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          王者榮耀中一個(gè)英雄是怎么被產(chǎn)生的?

          共 7418字,需瀏覽 15分鐘

           ·

          2021-06-03 00:50


          王者榮耀中一個(gè)英雄是怎么被產(chǎn)生的?(一)

          (對象和類的小練習(xí)一)
          我是一個(gè)比較愛玩游戲的人,比如王者榮耀。我常常在想,如果我可以自己創(chuàng)造一個(gè)英雄那該多好,現(xiàn)在我要開始以自己的想法來實(shí)現(xiàn)我的愿望,也來練習(xí)練習(xí)自己對于java對象的認(rèn)識(shí)。

          一、前期準(zhǔn)備

          我們要在IDEA上創(chuàng)建一個(gè)新的項(xiàng)目,創(chuàng)建好一個(gè)項(xiàng)目后,我們需要?jiǎng)?chuàng)建5個(gè)包,分別是英雄包,裝備包,銘文包,野怪包,皮膚包

          然后我們就可以一個(gè)一個(gè)的實(shí)現(xiàn)這些功能了。


          二、實(shí)現(xiàn)我的英雄夢!

          1. 英雄基本屬性實(shí)現(xiàn)

          package Hero;
          //英雄的基本屬性public class Hero { public String name; //英雄的名字 public String type; //英雄的職業(yè) public int blood; //英雄的基本血量 public int phyattack; //英雄的基本物理攻擊 public int Magicattavk; //英雄的基本法術(shù)攻擊 public int phyfangyu; //英雄的基礎(chǔ)防御 public int attavknum; //普通傷害的值 public int move; //移動(dòng)速度 public int money; //經(jīng)濟(jì)

          public Hero(String name, String type, int blood, int phyattack, int magicattavk, int phyfangyu,int attavknum,int move,int money) { this.name = name; this.type = type; this.blood = blood; this.phyattack = phyattack; this.Magicattavk = magicattavk; this.phyfangyu = phyfangyu; this.attavknum= attavknum; this.move= move; this.money= money; }
          public String getName() { return name; }
          public String getType() { return type; }
          public int getBlood() { return blood; }
          public int getPhyattack() { return phyattack; }
          public int getMagicattavk() { return Magicattavk; }
          public int getPhyfangyu() { return phyfangyu; }
          public int getAttavknum() { return attavknum; }
          public void setName(String name) { this.name = name; }
          public void setType(String type) { this.type = type; }
          public void setBlood(int blood) { this.blood = blood; }
          public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
          public void setMagicattavk(int magicattavk) { Magicattavk = magicattavk; }
          public void setPhyfangyu(int phyfangyu) { this.phyfangyu = phyfangyu; }
          public void setAttavknum(int attavknum) { this.attavknum = attavknum; }
          //受到普通攻擊 public int bnormalAttack(int attavknum){ if(this.phyfangyu-this.attavknum<=0){ int res = this.phyfangyu-this.attavknum; return this.blood+res; } return blood-this.attavknum; } //普通攻擊 public int znormalAttack(){ if(this.type=="射手"||this.type=="戰(zhàn)士"||this.type=="刺客"){ this.attavknum+=phyattack; } if(this.type=="法師"){ this.attavknum+=Magicattavk; } return attavknum; }}

          2. 裝備包

          裝備太多了,我主要寫一些我平時(shí)比較喜歡的幾個(gè)裝備,有興趣的盆友可以自己練習(xí)多寫幾個(gè)

          鞋子

          package zhuangbei;//抵抗之靴/** * 效果:減低敵方的攻擊,也就是增加自己的物防 */
          public class Shoe { public String name = "抵抗之靴"; public int phyattack=200; public int mckattack=0; public int move = 200;//英雄移動(dòng)速度+200;
          public Shoe() {
          }
          public String getName() { return name; }
          public void setName(String name) { this.name = name; }
          public int getPhyattack() { return phyattack; }
          public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
          public int getMckattack() { return mckattack; }
          public void setMckattack(int mckattack) { this.mckattack = mckattack; }
          public int getMove() { return move; }
          public void setMove(int move) { this.move = move; }}

          反甲

          package zhuangbei;//反甲public class Fajia {    public  String name = "反甲";    public  int phyattack = 40;    public  int phyfanyu = 420;    public  double fashang = 0.2; //冷卻時(shí)間
          public int getPhyattack() { return phyattack; }
          public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
          public int getPhyfanyu() { return phyfanyu; }
          public void setPhyfanyu(int phyfanyu) { this.phyfanyu = phyfanyu; }
          public double getFashang() { return fashang; }
          public void setFashang(double fashang) { this.fashang = fashang; }}

