<kbd id="afajh"><form id="afajh"></form></kbd>
<strong id="afajh"><dl id="afajh"></dl></strong>
    <del id="afajh"><form id="afajh"></form></del>
        1. <th id="afajh"><progress id="afajh"></progress></th>
          <b id="afajh"><abbr id="afajh"></abbr></b>
          <th id="afajh"><progress id="afajh"></progress></th>

          Redis(八):zset/zadd/zrange/zrembyscore 命令源碼解析

          共 39775字,需瀏覽 80分鐘

           ·

          2021-03-06 05:54

          走過(guò)路過(guò)不要錯(cuò)過(guò)

          點(diǎn)擊藍(lán)字關(guān)注我們


          前面幾篇文章,我們完全領(lǐng)略了redis的string,hash,list,set數(shù)據(jù)類型的實(shí)現(xiàn)方法,相信對(duì)redis已經(jīng)不再神秘。

          本篇我們將介紹redis的最后一種數(shù)據(jù)類型: zset 的相關(guān)實(shí)現(xiàn)。

           本篇過(guò)后,我們對(duì)redis的各種基礎(chǔ)功能,應(yīng)該不會(huì)再有疑惑。有可能的話,我們后續(xù)將會(huì)對(duì)redis的高級(jí)功能的實(shí)現(xiàn)做解析。(如復(fù)制、哨兵模式、集群模式)

           回歸本篇主題,zset。zset 又稱有序集合(sorted set),即是序版本的set。經(jīng)過(guò)上篇的介紹,大家可以看到,redis的讀取功能相當(dāng)有限,許多是基于隨機(jī)數(shù)的方式進(jìn)行讀取,其原因就是set是無(wú)序的。當(dāng)set有序之后,查詢能力就會(huì)得到極大的提升。

          1. 可以根據(jù)下標(biāo)進(jìn)行定位元素;

          2. 可以范圍查詢?cè)? 這是有序帶來(lái)的好處。

          那么,我們不妨先思考一下,如何實(shí)現(xiàn)有序??jī)煞N方法:1. 根據(jù)添加順序定義,1、2、3... ; 2. 自定義排序值; 第1種方法實(shí)現(xiàn)簡(jiǎn)單,添加時(shí)復(fù)雜度小,但是功能受限;第2種方法相對(duì)自由,對(duì)于每次插入都可能涉及重排序問(wèn)題,但是查詢相對(duì)穩(wěn)定,可以不必完全受限于系統(tǒng)實(shí)現(xiàn);

          同樣,我們以功能列表,到數(shù)據(jù)結(jié)構(gòu),再功能實(shí)現(xiàn)的思路,來(lái)解析redis的zset有序集合的實(shí)現(xiàn)方式吧。

          零、redis zset相關(guān)操作方法

          zset: Redis 有序集合是string類型元素的集合,且不允許重復(fù)的成員。每個(gè)元素都會(huì)關(guān)聯(lián)一個(gè)double類型的分?jǐn)?shù),通過(guò)分?jǐn)?shù)來(lái)為集合中的成員進(jìn)行從小到大的排序。

          使用場(chǎng)景如: 保存任務(wù)隊(duì)列,該隊(duì)列由后臺(tái)定時(shí)掃描; 排行榜;

          從官方手冊(cè)上查到相關(guān)使用方法如下:

          1> ZADD key score1 member1 [score2 member2]
          功能: 向有序集合添加一個(gè)或多個(gè)成員,或者更新已存在成員的分?jǐn)?shù)
          返回值: 添加成功的元素個(gè)數(shù)(已存在的添加不成功)

          2> ZCARD key
          功能: 獲取有序集合的成員數(shù)
          返回值: 元素個(gè)數(shù)或0

          3> ZCOUNT key min max
          功能: 計(jì)算在有序集合中指定區(qū)間分?jǐn)?shù)的成員數(shù)
          返回值: 區(qū)間內(nèi)的元素個(gè)數(shù)

          4> ZINCRBY key increment member
          功能: 有序集合中對(duì)指定成員的分?jǐn)?shù)加上增量 increment
          返回值: member增加后的分?jǐn)?shù)

          5> ZINTERSTORE destination numkeys key [key ...]
          功能: 計(jì)算給定的一個(gè)或多個(gè)有序集的交集并將結(jié)果集存儲(chǔ)在新的有序集合 key 中
          返回值: 交集元素個(gè)數(shù)

          6> ZLEXCOUNT key min max
          功能: 在有序集合中計(jì)算指定字典區(qū)間內(nèi)成員數(shù)量
          返回值: 區(qū)間內(nèi)的元素個(gè)數(shù)

          7> ZRANGE key start stop [WITHSCORES]
          功能: 通過(guò)索引區(qū)間返回有序集合指定區(qū)間內(nèi)的成員
          返回值: 區(qū)間內(nèi)元素列表

          8> ZRANGEBYLEX key min max [LIMIT offset count]
          功能: 通過(guò)字典區(qū)間返回有序集合的成員
          返回值: 區(qū)間內(nèi)元素列表

          9> ZRANGEBYSCORE key min max [WITHSCORES] [LIMIT]
          功能: 通過(guò)分?jǐn)?shù)返回有序集合指定區(qū)間內(nèi)的成員
          返回值: 區(qū)間內(nèi)元素列表

          10> ZRANK key member
          功能: 返回有序集合中指定成員的索引
          返回值: member的排名或者 nil

          11> ZREM key member [member ...]
          功能: 移除有序集合中的一個(gè)或多個(gè)成員
          返回值: 成功移除的元素個(gè)數(shù)

          12> ZREMRANGEBYLEX key min max
          功能: 移除有序集合中給定的字典區(qū)間的所有成員
          返回值: 成功移除的元素個(gè)數(shù)

          13> ZREMRANGEBYRANK key start stop
          功能: 移除有序集合中給定的排名區(qū)間的所有成員
          返回值: 成功移除的元素個(gè)數(shù)

          14> ZREMRANGEBYSCORE key min max
          功能: 移除有序集合中給定的分?jǐn)?shù)區(qū)間的所有成員
          返回值: 成功移除的元素個(gè)數(shù)

          15> ZREVRANGE key start stop [WITHSCORES]
          功能: 返回有序集中指定區(qū)間內(nèi)的成員,通過(guò)索引,分?jǐn)?shù)從高到低
          返回值: 區(qū)間內(nèi)元素列表及分?jǐn)?shù)

          16> ZREVRANGEBYSCORE key max min [WITHSCORES]
          功能: 返回有序集中指定分?jǐn)?shù)區(qū)間內(nèi)的成員,分?jǐn)?shù)從高到低排序
          返回值: 區(qū)間內(nèi)元素列表及分?jǐn)?shù)

