enum State {        OPEN, CLOSE    }
          private State mCurrentState;


          7.當(dāng)button被點(diǎn)擊時(shí), 改變圓球的x坐標(biāo)和背景畫筆的顏色, 調(diào)用invalidate重繪界面

          設(shè)置點(diǎn)擊事件

              private void initData() {        ...        setOnClickListener(this);    }


          在 onClick方法里

              @Override    public void onClick(View v) {        mCurrentState = (mCurrentState == State.CLOSE ? State.OPEN : State.CLOSE);        //綠色    #1AAC19        //灰色    #999999        if (mCurrentState == State.CLOSE) {            animate(BALL_X_RIGHT, mStrokeRadius, greenColor, greyColor);        } else {            animate(mStrokeRadius, BALL_X_RIGHT, greyColor, greenColor);        }        if (mOnCheckedChangeListener != null) {            if (mCurrentState == State.OPEN) {                mOnCheckedChangeListener.onCheckedChanged(this, true);            } else {                mOnCheckedChangeListener.onCheckedChanged(this, false);            }        }    }
          private void animate(int from, int to, int startColor, int endColor) { ValueAnimator translate = ValueAnimator.ofFloat(from, to); translate.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mSwitchBallx = ((float) animation.getAnimatedValue()); postInvalidate(); } });
          ValueAnimator color = ValueAnimator.ofObject(new ColorEvaluator(), startColor, endColor); color.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { switchViewBgColor = ((int) animation.getAnimatedValue()); mBgPaint.setColor(switchViewBgColor); postInvalidate(); } });
          AnimatorSet animatorSet = new AnimatorSet(); animatorSet.playTogether(translate, color); animatorSet.setDuration(200); animatorSet.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { setClickable(false); }
          @Override public void onAnimationEnd(Animator animation) { setClickable(true); } }); animatorSet.start();    }


          需要說明的是, 這里的難點(diǎn)在于如何讓圓球和x坐標(biāo)在指定時(shí)間內(nèi)圓滑地變換到另一個(gè)值, 以及如何讓顏色如何從灰色圓滑地變換到綠色。這里我使用的是值動(dòng)畫(因?yàn)闀簳r(shí)沒有想到更好的方法)。坐標(biāo)值的變換比較簡(jiǎn)單。顏色變化這里用到了估值器ArgbEvaluator


          8.暴露接口獲取開關(guān)的狀態(tài)

          這里我就不貼代碼了, 很簡(jiǎn)單的

          需要源碼的童鞋公眾號(hào)回復(fù):"切換按鈕"即可獲取哦!


          到這里就結(jié)束啦


          點(diǎn)擊這里留言交流哦


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