          暗影戰(zhàn)斧

          package zhuangbei;//暗影戰(zhàn)斧/*** */public class Anyinzhanfu {    public  String name = "暗影戰(zhàn)斧";    public int phyattack = 85; //加物理攻擊85    public int blood = 500;   //生命值加500    public int cool = 15;    //冷卻縮減15
          public int getPhyattack() { return phyattack; }
          public void setPhyattack(int phyattack) { this.phyattack = phyattack; }
          public int getBlood() { return blood; }
          public void setBlood(int blood) { this.blood = blood; }
          public int getCool() { return cool; }
          public void setCool(int cool) { this.cool = cool; }}

          3. 沒有經(jīng)濟(jì)來源怎么行?野怪實(shí)現(xiàn)

          我主要寫了野豬,小鳥,河蟹,小兵的類

          野豬

          package yeguai;
          public class Pig { public int num = 80;
          public int getNum() { return num; }
          public void setNum(int num) { this.num = num; }}

          小鳥

          package yeguai;
          public class Bird { public int num = 100;
          public int getNum() { return num; }
          public void setNum(int num) { this.num = num; }}

          河蟹

          package yeguai;
          public class Heixie { public int num = 150;
          public int getNum() { return num; }
          public void setNum(int num) { this.num = num; }}

          小兵

          package yeguai;
          public class Xiaobing { public int num = 150;
          public int getNum() { return num; }
          public void setNum(int num) { this.num = num; }}


          三、開始游戲啦

          import Hero.Hero;import yeguai.Bird;import yeguai.Heixie;import yeguai.Pig;import yeguai.Xiaobing;import zhuangbei.Anyinzhanfu;import zhuangbei.Fajia;import zhuangbei.Shoe;
          public class Deom { public static void main(String[] args) { Hero yase = new Hero("亞瑟","戰(zhàn)士",1000,200,0,500,200,50,0);
          System.out.println(yase.name); System.out.println(yase.money); //開始發(fā)育(先產(chǎn)生野怪,小兵,河蟹的實(shí)例化對象) Pig pig1 = new Pig(); Bird Bird = new Bird(); Xiaobing xiaobing = new Xiaobing(); Heixie heixie = new Heixie(); for(int i =0;i<=10;i++){ //打了10輪 yase.money+=pig1.getNum()+Bird.getNum()+xiaobing.getNum()+heixie.getNum(); } System.out.println(yase.name+"的經(jīng)濟(jì)現(xiàn)在是"+yase.money);
          //開始創(chuàng)建裝備類 System.out.println("購買裝備前:"); System.out.println(yase.name+"當(dāng)前的屬性"+"生命值:"+yase.blood+"物理攻擊:"+yase.phyattack+"法術(shù)攻擊:"+yase.Magicattavk+ " 物理防御:"+yase.phyfangyu+"移動(dòng)速度:"+yase.move);
          if(yase.money>=200){ Shoe shoe = new Shoe(); System.out.println(yase.name+"購買了"+shoe.name); yase.phyfangyu+=shoe.getPhyattack(); yase.move+=shoe.getMove(); yase.money=yase.money-200; } if(yase.money>=1200){ Fajia fajia = new Fajia(); System.out.println(yase.name+"購買了"+fajia .name); yase.phyattack+=fajia.getPhyattack(); //攻擊力+ yase.phyfangyu+=fajia.getPhyfanyu(); //防御力+ yase.money=yase.money-1200; } if(yase.money>=2000){ Anyinzhanfu anyinzhanfu = new Anyinzhanfu(); System.out.println(yase.name+"購買了"+anyinzhanfu.name); yase.phyattack+=anyinzhanfu.getPhyattack(); //攻擊力+ yase.blood+=anyinzhanfu.getBlood(); //生命力+ yase.money=yase.money-2000; } System.out.println("購買裝備后:"); System.out.println(yase.name+"當(dāng)前的屬性"+"生命值:"+yase.blood+"物理攻擊:"+yase.phyattack+"法術(shù)攻擊:"+yase.Magicattavk+ " 物理防御:"+yase.phyfangyu+"移動(dòng)速度:"+yase.move); }}


          我基本可以實(shí)現(xiàn)簡單的創(chuàng)建一個(gè)英雄,實(shí)現(xiàn)刷野怪,購買裝備的簡單操作,后序我將實(shí)現(xiàn)英雄的三個(gè)技能和銘文的實(shí)現(xiàn)。


          PS:如果覺得我的分享不錯(cuò),歡迎大家隨手點(diǎn)贊、在看。

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