          17> ZREVRANK key member
          功能: 返回有序集合中指定成員的排名,有序集成員按分?jǐn)?shù)值遞減(從大到小)排序
          返回值: member排名或者 nil

          18> ZSCORE key member
          功能: 返回有序集中,成員的分?jǐn)?shù)值
          返回值: member分?jǐn)?shù)

          19> ZUNIONSTORE destination numkeys key [key ...]
          功能: 計(jì)算給定的一個(gè)或多個(gè)有序集的并集,并存儲(chǔ)在新的 key 中
          返回值: 存儲(chǔ)到新key的元素個(gè)數(shù)

          20> ZSCAN key cursor [MATCH pattern] [COUNT count]
          功能: 迭代有序集合中的元素(包括元素成員和元素分值)
          返回值: 元素列表

          21> ZPOPMAX/ZPOPMIN/BZPOPMAX/BZPOPMIN


          一、zset 相關(guān)數(shù)據(jù)結(jié)構(gòu)

          zset 的實(shí)現(xiàn),使用了 ziplist, zskiplist 和 dict 進(jìn)行實(shí)現(xiàn)。

          /* ZSETs use a specialized version of Skiplists */typedef struct zskiplistNode {    sds ele;    double score;    struct zskiplistNode *backward;    struct zskiplistLevel {        struct zskiplistNode *forward;        unsigned int span;    } level[];} zskiplistNode;// 跳躍鏈表typedef struct zskiplist {    struct zskiplistNode *header, *tail;    unsigned long length;    int level;} zskiplist;// zset 主數(shù)據(jù)結(jié)構(gòu),dict + zskiplisttypedef struct zset {    dict *dict;    zskiplist *zsl;} zset;// zset 在合適場(chǎng)景下,將先使用 ziplist 存儲(chǔ)數(shù)據(jù)typedef struct zlentry {    unsigned int prevrawlensize, prevrawlen;    unsigned int lensize, len;    unsigned int headersize;    unsigned char encoding;    unsigned char *p;} zlentry;

          二、zadd 添加成員操作

          從添加實(shí)現(xiàn)中,我們可以完整領(lǐng)略數(shù)據(jù)結(jié)構(gòu)的運(yùn)用。

          // 用法: ZADD key score1 member1 [score2 member2]// t_zset.cvoid zaddCommand(client *c) {    // zadd 的多個(gè)參數(shù)變形, 使用 flags 進(jìn)行區(qū)分復(fù)用    zaddGenericCommand(c,ZADD_NONE);}void zaddGenericCommand(client *c, int flags) {    static char *nanerr = "resulting score is not a number (NaN)";    robj *key = c->argv[1];    robj *zobj;    sds ele;    double score = 0, *scores = NULL, curscore = 0.0;    int j, elements;    int scoreidx = 0;    /* The following vars are used in order to track what the command actually     * did during the execution, to reply to the client and to trigger the     * notification of keyspace change. */    int added = 0;      /* Number of new elements added. */    int updated = 0;    /* Number of elements with updated score. */    int processed = 0;  /* Number of elements processed, may remain zero with                           options like XX. */
          /* Parse options. At the end 'scoreidx' is set to the argument position * of the score of the first score-element pair. */ // 從第三位置開(kāi)始嘗試解析特殊標(biāo)識(shí)(用法規(guī)范) // 按位與到 flags 中 scoreidx = 2; while(scoreidx < c->argc) { char *opt = c->argv[scoreidx]->ptr; // NX: 不更新已存在的元素,只做添加操作 if (!strcasecmp(opt,"nx")) flags |= ZADD_NX; // XX: 只做更新操作,不做添加操作 else if (!strcasecmp(opt,"xx")) flags |= ZADD_XX; // CH: 將返回值從添加的新元素?cái)?shù)修改為已更改元素的總數(shù)。更改的元素是第添加的新元素以及已為其更新分?jǐn)?shù)的現(xiàn)有元素。因此,命令行中指定的具有與過(guò)去相同分?jǐn)?shù)的元素將不計(jì)算在內(nèi)。注意:通常,ZADD的返回值僅計(jì)算添加的新元素的數(shù)量。 else if (!strcasecmp(opt,"ch")) flags |= ZADD_CH; // INCR: 使用指定元素增加指定分?jǐn)?shù), 與 ZINCRBY 類似,此場(chǎng)景下,只允許操作一個(gè)元素 else if (!strcasecmp(opt,"incr")) flags |= ZADD_INCR; else break; scoreidx++; }
          /* Turn options into simple to check vars. */ int incr = (flags & ZADD_INCR) != 0; int nx = (flags & ZADD_NX) != 0; int xx = (flags & ZADD_XX) != 0; int ch = (flags & ZADD_CH) != 0;
          /* After the options, we expect to have an even number of args, since * we expect any number of score-element pairs. */ // 把特殊標(biāo)識(shí)去除后,剩下的參數(shù)列表應(yīng)該2n數(shù),即 score-element 一一配對(duì)的,否則語(yǔ)法錯(cuò)誤 elements = c->argc-scoreidx; if (elements % 2) { addReply(c,shared.syntaxerr); return; } elements /= 2; /* Now this holds the number of score-element pairs. */
          /* Check for incompatible options. */ // 互斥項(xiàng) if (nx && xx) { addReplyError(c, "XX and NX options at the same time are not compatible"); return; } // 語(yǔ)法檢查,INCR 只能針對(duì)1個(gè)元素操作 if (incr && elements > 1) { addReplyError(c, "INCR option supports a single increment-element pair"); return; }
          /* Start parsing all the scores, we need to emit any syntax error * before executing additions to the sorted set, as the command should * either execute fully or nothing at all. */ // 解析所有的 score 值為double類型,賦值到 scores 中 scores = zmalloc(sizeof(double)*elements); for (j = 0; j < elements; j++) { if (getDoubleFromObjectOrReply(c,c->argv[scoreidx+j*2],&scores[j],NULL) != C_OK) goto cleanup; }
          /* Lookup the key and create the sorted set if does not exist. */ // 語(yǔ)法檢查 zobj = lookupKeyWrite(c->db,key); if (zobj == NULL) { if (xx) goto reply_to_client; /* No key + XX option: nothing to do. */ // 創(chuàng)建原始key對(duì)象 // 默認(rèn) zset_max_ziplist_entries=OBJ_ZSET_MAX_ZIPLIST_ENTRIES: 128 // 默認(rèn) zset_max_ziplist_value=OBJ_ZSET_MAX_ZIPLIST_VALUE: 64 // 所以此處默認(rèn)主要是檢查 第1個(gè)member的長(zhǎng)度是大于 64 if (server.zset_max_ziplist_entries == 0 || server.zset_max_ziplist_value < sdslen(c->argv[scoreidx+1]->ptr)) { // 2. 通用情況使用 dict+quicklist 型的zset zobj = createZsetObject(); } else { // 1. 元素比較小的情況下創(chuàng)建 ziplist 型的 zset zobj = createZsetZiplistObject(); } // 將對(duì)象添加到db中,后續(xù)所有操作針對(duì) zobj 操作即是對(duì)db的操作 (引用傳遞) dbAdd(c->db,key,zobj); } else { if (zobj->type != OBJ_ZSET) { addReply(c,shared.wrongtypeerr); goto cleanup; } } // 一個(gè)個(gè)元素循環(huán)添加 for (j = 0; j < elements; j++) { score = scores[j];
          ele = c->argv[scoreidx+1+j*2]->ptr; // 分當(dāng)前zobj的編碼不同進(jìn)行添加 (ziplist, skiplist) // 3. ZIPLIST 編碼下的zset添加操作 if (zobj->encoding == OBJ_ENCODING_ZIPLIST) { unsigned char *eptr; // 3.1. 查找是否存在要添加的元素 (確定添加或更新) if ((eptr = zzlFind(zobj->ptr,ele,&curscore)) != NULL) { if (nx) continue; if (incr) { score += curscore; if (isnan(score)) { addReplyError(c,nanerr); goto cleanup; } }
          /* Remove and re-insert when score changed. */ if (score != curscore) { // 3.2. 元素更新操作,先刪再插入 zobj->ptr = zzlDelete(zobj->ptr,eptr); zobj->ptr = zzlInsert(zobj->ptr,ele,score); server.dirty++; updated++; } processed++; } else if (!xx) { /* Optimize: check if the element is too large or the list * becomes too long *before* executing zzlInsert. */ zobj->ptr = zzlInsert(zobj->ptr,ele,score); // 5. 超過(guò)一條件后,做 ziplist->skiplist 轉(zhuǎn)換 // 默認(rèn) 元素個(gè)數(shù)>128, 當(dāng)前元素>64 // 這兩個(gè)判斷不會(huì)重復(fù)嗎???jī)蓚€(gè)原因: 1. 轉(zhuǎn)換函數(shù)內(nèi)部會(huì)重新判定; 2. 下一次循環(huán)時(shí)不會(huì)再走當(dāng)前邏輯; if (zzlLength(zobj->ptr) > server.zset_max_ziplist_entries) zsetConvert(zobj,OBJ_ENCODING_SKIPLIST); if (sdslen(ele) > server.zset_max_ziplist_value) zsetConvert(zobj,OBJ_ENCODING_SKIPLIST); server.dirty++; added++; processed++; } } // 4. skiplist 下的zset元素添加 else if (zobj->encoding == OBJ_ENCODING_SKIPLIST) { zset *zs = zobj->ptr; zskiplistNode *znode; dictEntry *de; // 判斷ele是否已存在,使用hash查找,快速 de = dictFind(zs->dict,ele); if (de != NULL) { if (nx) continue; curscore = *(double*)dictGetVal(de);
          if (incr) { score += curscore; if (isnan(score)) { addReplyError(c,nanerr); /* Don't need to check if the sorted set is empty * because we know it has at least one element. */ goto cleanup; } }
          /* Remove and re-insert when score changes. */ // 先刪再插入 skiplist if (score != curscore) { zskiplistNode *node; serverAssert(zslDelete(zs->zsl,curscore,ele,&node)); znode = zslInsert(zs->zsl,score,node->ele); /* We reused the node->ele SDS string, free the node now * since zslInsert created a new one. */ node->ele = NULL; zslFreeNode(node); /* Note that we did not removed the original element from * the hash table representing the sorted set, so we just * update the score. */ // 更新dict中的分?jǐn)?shù)引用 dictGetVal(de) = &znode->score; /* Update score ptr. */ server.dirty++; updated++; } processed++; } else if (!xx) { ele = sdsdup(ele); znode = zslInsert(zs->zsl,score,ele); // 添加skiplist的同時(shí),也往 dict 中添加一份數(shù)據(jù),因?yàn)閔ash的查找永遠(yuǎn)是最快的 serverAssert(dictAdd(zs->dict,ele,&znode->score) == DICT_OK); server.dirty++; added++; processed++; } } else { serverPanic("Unknown sorted set encoding"); } }
          reply_to_client: if (incr) { /* ZINCRBY or INCR option. */ if (processed) addReplyDouble(c,score); else addReply(c,shared.nullbulk); } else { /* ZADD. */ addReplyLongLong(c,ch ? added+updated : added); }
          cleanup: zfree(scores); if (added || updated) { signalModifiedKey(c->db,key); notifyKeyspaceEvent(NOTIFY_ZSET, incr ? "zincr" : "zadd", key, c->db->id); }}
          // 1. 元素比較小的情況下創(chuàng)建 ziplist 型的 zset// object.c, 創(chuàng)建ziplist 的zsetrobj *createZsetZiplistObject(void) { unsigned char *zl = ziplistNew(); robj *o = createObject(OBJ_ZSET,zl); o->encoding = OBJ_ENCODING_ZIPLIST; return o;}// 2. 創(chuàng)建通用的 zset 實(shí)例// object.crobj *createZsetObject(void) { zset *zs = zmalloc(sizeof(*zs)); robj *o; // zsetDictType 稍有不同 zs->dict = dictCreate(&zsetDictType,NULL); // 首次遇到 skiplist, 咱去瞅瞅是如何創(chuàng)建的 zs->zsl = zslCreate(); o = createObject(OBJ_ZSET,zs); o->encoding = OBJ_ENCODING_SKIPLIST; return o;}// server.c, zset創(chuàng)建時(shí)使用的dict類型,與hash有不同/* Sorted sets hash (note: a skiplist is used in addition to the hash table) */dictType zsetDictType = { dictSdsHash, /* hash function */ NULL, /* key dup */ NULL, /* val dup */ dictSdsKeyCompare, /* key compare */ NULL, /* Note: SDS string shared & freed by skiplist */ NULL /* val destructor */};// 創(chuàng)建 skiplist 對(duì)象/* Create a new skiplist. */zskiplist *zslCreate(void) { int j; zskiplist *zsl;
          zsl = zmalloc(sizeof(*zsl)); zsl->level = 1; zsl->length = 0; // 創(chuàng)建header節(jié)點(diǎn),ZSKIPLIST_MAXLEVEL 32 zsl->header = zslCreateNode(ZSKIPLIST_MAXLEVEL,0,NULL); // 初始化header for (j = 0; j < ZSKIPLIST_MAXLEVEL; j++) { zsl->header->level[j].forward = NULL; zsl->header->level[j].span = 0; } zsl->header->backward = NULL; zsl->tail = NULL; return zsl;}/* Create a skiplist node with the specified number of levels. * The SDS string 'ele' is referenced by the node after the call. */zskiplistNode *zslCreateNode(int level, double score, sds ele) { zskiplistNode *zn = zmalloc(sizeof(*zn)+level*sizeof(struct zskiplistLevel)); zn->score = score; zn->ele = ele; return zn;}

          // 3. ZIPLIST 編碼下的zset添加操作// 3.1. 查找是否存在要添加的元素 (確定添加或更新)// t_zset.c, 查找指定eleunsigned char *zzlFind(unsigned char *zl, sds ele, double *score) { unsigned char *eptr = ziplistIndex(zl,0), *sptr; // 遍歷所有ziplist // 可見(jiàn),此時(shí)的ziplist并沒(méi)有表現(xiàn)出有序啊 while (eptr != NULL) { // eptr 相當(dāng)于是 key // sptr 相當(dāng)于score sptr = ziplistNext(zl,eptr); serverAssert(sptr != NULL);
          if (ziplistCompare(eptr,(unsigned char*)ele,sdslen(ele))) { /* Matching element, pull out score. */ // 找到相應(yīng)的 key 后,解析下一值,即 score if (score != NULL) *score = zzlGetScore(sptr); return eptr; } /* Move to next element. */ // 移動(dòng)兩次對(duì)象,才會(huì)到下一元素(因?yàn)榇鎯?chǔ)是 key-score 相鄰存儲(chǔ)) eptr = ziplistNext(zl,sptr); } return NULL;}// t_zset.c, 獲取元素的scoredouble zzlGetScore(unsigned char *sptr) { unsigned char *vstr; unsigned int vlen; long long vlong; char buf[128]; double score;
          serverAssert(sptr != NULL); serverAssert(ziplistGet(sptr,&vstr,&vlen,&vlong)); // 帶小數(shù)點(diǎn)不帶小數(shù)點(diǎn) if (vstr) { memcpy(buf,vstr,vlen); buf[vlen] = '\0'; // 做類型轉(zhuǎn)換 score = strtod(buf,NULL); } else { score = vlong; }
          return score;}
          // 3.2. 元素更新操作,先刪再插入// t_zset.c/* Delete (element,score) pair from ziplist. Use local copy of eptr because we * don't want to modify the one given as argument. */unsigned char *zzlDelete(unsigned char *zl, unsigned char *eptr) { unsigned char *p = eptr;
          /* TODO: add function to ziplist API to delete N elements from offset. */ zl = ziplistDelete(zl,&p); zl = ziplistDelete(zl,&p); return zl;}// 添加 ele-score 到 ziplist 中/* Insert (element,score) pair in ziplist. This function assumes the element is * not yet present in the list. */unsigned char *zzlInsert(unsigned char *zl, sds ele, double score) { unsigned char *eptr = ziplistIndex(zl,0), *sptr; double s; // 在上面查找時(shí),我們看到ziplist也是遍歷,以為是無(wú)序的ziplist // 然而實(shí)際上,插入時(shí)是維護(hù)了順序的喲 while (eptr != NULL) { sptr = ziplistNext(zl,eptr); serverAssert(sptr != NULL); s = zzlGetScore(sptr); // 找到第一個(gè)比score大的位置,在其前面插入 ele-score if (s > score) { /* First element with score larger than score for element to be * inserted. This means we should take its spot in the list to * maintain ordering. */ zl = zzlInsertAt(zl,eptr,ele,score); break; } else if (s == score) { /* Ensure lexicographical ordering for elements. */ // 當(dāng)分?jǐn)?shù)相同時(shí),按字典順序排列 if (zzlCompareElements(eptr,(unsigned char*)ele,sdslen(ele)) > 0) { zl = zzlInsertAt(zl,eptr,ele,score); break; } }
          /* Move to next element. */ eptr = ziplistNext(zl,sptr); }
          /* Push on tail of list when it was not yet inserted. */ // 以上遍歷完成都沒(méi)有找到相應(yīng)位置,說(shuō)明當(dāng)前score是最大值,將其插入尾部 if (eptr == NULL) zl = zzlInsertAt(zl,NULL,ele,score); return zl;}// 在eptr的前面插入 ele-scoreunsigned char *zzlInsertAt(unsigned char *zl, unsigned char *eptr, sds ele, double score) { unsigned char *sptr; char scorebuf[128]; int scorelen; size_t offset;
          scorelen = d2string(scorebuf,sizeof(scorebuf),score); if (eptr == NULL) { // 直接插入到尾部 zl = ziplistPush(zl,(unsigned char*)ele,sdslen(ele),ZIPLIST_TAIL); zl = ziplistPush(zl,(unsigned char*)scorebuf,scorelen,ZIPLIST_TAIL); } else { /* Keep offset relative to zl, as it might be re-allocated. */ offset = eptr-zl; // 直接在 eptr 位置添加 ele, 其他元素后移 zl = ziplistInsert(zl,eptr,(unsigned char*)ele,sdslen(ele)); eptr = zl+offset;
          /* Insert score after the element. */ // 此時(shí)的 eptr 已經(jīng)插入ele之后的位置,后移一位后,就可以找到 score 的存儲(chǔ)位置 serverAssert((sptr = ziplistNext(zl,eptr)) != NULL); zl = ziplistInsert(zl,sptr,(unsigned char*)scorebuf,scorelen); } return zl;}
          // 4. skiplist 下的zset元素添加// 4.1. 添加元素// t_zset.c, 添加 ele-score 到 skiplist 中/* Insert a new node in the skiplist. Assumes the element does not already * exist (up to the caller to enforce that). The skiplist takes ownership * of the passed SDS string 'ele'. */zskiplistNode *zslInsert(zskiplist *zsl, double score, sds ele) { // ZSKIPLIST_MAXLEVEL 32 zskiplistNode *update[ZSKIPLIST_MAXLEVEL], *x; unsigned int rank[ZSKIPLIST_MAXLEVEL]; int i, level;
          serverAssert(!isnan(score)); x = zsl->header; // 初始 zsl->level = 1 // 從header的最高層開(kāi)始遍歷 for (i = zsl->level-1; i >= 0; i--) { /* store rank that is crossed to reach the insert position */ // 計(jì)算出每層可以插入的位置 rank[i] = i == (zsl->level-1) ? 0 : rank[i+1]; // 當(dāng)前l(fā)evel的score小于需要添加的元素時(shí),往前推進(jìn)skiplist while (x->level[i].forward && (x->level[i].forward->score < score || (x->level[i].forward->score == score && sdscmp(x->level[i].forward->ele,ele) < 0))) { rank[i] += x->level[i].span; x = x->level[i].forward; } update[i] = x; } /* we assume the element is not already inside, since we allow duplicated * scores, reinserting the same element should never happen since the * caller of zslInsert() should test in the hash table if the element is * already inside or not. */ // 得到一隨機(jī)的level, 決定要寫的節(jié)點(diǎn)數(shù) // 如果當(dāng)前的level過(guò)小,則變更level, 重新初始化大的level level = zslRandomLevel(); if (level > zsl->level) { for (i = zsl->level; i < level; i++) { rank[i] = 0; update[i] = zsl->header; update[i]->level[i].span = zsl->length; } zsl->level = level; } // 構(gòu)建新的 skiplist 節(jié)點(diǎn),為每一層節(jié)點(diǎn)添加同樣的數(shù)據(jù) x = zslCreateNode(level,score,ele); for (i = 0; i < level; i++) { // 讓i層的節(jié)點(diǎn)與x關(guān)聯(lián) x->level[i].forward = update[i]->level[i].forward; update[i]->level[i].forward = x;
          /* update span covered by update[i] as x is inserted here */ x->level[i].span = update[i]->level[i].span - (rank[0] - rank[i]); update[i]->level[i].span = (rank[0] - rank[i]) + 1; }
          /* increment span for untouched levels */ // 如果當(dāng)前l(fā)evel較小,則存在有的level未賦值情況,需要主動(dòng)+1 for (i = level; i < zsl->level; i++) { update[i]->level[i].span++; } // 關(guān)聯(lián)好header后,設(shè)置backward指針 x->backward = (update[0] == zsl->header) ? NULL : update[0]; if (x->level[0].forward) x->level[0].forward->backward = x; else // 同有后繼節(jié)點(diǎn),說(shuō)明是尾節(jié)點(diǎn),賦值tail zsl->tail = x; zsl->length++; return x;}


          ziplist添加沒(méi)啥好說(shuō)的,skiplist可以稍微提提,大體步驟為四步: 

          1. 找位置, 從最高層開(kāi)始, 判斷是否后繼節(jié)點(diǎn)小,如果小則直接在本層迭代,否則轉(zhuǎn)到下一層迭代; (每一層都要迭代至相應(yīng)的位置)
          2. 計(jì)算得到一新的隨機(jī)level,用于決定當(dāng)前節(jié)點(diǎn)的層級(jí);
          3. 依次對(duì)每一層與原跳表做關(guān)聯(lián);
          4. 設(shè)置backward指針;(雙向鏈表)

          相對(duì)說(shuō),skiplist 還是有點(diǎn)抽象,我們畫(huà)個(gè)圖來(lái)描述下上面的操作:

          // 補(bǔ)充,我們看一下隨機(jī)level的計(jì)算算法// t_zset.c/* Returns a random level for the new skiplist node we are going to create. * The return value of this function is between 1 and ZSKIPLIST_MAXLEVEL * (both inclusive), with a powerlaw-alike distribution where higher * levels are less likely to be returned. */int zslRandomLevel(void) {    int level = 1;    // n次隨機(jī)值得到 level, ZSKIPLIST_P:0.25    // 按隨機(jī)概率,應(yīng)該是有1/4的命中概率(如果不是呢??)    while ((random()&0xFFFF) < (ZSKIPLIST_P * 0xFFFF))        level += 1;    return (level<ZSKIPLIST_MAXLEVEL) ? level : ZSKIPLIST_MAXLEVEL;}

          先看插入過(guò)程的目的,主要是為了先理解 skiplist 的構(gòu)造過(guò)程。而在zset的更新過(guò)程,是先刪除原節(jié)點(diǎn),再進(jìn)行插入的這么個(gè)過(guò)程。所以咱們還是有必要再來(lái)看看 skiplist 的刪除節(jié)點(diǎn)過(guò)程

          // t_zset.c, 刪除skiplist的指定節(jié)點(diǎn)/* Delete an element with matching score/element from the skiplist. * The function returns 1 if the node was found and deleted, otherwise * 0 is returned. * * If 'node' is NULL the deleted node is freed by zslFreeNode(), otherwise * it is not freed (but just unlinked) and *node is set to the node pointer, * so that it is possible for the caller to reuse the node (including the * referenced SDS string at node->ele). */int zslDelete(zskiplist *zsl, double score, sds ele, zskiplistNode **node) {    zskiplistNode *update[ZSKIPLIST_MAXLEVEL], *x;    int i;
          x = zsl->header; // 與添加時(shí)查找對(duì)應(yīng)位置一樣,先進(jìn)行遍歷,找到最每個(gè)層級(jí)最接近 node 的位置 for (i = zsl->level-1; i >= 0; i--) { while (x->level[i].forward && (x->level[i].forward->score < score || (x->level[i].forward->score == score && sdscmp(x->level[i].forward->ele,ele) < 0))) { x = x->level[i].forward; } update[i] = x; } /* We may have multiple elements with the same score, what we need * is to find the element with both the right score and object. */ // 進(jìn)行精確比對(duì),相同才進(jìn)行刪除 x = x->level[0].forward; if (x && score == x->score && sdscmp(x->ele,ele) == 0) { // 執(zhí)行刪除動(dòng)作 zslDeleteNode(zsl, x, update); if (!node) zslFreeNode(x); else *node = x; return 1; } return 0; /* not found */}// 刪除 x對(duì)應(yīng)的節(jié)點(diǎn)// update 是node的每一層級(jí)對(duì)應(yīng)的前驅(qū)節(jié)點(diǎn)/* Internal function used by zslDelete, zslDeleteByScore and zslDeleteByRank */void zslDeleteNode(zskiplist *zsl, zskiplistNode *x, zskiplistNode **update) { int i; for (i = 0; i < zsl->level; i++) { if (update[i]->level[i].forward == x) { update[i]->level[i].span += x->level[i].span - 1; update[i]->level[i].forward = x->level[i].forward; } else { // 不相等說(shuō)明該層不存在指向 x 的引用 update[i]->level[i].span -= 1; } } // 更新第0層尾節(jié)點(diǎn)指針 if (x->level[0].forward) { x->level[0].forward->backward = x->backward; } else { zsl->tail = x->backward; } // 降低 skiplist 的層級(jí),直到第一個(gè)非空的節(jié)點(diǎn)為止 while(zsl->level > 1 && zsl->header->level[zsl->level-1].forward == NULL) zsl->level--; zsl->length--;}

          skiplist 刪除過(guò)程的示意圖如下:

          最后,我們?cè)賮?lái)看另一種情況,即zset發(fā)生編碼轉(zhuǎn)換時(shí),是如何做的。即如何從 ziplist 轉(zhuǎn)換到 skiplist 中呢?

          // t_zset.c, 編碼類型轉(zhuǎn)換void zsetConvert(robj *zobj, int encoding) {    zset *zs;    zskiplistNode *node, *next;    sds ele;    double score;    // 編碼相同,直接返回    if (zobj->encoding == encoding) return;    // ziplist -> skiplist 轉(zhuǎn)換    if (zobj->encoding == OBJ_ENCODING_ZIPLIST) {        unsigned char *zl = zobj->ptr;        unsigned char *eptr, *sptr;        unsigned char *vstr;        unsigned int vlen;        long long vlong;
          if (encoding != OBJ_ENCODING_SKIPLIST) serverPanic("Unknown target encoding");
          zs = zmalloc(sizeof(*zs)); zs->dict = dictCreate(&zsetDictType,NULL); zs->zsl = zslCreate();
          eptr = ziplistIndex(zl,0); serverAssertWithInfo(NULL,zobj,eptr != NULL); sptr = ziplistNext(zl,eptr); serverAssertWithInfo(NULL,zobj,sptr != NULL);
          while (eptr != NULL) { score = zzlGetScore(sptr); serverAssertWithInfo(NULL,zobj,ziplistGet(eptr,&vstr,&vlen,&vlong)); if (vstr == NULL) ele = sdsfromlonglong(vlong); else ele = sdsnewlen((char*)vstr,vlen); // 依次插入 skiplist 和 dict 中即可 node = zslInsert(zs->zsl,score,ele); serverAssert(dictAdd(zs->dict,ele,&node->score) == DICT_OK); // zzlNext 封裝了同時(shí)迭代 eptr 和 sptr 方法 zzlNext(zl,&eptr,&sptr); }
          zfree(zobj->ptr); zobj->ptr = zs; zobj->encoding = OBJ_ENCODING_SKIPLIST; } // skiplist -> ziplist 逆向轉(zhuǎn)換 else if (zobj->encoding == OBJ_ENCODING_SKIPLIST) { unsigned char *zl = ziplistNew(); if (encoding != OBJ_ENCODING_ZIPLIST) serverPanic("Unknown target encoding");
          /* Approach similar to zslFree(), since we want to free the skiplist at * the same time as creating the ziplist. */ zs = zobj->ptr; dictRelease(zs->dict); node = zs->zsl->header->level[0].forward; zfree(zs->zsl->header); zfree(zs->zsl); // 正向迭代轉(zhuǎn)換 while (node) { zl = zzlInsertAt(zl,NULL,node->ele,node->score); next = node->level[0].forward; zslFreeNode(node); node = next; }
          zfree(zs); zobj->ptr = zl; zobj->encoding = OBJ_ENCODING_ZIPLIST; } else { serverPanic("Unknown sorted set encoding"); }}// 基于ziplist, 同時(shí)迭代 ele-score/* Move to next entry based on the values in eptr and sptr. Both are set to * NULL when there is no next entry. */void zzlNext(unsigned char *zl, unsigned char **eptr, unsigned char **sptr) { unsigned char *_eptr, *_sptr; serverAssert(*eptr != NULL && *sptr != NULL);
          _eptr = ziplistNext(zl,*sptr); if (_eptr != NULL) { _sptr = ziplistNext(zl,_eptr); serverAssert(_sptr != NULL); } else { /* No next entry. */ _sptr = NULL; }
          *eptr = _eptr; *sptr = _sptr;}

          至此,整個(gè)添加過(guò)程結(jié)束。本身是不太復(fù)雜的,主要針對(duì) ziplist 和 skiplist 的分別處理(注意有逆向編碼)。但為了講清整體關(guān)系,稍顯雜亂。

          三、zrange 范圍查詢

          范圍查詢功能,redis提供了好幾個(gè),zrange/zrangebyscore/zrangebylex... 應(yīng)該說(shuō)查詢方式都不太一樣,不過(guò)我們也不必糾結(jié)這些,只管理會(huì)大概就行。就挑一個(gè)以 下標(biāo)進(jìn)行范圍查詢的實(shí)現(xiàn)講解下就行。

          // 用法: ZRANGE key start stop [WITHSCORES]// t_zset.cvoid zrangeCommand(client *c) {    zrangeGenericCommand(c,0);}
          void zrangeGenericCommand(client *c, int reverse) { robj *key = c->argv[1]; robj *zobj; int withscores = 0; long start; long end; int llen; int rangelen;
          if ((getLongFromObjectOrReply(c, c->argv[2], &start, NULL) != C_OK) || (getLongFromObjectOrReply(c, c->argv[3], &end, NULL) != C_OK)) return;
          if (c->argc == 5 && !strcasecmp(c->argv[4]->ptr,"withscores")) { withscores = 1; } else if (c->argc >= 5) { addReply(c,shared.syntaxerr); return; }
          if ((zobj = lookupKeyReadOrReply(c,key,shared.emptymultibulk)) == NULL || checkType(c,zobj,OBJ_ZSET)) return;
          /* Sanitize indexes. */ // 小于0,則代表反向查詢,但實(shí)際的輸出順序不是按此值運(yùn)算的(提供了 reverse 方法) llen = zsetLength(zobj); if (start < 0) start = llen+start; if (end < 0) end = llen+end; if (start < 0) start = 0;
          /* Invariant: start >= 0, so this test will be true when end < 0. * The range is empty when start > end or start >= length. */ if (start > end || start >= llen) { addReply(c,shared.emptymultibulk); return; } if (end >= llen) end = llen-1; rangelen = (end-start)+1;
          /* Return the result in form of a multi-bulk reply */ addReplyMultiBulkLen(c, withscores ? (rangelen*2) : rangelen); // 同樣,分 ZIPLIST 和 SKIPLIST 編碼分別實(shí)現(xiàn) if (zobj->encoding == OBJ_ENCODING_ZIPLIST) { unsigned char *zl = zobj->ptr; unsigned char *eptr, *sptr; unsigned char *vstr; unsigned int vlen; long long vlong; // ziplist 以 ele-score 方式存儲(chǔ),所以步長(zhǎng)是 2 if (reverse) eptr = ziplistIndex(zl,-2-(2*start)); else eptr = ziplistIndex(zl,2*start);
          serverAssertWithInfo(c,zobj,eptr != NULL); sptr = ziplistNext(zl,eptr); // 依次迭代輸出 while (rangelen--) { serverAssertWithInfo(c,zobj,eptr != NULL && sptr != NULL); serverAssertWithInfo(c,zobj,ziplistGet(eptr,&vstr,&vlen,&vlong)); if (vstr == NULL) addReplyBulkLongLong(c,vlong); else addReplyBulkCBuffer(c,vstr,vlen);
          if (withscores) addReplyDouble(c,zzlGetScore(sptr)); // ziplist 提供正向迭代,返回迭代功能,其實(shí)就是 offset的加減問(wèn)題 if (reverse) zzlPrev(zl,&eptr,&sptr); else zzlNext(zl,&eptr,&sptr); }
          } else if (zobj->encoding == OBJ_ENCODING_SKIPLIST) { zset *zs = zobj->ptr; zskiplist *zsl = zs->zsl; zskiplistNode *ln; sds ele;
          /* Check if starting point is trivial, before doing log(N) lookup. */ // 反向使用 tail 迭代,否則使用header迭代 if (reverse) { ln = zsl->tail; if (start > 0) // 獲取下標(biāo)元素應(yīng)該只是一個(gè)迭代循環(huán)問(wèn)題,不過(guò)還是稍微細(xì)看一下skiplist實(shí)現(xiàn) ln = zslGetElementByRank(zsl,llen-start); } else { ln = zsl->header->level[0].forward; if (start > 0) ln = zslGetElementByRank(zsl,start+1); }
          while(rangelen--) { serverAssertWithInfo(c,zobj,ln != NULL); ele = ln->ele; addReplyBulkCBuffer(c,ele,sdslen(ele)); if (withscores) addReplyDouble(c,ln->score); // 直接正向或反向迭代即可 ln = reverse ? ln->backward : ln->level[0].forward; } } else { serverPanic("Unknown sorted set encoding"); }}// 根據(jù)排名查找元素/* Finds an element by its rank. The rank argument needs to be 1-based. */zskiplistNode* zslGetElementByRank(zskiplist *zsl, unsigned long rank) { zskiplistNode *x; unsigned long traversed = 0; int i;
          x = zsl->header; // 好像沒(méi)有相像中的簡(jiǎn)單哦 // 請(qǐng)仔細(xì)品 for (i = zsl->level-1; i >= 0; i--) { while (x->level[i].forward && (traversed + x->level[i].span) <= rank) { // span 的作用?? traversed += x->level[i].span; x = x->level[i].forward; } if (traversed == rank) { return x; } } return NULL;}

          根據(jù)范圍查找元素,整體是比較簡(jiǎn)單,迭代輸出而已。只是 skiplist 的span維護(hù),得好好想想。

          四、zrembyscore 根據(jù)分?jǐn)?shù)刪除元素

          zrembyscore, 首先這是個(gè)刪除命令,其實(shí)它是根據(jù)分?jǐn)?shù)查詢,我們可以同時(shí)解析這兩種情況。

          // t_zset.c, void zremrangebyscoreCommand(client *c) {    // 幾個(gè)范圍刪除,都復(fù)用 zremrangeGenericCommand    // ZRANGE_RANK/ZRANGE_SCORE/ZRANGE_LEX    zremrangeGenericCommand(c,ZRANGE_SCORE);}void zremrangeGenericCommand(client *c, int rangetype) {    robj *key = c->argv[1];    robj *zobj;    int keyremoved = 0;    unsigned long deleted = 0;    // score 存儲(chǔ)使用另外的數(shù)據(jù)結(jié)構(gòu)    zrangespec range;    zlexrangespec lexrange;    long start, end, llen;
          /* Step 1: Parse the range. */ // 解析參數(shù),除了 rank 方式的查詢,其他兩個(gè)都使用 另外的專門數(shù)據(jù)結(jié)構(gòu)存儲(chǔ)參數(shù) if (rangetype == ZRANGE_RANK) { if ((getLongFromObjectOrReply(c,c->argv[2],&start,NULL) != C_OK) || (getLongFromObjectOrReply(c,c->argv[3],&end,NULL) != C_OK)) return; } else if (rangetype == ZRANGE_SCORE) { if (zslParseRange(c->argv[2],c->argv[3],&range) != C_OK) { addReplyError(c,"min or max is not a float"); return; } } else if (rangetype == ZRANGE_LEX) { if (zslParseLexRange(c->argv[2],c->argv[3],&lexrange) != C_OK) { addReplyError(c,"min or max not valid string range item"); return; } }
          /* Step 2: Lookup & range sanity checks if needed. */ if ((zobj = lookupKeyWriteOrReply(c,key,shared.czero)) == NULL || checkType(c,zobj,OBJ_ZSET)) goto cleanup;
          if (rangetype == ZRANGE_RANK) { /* Sanitize indexes. */ llen = zsetLength(zobj); if (start < 0) start = llen+start; if (end < 0) end = llen+end; if (start < 0) start = 0;
          /* Invariant: start >= 0, so this test will be true when end < 0. * The range is empty when start > end or start >= length. */ if (start > end || start >= llen) { addReply(c,shared.czero); goto cleanup; } if (end >= llen) end = llen-1; }
          /* Step 3: Perform the range deletion operation. */ if (zobj->encoding == OBJ_ENCODING_ZIPLIST) { // 針對(duì)不同的刪除類型,使用不同的刪除方法 // 所以,這段代碼的復(fù)用體現(xiàn)在哪里呢??? switch(rangetype) { case ZRANGE_RANK: zobj->ptr = zzlDeleteRangeByRank(zobj->ptr,start+1,end+1,&deleted); break; case ZRANGE_SCORE: // 3.1. 我們只看 score 的刪除 --ziplist zobj->ptr = zzlDeleteRangeByScore(zobj->ptr,&range,&deleted); break; case ZRANGE_LEX: zobj->ptr = zzlDeleteRangeByLex(zobj->ptr,&lexrange,&deleted); break; } if (zzlLength(zobj->ptr) == 0) { dbDelete(c->db,key); keyremoved = 1; } } else if (zobj->encoding == OBJ_ENCODING_SKIPLIST) { zset *zs = zobj->ptr; switch(rangetype) { case ZRANGE_RANK: deleted = zslDeleteRangeByRank(zs->zsl,start+1,end+1,zs->dict); break; case ZRANGE_SCORE: // 3.2. skiplist 的刪除rangeByScore 方法 deleted = zslDeleteRangeByScore(zs->zsl,&range,zs->dict); break; case ZRANGE_LEX: deleted = zslDeleteRangeByLex(zs->zsl,&lexrange,zs->dict); break; } if (htNeedsResize(zs->dict)) dictResize(zs->dict); if (dictSize(zs->dict) == 0) { dbDelete(c->db,key); keyremoved = 1; } } else { serverPanic("Unknown sorted set encoding"); }
          /* Step 4: Notifications and reply. */ if (deleted) { char *event[3] = {"zremrangebyrank","zremrangebyscore","zremrangebylex"}; signalModifiedKey(c->db,key); notifyKeyspaceEvent(NOTIFY_ZSET,event[rangetype],key,c->db->id); if (keyremoved) notifyKeyspaceEvent(NOTIFY_GENERIC,"del",key,c->db->id); } server.dirty += deleted; addReplyLongLong(c,deleted);
          cleanup: if (rangetype == ZRANGE_LEX) zslFreeLexRange(&lexrange);}// server.h, 范圍查詢參數(shù)存儲(chǔ)/* Struct to hold a inclusive/exclusive range spec by score comparison. */typedef struct { double min, max; int minex, maxex; /* are min or max exclusive? */} zrangespec;
          // 3.1. ziplist 的刪除range方法// t_zset.cunsigned char *zzlDeleteRangeByScore(unsigned char *zl, zrangespec *range, unsigned long *deleted) { unsigned char *eptr, *sptr; double score; unsigned long num = 0; if (deleted != NULL) *deleted = 0; // 找到首個(gè)在范圍內(nèi)的指針,進(jìn)行迭代 eptr = zzlFirstInRange(zl,range); if (eptr == NULL) return zl;
          /* When the tail of the ziplist is deleted, eptr will point to the sentinel * byte and ziplistNext will return NULL. */ while ((sptr = ziplistNext(zl,eptr)) != NULL) { score = zzlGetScore(sptr); // 肯定是比 min 大的,所以只需確認(rèn)比 max 小即可 if (zslValueLteMax(score,range)) { /* Delete both the element and the score. */ zl = ziplistDelete(zl,&eptr); zl = ziplistDelete(zl,&eptr); num++; } else { /* No longer in range. */ break; } }
          if (deleted != NULL) *deleted = num; return zl;}
          /* Find pointer to the first element contained in the specified range. * Returns NULL when no element is contained in the range. */unsigned char *zzlFirstInRange(unsigned char *zl, zrangespec *range) { unsigned char *eptr = ziplistIndex(zl,0), *sptr; double score;
          /* If everything is out of range, return early. */ // 比較第1個(gè)元素和最后 一個(gè)元素,即可確認(rèn)是否在范圍內(nèi) if (!zzlIsInRange(zl,range)) return NULL;
          while (eptr != NULL) { sptr = ziplistNext(zl,eptr); serverAssert(sptr != NULL);
          score = zzlGetScore(sptr); // score >= min if (zslValueGteMin(score,range)) { /* Check if score <= max. */ if (zslValueLteMax(score,range)) return eptr; return NULL; }
          /* Move to next element. */ eptr = ziplistNext(zl,sptr); }
          return NULL;}// 檢查zl是否在range范圍內(nèi)// 檢查第1個(gè)分?jǐn)?shù)和最后一個(gè)數(shù)即可/* Returns if there is a part of the zset is in range. Should only be used * internally by zzlFirstInRange and zzlLastInRange. */int zzlIsInRange(unsigned char *zl, zrangespec *range) { unsigned char *p; double score;
          /* Test for ranges that will always be empty. */ if (range->min > range->max || (range->min == range->max && (range->minex || range->maxex))) return 0;
          p = ziplistIndex(zl,-1); /* Last score. */ if (p == NULL) return 0; /* Empty sorted set */ score = zzlGetScore(p); // scoreMax >= min if (!zslValueGteMin(score,range)) return 0;
          p = ziplistIndex(zl,1); /* First score. */ serverAssert(p != NULL); score = zzlGetScore(p); // scoreMin <= max if (!zslValueLteMax(score,range)) return 0;
          return 1;}
          // 3.2. 刪除 skiplist 中的range元素/* Delete all the elements with score between min and max from the skiplist. * Min and max are inclusive, so a score >= min || score <= max is deleted. * Note that this function takes the reference to the hash table view of the * sorted set, in order to remove the elements from the hash table too. */unsigned long zslDeleteRangeByScore(zskiplist *zsl, zrangespec *range, dict *dict) { zskiplistNode *update[ZSKIPLIST_MAXLEVEL], *x; unsigned long removed = 0; int i;
          x = zsl->header; // 找出每層小于 range->min 的元素 for (i = zsl->level-1; i >= 0; i--) { while (x->level[i].forward && (range->minex ? x->level[i].forward->score <= range->min : x->level[i].forward->score < range->min)) x = x->level[i].forward; update[i] = x; }
          /* Current node is the last with score < or <= min. */ x = x->level[0].forward; // 從第0層開(kāi)始,依次刪除引用,刪除元素 // 同有找到符合條件的元素時(shí),一次循環(huán)也不會(huì)成立 /* Delete nodes while in range. */ while (x && (range->maxex ? x->score < range->max : x->score <= range->max)) { // 保留下一次迭代 zskiplistNode *next = x->level[0].forward; zslDeleteNode(zsl,x,update); // 同步刪除 dict 數(shù)據(jù) dictDelete(dict,x->ele); zslFreeNode(x); /* Here is where x->ele is actually released. */ removed++; x = next; } return removed;}

          刪除的邏輯比較清晰,ziplist和skiplist分開(kāi)處理。大體思路相同是:找到第一個(gè)符合條件的元素,然后迭代,直到第一個(gè)不符合條件的元素為止。

           set雖然從定義上與zset有很多相通之處,然而在實(shí)現(xiàn)上卻是截然不同的。由于很多東西和之前介紹的知識(shí)有重合的地方,也沒(méi)啥好特別說(shuō)的。zset 的解析差不多就到這里了。

          你覺(jué)得zset還有什么有意思的實(shí)現(xiàn)呢?歡迎討論。




          往期精彩推薦



          騰訊、阿里、滴滴后臺(tái)面試題匯總總結(jié) — (含答案)

          面試:史上最全多線程面試題 !

          最新阿里內(nèi)推Java后端面試題

          JVM難學(xué)?那是因?yàn)槟銢](méi)認(rèn)真看完這篇文章


          END


          關(guān)注作者微信公眾號(hào) —《JAVA爛豬皮》


          了解更多java后端架構(gòu)知識(shí)以及最新面試寶典


          你點(diǎn)的每個(gè)好看,我都認(rèn)真當(dāng)成了


          看完本文記得給作者點(diǎn)贊+在看哦~~~大家的支持,是作者源源不斷出文的動(dòng)力


          作者:等你歸去來(lái)

          出處:https://www.cnblogs.com/yougewe/p/12253982.html

          瀏覽 40
          點(diǎn)贊
          評(píng)論
          收藏
          分享

          手機(jī)掃一掃分享

          分享
          舉報(bào)
          評(píng)論
          圖片
          表情
          推薦
          點(diǎn)贊
          評(píng)論
          收藏
          分享

          手機(jī)掃一掃分享

          分享
          舉報(bào)
          <kbd id="afajh"><form id="afajh"></form></kbd>
          <strong id="afajh"><dl id="afajh"></dl></strong>
            <del id="afajh"><form id="afajh"></form></del>
                1. <th id="afajh"><progress id="afajh"></progress></th>
                  <b id="afajh"><abbr id="afajh"></abbr></b>
                  <th id="afajh"><progress id="afajh"></progress></th>
                  日日干日 | 在线中文a 天堂观看 | 免费福利91 | 8x8x8二区 | 一级片电影网站 |